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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2017 Robert Osfield
- * Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
- * Copyright (C) 2004-2005 Nathan Cournia
- * Copyright (C) 2007 Art Tevs
- * Copyright (C) 2008 Zebra Imaging
- * Copyright (C) 2010 VIRES Simulationstechnologie GmbH
- * Copyright (C) 2012 David Callu
- * Copyright (C) 2008 Mike Weiblen
- * Copyright (C) 2012 Holger Helmich
- *
- * This application is open source and may be redistributed and/or modified
- * freely and without restriction, both in commercial and non commercial
- * applications, as long as this copyright notice is maintained.
- *
- * This application is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
- #ifndef OSG_GLDEFINES
- #define OSG_GLDEFINES 1
- #include <osg/Referenced>
- #include <osg/GL>
- #include <string>
- // identify GLES 1.1
- #if (defined(GL_VERSION_ES_CM_1_0) && GL_VERSION_ES_CM_1_0 > 0) || \
- (defined(GL_VERSION_ES_CM_1_1) && GL_VERSION_ES_CM_1_1 > 0)
- #define OPENGLES_1_1_FOUND 1
- #endif
- #ifndef GL_SAMPLER_2D_ARRAY_EXT
- #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
- #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
- #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
- #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
- #endif
- #if !defined(GL_VERSION_2_0)
- typedef char GLchar;
- #endif
- #if !defined(GL_VERTEX_PROGRAM_POINT_SIZE)
- #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
- #endif
- #if !defined(GL_VERTEX_PROGRAM_TWO_SIDE)
- #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
- #endif
- #if !defined(GL_VERSION_2_0) && !defined(GL_ES_VERSION_2_0)
- #define GL_VERSION_2_0 1
- #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
- #define GL_STENCIL_BACK_FUNC 0x8800
- #define GL_STENCIL_BACK_FAIL 0x8801
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
- #define GL_MAX_DRAW_BUFFERS 0x8824
- #define GL_DRAW_BUFFER0 0x8825
- #define GL_DRAW_BUFFER1 0x8826
- #define GL_DRAW_BUFFER2 0x8827
- #define GL_DRAW_BUFFER3 0x8828
- #define GL_DRAW_BUFFER4 0x8829
- #define GL_DRAW_BUFFER5 0x882A
- #define GL_DRAW_BUFFER6 0x882B
- #define GL_DRAW_BUFFER7 0x882C
- #define GL_DRAW_BUFFER8 0x882D
- #define GL_DRAW_BUFFER9 0x882E
- #define GL_DRAW_BUFFER10 0x882F
- #define GL_DRAW_BUFFER11 0x8830
- #define GL_DRAW_BUFFER12 0x8831
- #define GL_DRAW_BUFFER13 0x8832
- #define GL_DRAW_BUFFER14 0x8833
- #define GL_DRAW_BUFFER15 0x8834
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- #define GL_POINT_SPRITE 0x8861
- #define GL_COORD_REPLACE 0x8862
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
- #define GL_MAX_TEXTURE_COORDS 0x8871
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
- #define GL_MAX_VARYING_FLOATS 0x8B4B
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_FLOAT_VEC2 0x8B50
- #define GL_FLOAT_VEC3 0x8B51
- #define GL_FLOAT_VEC4 0x8B52
- #define GL_INT_VEC2 0x8B53
- #define GL_INT_VEC3 0x8B54
- #define GL_INT_VEC4 0x8B55
- #define GL_BOOL 0x8B56
- #define GL_BOOL_VEC2 0x8B57
- #define GL_BOOL_VEC3 0x8B58
- #define GL_BOOL_VEC4 0x8B59
- #define GL_FLOAT_MAT2 0x8B5A
- #define GL_FLOAT_MAT3 0x8B5B
- #define GL_FLOAT_MAT4 0x8B5C
- #define GL_DELETE_STATUS 0x8B80
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_LINK_STATUS 0x8B82
- #define GL_VALIDATE_STATUS 0x8B83
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_ATTACHED_SHADERS 0x8B85
- #define GL_ACTIVE_UNIFORMS 0x8B86
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- #define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
- #define GL_LOWER_LEFT 0x8CA1
- #define GL_UPPER_LEFT 0x8CA2
- #define GL_STENCIL_BACK_REF 0x8CA3
- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
- #define GL_SAMPLER_2D 0x8B5E
- #define GL_SAMPLER_CUBE 0x8B60
- #endif
- #if !defined(GL_SAMPLER_1D)
- #define GL_SAMPLER_1D 0x8B5D
- #endif
- #if !defined(GL_SAMPLER_3D)
- #define GL_SAMPLER_3D 0x8B5F
- #endif
- #if !defined(GL_SAMPLER_1D_SHADOW)
- #define GL_SAMPLER_1D_SHADOW 0x8B61
- #define GL_SAMPLER_2D_SHADOW 0x8B62
- #endif
- #ifndef GL_VERSION_2_1
- #define GL_VERSION_2_1 1
- #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
- #define GL_PIXEL_PACK_BUFFER 0x88EB
- #define GL_PIXEL_UNPACK_BUFFER 0x88EC
- #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
- #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
- #define GL_FLOAT_MAT2x3 0x8B65
- #define GL_FLOAT_MAT2x4 0x8B66
- #define GL_FLOAT_MAT3x2 0x8B67
- #define GL_FLOAT_MAT3x4 0x8B68
- #define GL_FLOAT_MAT4x2 0x8B69
- #define GL_FLOAT_MAT4x3 0x8B6A
- #define GL_SRGB 0x8C40
- #define GL_SRGB8 0x8C41
- #define GL_SRGB_ALPHA 0x8C42
- #define GL_SRGB8_ALPHA8 0x8C43
- #define GL_SLUMINANCE_ALPHA 0x8C44
- #define GL_SLUMINANCE8_ALPHA8 0x8C45
- #define GL_SLUMINANCE 0x8C46
- #define GL_SLUMINANCE8 0x8C47
- #define GL_COMPRESSED_SRGB 0x8C48
- #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
- #define GL_COMPRESSED_SLUMINANCE 0x8C4A
- #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
- #endif
- #ifndef GL_ARB_framebuffer_sRGB
- #define GL_FRAMEBUFFER_SRGB 0x8DB9
- #endif
- #ifndef GL_EXT_geometry_shader4
- #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
- #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
- #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
- #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
- #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
- #define GL_LINES_ADJACENCY_EXT 0x000A
- #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
- #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
- #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
- #endif
- #ifndef GL_VERSION_3_0
- #define GL_MAX_VARYING_COMPONENTS 0x8B4B
- #endif
- #ifndef GL_VERSION_3_2
- #define GL_GEOMETRY_SHADER 0x8DD9
- #define GL_GEOMETRY_VERTICES_OUT 0x8916
- #define GL_GEOMETRY_INPUT_TYPE 0x8917
- #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
- #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
- #define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD
- #define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE
- #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
- #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
- #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
- #define GL_LINES_ADJACENCY 0x000A
- #define GL_LINE_STRIP_ADJACENCY 0x000B
- #define GL_TRIANGLES_ADJACENCY 0x000C
- #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
- #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
- #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9
- #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
- #define GL_PROGRAM_POINT_SIZE 0x8642
- #endif
- // ARB_tessellation_shader
- #ifndef GL_ARB_tessellation_shader
- #define GL_PATCHES 0x000E
- #define GL_PATCH_VERTICES 0x8E72
- #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
- #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
- #define GL_MAX_PATCH_VERTICES 0x8E7D
- #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
- #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
- #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
- #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
- #define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
- #define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
- #define GL_MAX_MAX_TESS_PATCH_COMPONENTS 0x8E84
- #define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
- #define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
- #define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
- #define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
- #define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
- #define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
- #define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
- #define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
- #define GL_TESS_EVALUATION_SHADER 0x8E87
- #define GL_TESS_CONTROL_SHADER 0x8E88
- #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
- #define GL_TESS_GEN_MODE 0x8E76
- #define GL_TESS_GEN_SPACING 0x8E77
- #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
- #define GL_TESS_GEN_POINT_MODE 0x8E79
- #define GL_ISOLINES 0x8E7A
- #define GL_FRACTIONAL_ODD 0x8E7B
- #define GL_FRACTIONAL_EVEN 0x8E7C
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
- #endif
- // EXT_gpu_shader4
- #ifndef GL_EXT_gpu_shader4
- #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
- #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
- #define GL_SAMPLER_BUFFER_EXT 0x8DC2
- #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
- #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
- #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
- #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
- #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
- #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
- #define GL_INT_SAMPLER_1D_EXT 0x8DC9
- #define GL_INT_SAMPLER_2D_EXT 0x8DCA
- #define GL_INT_SAMPLER_3D_EXT 0x8DCB
- #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
- #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
- #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
- #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
- #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
- #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
- #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
- #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
- #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
- #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
- #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
- #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
- #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
- #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
- #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
- #endif
- // ARB_uniform_buffer_object
- #ifndef GL_ARB_uniform_buffer_object
- #define GL_UNIFORM_BUFFER 0x8A11
- #define GL_UNIFORM_BUFFER_BINDING 0x8A28
- #define GL_UNIFORM_BUFFER_START 0x8A29
- #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
- #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
- #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
- #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
- #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
- #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
- #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
- #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
- #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
- #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
- #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
- #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
- #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
- #define GL_UNIFORM_TYPE 0x8A37
- #define GL_UNIFORM_SIZE 0x8A38
- #define GL_UNIFORM_NAME_LENGTH 0x8A39
- #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
- #define GL_UNIFORM_OFFSET 0x8A3B
- #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
- #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
- #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
- #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
- #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
- #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
- #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
- #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
- #define GL_INVALID_INDEX 0xFFFFFFFFu
- #endif
- // ARB_get_program_binary
- #ifndef GL_ARB_get_program_binary
- #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
- #define GL_PROGRAM_BINARY_LENGTH 0x8741
- #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
- #define GL_PROGRAM_BINARY_FORMATS 0x87FF
- #endif
- // ARB_gpu_shader_fp64
- #ifndef GL_ARB_gpu_shader_fp64
- #define GL_DOUBLE_VEC2 0x8FFC
- #define GL_DOUBLE_VEC3 0x8FFD
- #define GL_DOUBLE_VEC4 0x8FFE
- #define GL_DOUBLE_MAT2 0x8F46
- #define GL_DOUBLE_MAT3 0x8F47
- #define GL_DOUBLE_MAT4 0x8F48
- #define GL_DOUBLE_MAT2x3 0x8F49
- #define GL_DOUBLE_MAT2x4 0x8F4A
- #define GL_DOUBLE_MAT3x2 0x8F4B
- #define GL_DOUBLE_MAT3x4 0x8F4C
- #define GL_DOUBLE_MAT4x2 0x8F4D
- #define GL_DOUBLE_MAT4x3 0x8F4E
- #endif
- // ARB_texture_multisample
- #ifndef GL_ARB_texture_multisample
- #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
- #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
- #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
- #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
- #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
- #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
- #endif
- // GL_ARB_shader_image_load_store
- #ifndef GL_ARB_shader_image_load_store
- #define GL_IMAGE_1D 0x904C
- #define GL_IMAGE_2D 0x904D
- #define GL_IMAGE_3D 0x904E
- #define GL_IMAGE_2D_RECT 0x904F
- #define GL_IMAGE_CUBE 0x9050
- #define GL_IMAGE_BUFFER 0x9051
- #define GL_IMAGE_1D_ARRAY 0x9052
- #define GL_IMAGE_2D_ARRAY 0x9053
- #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
- #define GL_IMAGE_2D_MULTISAMPLE 0x9055
- #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
- #define GL_INT_IMAGE_1D 0x9057
- #define GL_INT_IMAGE_2D 0x9058
- #define GL_INT_IMAGE_3D 0x9059
- #define GL_INT_IMAGE_2D_RECT 0x905A
- #define GL_INT_IMAGE_CUBE 0x905B
- #define GL_INT_IMAGE_BUFFER 0x905C
- #define GL_INT_IMAGE_1D_ARRAY 0x905D
- #define GL_INT_IMAGE_2D_ARRAY 0x905E
- #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
- #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
- #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
- #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
- #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
- #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
- #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
- #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
- #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
- #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
- #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
- #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
- #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
- #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
- #endif
- #ifndef GL_VERSION_3_1
- #define GL_SAMPLER_2D_RECT 0x8B63
- #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
- #define GL_SAMPLER_BUFFER 0x8DC2
- #define GL_INT_SAMPLER_2D_RECT 0x8DCD
- #define GL_INT_SAMPLER_BUFFER 0x8DD0
- #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
- #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
- #define GL_TEXTURE_BUFFER 0x8C2A
- #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
- #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
- #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
- #define GL_TEXTURE_RECTANGLE 0x84F5
- #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
- #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
- #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
- #define GL_RGB_SNORM 0x8F92
- #define GL_RGBA_SNORM 0x8F93
- #define GL_R8_SNORM 0x8F94
- #define GL_RG8_SNORM 0x8F95
- #define GL_RGB8_SNORM 0x8F96
- #define GL_RGBA8_SNORM 0x8F97
- #define GL_R16_SNORM 0x8F98
- #define GL_RG16_SNORM 0x8F99
- #define GL_RGB16_SNORM 0x8F9A
- #define GL_RGBA16_SNORM 0x8F9B
- #define GL_SIGNED_NORMALIZED 0x8F9C
- #define GL_PRIMITIVE_RESTART 0x8F9D
- #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
- #endif
- #ifndef GL_RED_SNORM
- #define GL_RED_SNORM 0x8F90
- #endif
- #ifndef GL_RG_SNORM
- #define GL_RG_SNORM 0x8F91
- #endif
- #ifndef GL_VERSION_4_0
- #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
- #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
- #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
- #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
- #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
- #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
- #endif
- // ARB_shader_atomic_counters
- #ifndef GL_ARB_shader_atomic_counters
- #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
- #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
- #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
- #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
- #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
- #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
- #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
- #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
- #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
- #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
- #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
- #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
- #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
- #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
- #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
- #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
- #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
- #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
- #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
- #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
- #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
- #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
- #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
- #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
- #endif
- // ARB_compute_shader
- #ifndef GL_ARB_compute_shader
- #define GL_COMPUTE_SHADER 0x91B9
- #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
- #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
- #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
- #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
- #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
- #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
- #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
- #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
- #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
- #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
- #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
- #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
- #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
- #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
- #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
- #define GL_COMPUTE_SHADER_BIT 0x00000020
- #endif
- #ifndef GL_ARB_clip_control
- #define GL_LOWER_LEFT 0x8CA1
- #define GL_UPPER_LEFT 0x8CA2
- #define GL_CLIP_ORIGIN 0x935C
- #define GL_CLIP_DEPTH_MODE 0x935D
- #define GL_NEGATIVE_ONE_TO_ONE 0x935E
- #define GL_ZERO_TO_ONE 0x935F
- #endif
- #ifndef GL_ARB_depth_clamp
- #define GL_DEPTH_CLAMP 0x864F
- #endif
- #ifndef GL_ARB_provoking_vertex
- #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
- #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
- #define GL_LAST_VERTEX_CONVENTION 0x8E4E
- #define GL_PROVOKING_VERTEX 0x8E4F
- #endif
- #ifndef GL_ARB_seamless_cube_map
- #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
- #endif
- #ifndef GL_VERSION_4_3
- #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
- #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
- #define GL_SHADER_STORAGE_BUFFER 0x90D2
- #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
- #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
- #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
- #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
- #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
- #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
- #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
- #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
- #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
- #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
- #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
- #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
- #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
- #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
- #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
- #define GL_UNIFORM_BARRIER_BIT 0x00000004
- #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
- #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
- #define GL_COMMAND_BARRIER_BIT 0x00000040
- #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
- #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
- #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
- #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
- #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
- #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
- #define GL_MAP_READ_BIT 0x0001
- #define GL_MAP_WRITE_BIT 0x0002
- #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
- #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
- #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
- #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
- #endif
- #define GL_INT64_ARB 0x140E
- #define GL_UNSIGNED_INT64_ARB 0x140F
- #define GL_INT64_VEC2_ARB 0x8FE9
- #define GL_INT64_VEC3_ARB 0x8FEA
- #define GL_INT64_VEC4_ARB 0x8FEB
- #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
- #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
- #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
- /* ------------------------------ GL_KHR_debug ----------------------------- */
- #ifndef GL_KHR_debug
- #define GL_KHR_debug 1
- #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
- #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
- #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
- #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
- #define GL_DEBUG_SOURCE_API 0x8246
- #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
- #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
- #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
- #define GL_DEBUG_SOURCE_APPLICATION 0x824A
- #define GL_DEBUG_SOURCE_OTHER 0x824B
- #define GL_DEBUG_TYPE_ERROR 0x824C
- #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
- #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
- #define GL_DEBUG_TYPE_PORTABILITY 0x824F
- #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
- #define GL_DEBUG_TYPE_OTHER 0x8251
- #define GL_DEBUG_TYPE_MARKER 0x8268
- #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
- #define GL_DEBUG_TYPE_POP_GROUP 0x826A
- #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
- #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
- #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
- #define GL_BUFFER 0x82E0
- #define GL_SHADER 0x82E1
- #define GL_PROGRAM 0x82E2
- #define GL_QUERY 0x82E3
- #define GL_PROGRAM_PIPELINE 0x82E4
- #define GL_SAMPLER 0x82E6
- #define GL_DISPLAY_LIST 0x82E7
- #define GL_MAX_LABEL_LENGTH 0x82E8
- #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
- #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
- #define GL_DEBUG_LOGGED_MESSAGES 0x9145
- #define GL_DEBUG_SEVERITY_HIGH 0x9146
- #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
- #define GL_DEBUG_SEVERITY_LOW 0x9148
- #define GL_DEBUG_OUTPUT 0x92E0
- #endif /* GL_KHR_debug */
- #ifndef GL_ARB_sync
- #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
- #define GL_OBJECT_TYPE 0x9112
- #define GL_SYNC_CONDITION 0x9113
- #define GL_SYNC_STATUS 0x9114
- #define GL_SYNC_FLAGS 0x9115
- #define GL_SYNC_FENCE 0x9116
- #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
- #define GL_UNSIGNALED 0x9118
- #define GL_SIGNALED 0x9119
- #define GL_ALREADY_SIGNALED 0x911A
- #define GL_TIMEOUT_EXPIRED 0x911B
- #define GL_CONDITION_SATISFIED 0x911C
- #define GL_WAIT_FAILED 0x911D
- #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
- #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
- #endif
- #ifndef GL_TEXTURE_2D_ARRAY
- #define GL_TEXTURE_2D_ARRAY 0x8C1A
- #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
- #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
- #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
- #define GL_COMPARE_REF_DEPTH_TO_TEXTURE 0x884E
- #define GL_SAMPLER_2D_ARRAY 0x8DC1
- #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
- #endif
- #ifndef GL_MAX_3D_TEXTURE_SIZE
- #define GL_MAX_3D_TEXTURE_SIZE 0x8073
- #endif
- #ifndef GL_TEXTURE_MIN_LOD
- #define GL_TEXTURE_MIN_LOD 0x813A
- #endif
- #ifndef GL_TEXTURE_MAX_LOD
- #define GL_TEXTURE_MAX_LOD 0x813B
- #endif
- #ifndef GL_TEXTURE_LOD_BIAS
- #define GL_TEXTURE_LOD_BIAS 0x8501
- #endif
- #ifndef GL_INTERLEAVED_ATTRIBS
- #define GL_INTERLEAVED_ATTRIBS 0x8C8C
- #endif
- #ifndef GL_SEPARATE_ATTRIBS
- #define GL_SEPARATE_ATTRIBS 0x8C8D
- #endif
- #ifndef GL_RASTERIZER_DISCARD
- #define GL_RASTERIZER_DISCARD 0x8C89
- #endif
- #ifndef GL_ALPHA_TEST
- #define GL_ALPHA_TEST 0x0BC0
- #endif
- namespace osg
- {
- #ifndef GL_VERSION_3_2
- typedef struct __GLsync *GLsync;
- #endif
- // for compatibility with gl.h headers that don't support VBO,
- //GL_VERSION_1_5 and GL_ARB_vertex_buffer_object provide these types for OpenGL
- //all ES versions except GL_OES_VERSION_1_0 provide these types for OpenGL ES
- #if !defined(GL_VERSION_1_5) && !defined(GL_ARB_vertex_buffer_object) \
- && !defined(GL_ES_VERSION_2_0) && !defined(OPENGLES_1_1_FOUND)
- #if 1
- // experimental defination.
- typedef ptrdiff_t GLsizeiptr;
- typedef ptrdiff_t GLintptr;
- #else
- #if defined(_WIN64)
- typedef __int64 GLintptr;
- typedef __int64 GLsizeiptr;
- #elif defined(__ia64__) || defined(__x86_64__) || defined(__ANDROID__)
- typedef long int GLintptr;
- typedef long int GLsizeiptr;
- #else
- typedef int GLintptr;
- typedef int GLsizeiptr;
- #endif
- #endif
- #endif
- }
- #endif
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