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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_COLORMATRIX
- #define OSG_COLORMATRIX 1
- #include <osg/Matrix>
- #include <osg/StateAttribute>
- namespace osg {
- /** Encapsulates OpenGL color matrix functionality. */
- class OSG_EXPORT ColorMatrix : public StateAttribute
- {
- public :
- ColorMatrix();
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- ColorMatrix(const ColorMatrix& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(cm,copyop),
- _matrix(cm._matrix) {}
- META_StateAttribute(osg, ColorMatrix, COLORMATRIX);
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& sa) const
- {
- // Check for equal types, then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(ColorMatrix,sa)
- // Compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_matrix)
- return 0; // Passed all the above comparison macros, so must be equal.
- }
- /** Sets the color matrix. */
- inline void setMatrix(const Matrix& matrix) { _matrix = matrix; }
- /** Gets the color matrix. */
- inline Matrix& getMatrix() { return _matrix; }
- /** Gets the const color matrix. */
- inline const Matrix& getMatrix() const { return _matrix; }
- /** Applies as OpenGL texture matrix. */
- virtual void apply(State& state) const;
- protected:
- virtual ~ColorMatrix( void );
- Matrix _matrix;
- };
- }
- #endif
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