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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_DEPTH
- #define OSG_DEPTH 1
- #include <osg/StateAttribute>
- namespace osg {
- /** Encapsulate OpenGL glDepthFunc/Mask/Range functions.
- */
- class OSG_EXPORT Depth : public StateAttribute
- {
- public :
- enum Function
- {
- NEVER = GL_NEVER,
- LESS = GL_LESS,
- EQUAL = GL_EQUAL,
- LEQUAL = GL_LEQUAL,
- GREATER = GL_GREATER,
- NOTEQUAL = GL_NOTEQUAL,
- GEQUAL = GL_GEQUAL,
- ALWAYS = GL_ALWAYS
- };
- Depth(Function func=LESS,double zNear=0.0, double zFar=1.0,bool writeMask=true);
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- Depth(const Depth& dp,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(dp,copyop),
- _func(dp._func),
- _zNear(dp._zNear),
- _zFar(dp._zFar),
- _depthWriteMask(dp._depthWriteMask) {}
- META_StateAttribute(osg, Depth, DEPTH);
- /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
- virtual int compare(const StateAttribute& sa) const
- {
- // check the types are equal and then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(Depth,sa)
- // compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_func)
- COMPARE_StateAttribute_Parameter(_depthWriteMask)
- COMPARE_StateAttribute_Parameter(_zNear)
- COMPARE_StateAttribute_Parameter(_zFar)
- return 0; // passed all the above comparison macros, must be equal.
- }
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
- {
- usage.usesMode(GL_DEPTH_TEST);
- return true;
- }
- inline void setFunction(Function func) { _func = func; }
- inline Function getFunction() const { return _func; }
- inline void setRange(double zNear, double zFar)
- {
- _zNear = zNear;
- _zFar = zFar;
- }
- inline void setZNear(double zNear) { _zNear=zNear; }
- inline double getZNear() const { return _zNear; }
- inline void setZFar(double zFar) { _zFar=zFar; }
- inline double getZFar() const { return _zFar; }
- inline void setWriteMask(bool mask) { _depthWriteMask = mask; }
- inline bool getWriteMask() const { return _depthWriteMask; }
- virtual void apply(State& state) const;
- protected:
- virtual ~Depth();
- Function _func;
- double _zNear;
- double _zFar;
- bool _depthWriteMask;
- };
- }
- #endif
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