GLDefines 29 KB

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  1. /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2017 Robert Osfield
  2. * Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
  3. * Copyright (C) 2004-2005 Nathan Cournia
  4. * Copyright (C) 2007 Art Tevs
  5. * Copyright (C) 2008 Zebra Imaging
  6. * Copyright (C) 2010 VIRES Simulationstechnologie GmbH
  7. * Copyright (C) 2012 David Callu
  8. * Copyright (C) 2008 Mike Weiblen
  9. * Copyright (C) 2012 Holger Helmich
  10. *
  11. * This application is open source and may be redistributed and/or modified
  12. * freely and without restriction, both in commercial and non commercial
  13. * applications, as long as this copyright notice is maintained.
  14. *
  15. * This application is distributed in the hope that it will be useful,
  16. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  18. */
  19. #ifndef OSG_GLDEFINES
  20. #define OSG_GLDEFINES 1
  21. #include <osg/Referenced>
  22. #include <osg/GL>
  23. #include <string>
  24. // identify GLES 1.1
  25. #if (defined(GL_VERSION_ES_CM_1_0) && GL_VERSION_ES_CM_1_0 > 0) || \
  26. (defined(GL_VERSION_ES_CM_1_1) && GL_VERSION_ES_CM_1_1 > 0)
  27. #define OPENGLES_1_1_FOUND 1
  28. #endif
  29. #ifndef GL_SAMPLER_2D_ARRAY_EXT
  30. #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
  31. #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
  32. #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
  33. #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
  34. #endif
  35. #if !defined(GL_VERSION_2_0)
  36. typedef char GLchar;
  37. #endif
  38. #if !defined(GL_VERTEX_PROGRAM_POINT_SIZE)
  39. #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
  40. #endif
  41. #if !defined(GL_VERTEX_PROGRAM_TWO_SIDE)
  42. #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
  43. #endif
  44. #if !defined(GL_VERSION_2_0) && !defined(GL_ES_VERSION_2_0)
  45. #define GL_VERSION_2_0 1
  46. #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
  47. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  48. #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  49. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  50. #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  51. #define GL_CURRENT_VERTEX_ATTRIB 0x8626
  52. #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  53. #define GL_STENCIL_BACK_FUNC 0x8800
  54. #define GL_STENCIL_BACK_FAIL 0x8801
  55. #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
  56. #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
  57. #define GL_MAX_DRAW_BUFFERS 0x8824
  58. #define GL_DRAW_BUFFER0 0x8825
  59. #define GL_DRAW_BUFFER1 0x8826
  60. #define GL_DRAW_BUFFER2 0x8827
  61. #define GL_DRAW_BUFFER3 0x8828
  62. #define GL_DRAW_BUFFER4 0x8829
  63. #define GL_DRAW_BUFFER5 0x882A
  64. #define GL_DRAW_BUFFER6 0x882B
  65. #define GL_DRAW_BUFFER7 0x882C
  66. #define GL_DRAW_BUFFER8 0x882D
  67. #define GL_DRAW_BUFFER9 0x882E
  68. #define GL_DRAW_BUFFER10 0x882F
  69. #define GL_DRAW_BUFFER11 0x8830
  70. #define GL_DRAW_BUFFER12 0x8831
  71. #define GL_DRAW_BUFFER13 0x8832
  72. #define GL_DRAW_BUFFER14 0x8833
  73. #define GL_DRAW_BUFFER15 0x8834
  74. #define GL_BLEND_EQUATION_ALPHA 0x883D
  75. #define GL_POINT_SPRITE 0x8861
  76. #define GL_COORD_REPLACE 0x8862
  77. #define GL_MAX_VERTEX_ATTRIBS 0x8869
  78. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  79. #define GL_MAX_TEXTURE_COORDS 0x8871
  80. #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
  81. #define GL_FRAGMENT_SHADER 0x8B30
  82. #define GL_VERTEX_SHADER 0x8B31
  83. #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
  84. #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
  85. #define GL_MAX_VARYING_FLOATS 0x8B4B
  86. #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  87. #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  88. #define GL_SHADER_TYPE 0x8B4F
  89. #define GL_FLOAT_VEC2 0x8B50
  90. #define GL_FLOAT_VEC3 0x8B51
  91. #define GL_FLOAT_VEC4 0x8B52
  92. #define GL_INT_VEC2 0x8B53
  93. #define GL_INT_VEC3 0x8B54
  94. #define GL_INT_VEC4 0x8B55
  95. #define GL_BOOL 0x8B56
  96. #define GL_BOOL_VEC2 0x8B57
  97. #define GL_BOOL_VEC3 0x8B58
  98. #define GL_BOOL_VEC4 0x8B59
  99. #define GL_FLOAT_MAT2 0x8B5A
  100. #define GL_FLOAT_MAT3 0x8B5B
  101. #define GL_FLOAT_MAT4 0x8B5C
  102. #define GL_DELETE_STATUS 0x8B80
  103. #define GL_COMPILE_STATUS 0x8B81
  104. #define GL_LINK_STATUS 0x8B82
  105. #define GL_VALIDATE_STATUS 0x8B83
  106. #define GL_INFO_LOG_LENGTH 0x8B84
  107. #define GL_ATTACHED_SHADERS 0x8B85
  108. #define GL_ACTIVE_UNIFORMS 0x8B86
  109. #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
  110. #define GL_SHADER_SOURCE_LENGTH 0x8B88
  111. #define GL_ACTIVE_ATTRIBUTES 0x8B89
  112. #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
  113. #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
  114. #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  115. #define GL_CURRENT_PROGRAM 0x8B8D
  116. #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
  117. #define GL_LOWER_LEFT 0x8CA1
  118. #define GL_UPPER_LEFT 0x8CA2
  119. #define GL_STENCIL_BACK_REF 0x8CA3
  120. #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
  121. #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
  122. #define GL_SAMPLER_2D 0x8B5E
  123. #define GL_SAMPLER_CUBE 0x8B60
  124. #endif
  125. #if !defined(GL_SAMPLER_1D)
  126. #define GL_SAMPLER_1D 0x8B5D
  127. #endif
  128. #if !defined(GL_SAMPLER_3D)
  129. #define GL_SAMPLER_3D 0x8B5F
  130. #endif
  131. #if !defined(GL_SAMPLER_1D_SHADOW)
  132. #define GL_SAMPLER_1D_SHADOW 0x8B61
  133. #define GL_SAMPLER_2D_SHADOW 0x8B62
  134. #endif
  135. #ifndef GL_VERSION_2_1
  136. #define GL_VERSION_2_1 1
  137. #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
  138. #define GL_PIXEL_PACK_BUFFER 0x88EB
  139. #define GL_PIXEL_UNPACK_BUFFER 0x88EC
  140. #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
  141. #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
  142. #define GL_FLOAT_MAT2x3 0x8B65
  143. #define GL_FLOAT_MAT2x4 0x8B66
  144. #define GL_FLOAT_MAT3x2 0x8B67
  145. #define GL_FLOAT_MAT3x4 0x8B68
  146. #define GL_FLOAT_MAT4x2 0x8B69
  147. #define GL_FLOAT_MAT4x3 0x8B6A
  148. #define GL_SRGB 0x8C40
  149. #define GL_SRGB8 0x8C41
  150. #define GL_SRGB_ALPHA 0x8C42
  151. #define GL_SRGB8_ALPHA8 0x8C43
  152. #define GL_SLUMINANCE_ALPHA 0x8C44
  153. #define GL_SLUMINANCE8_ALPHA8 0x8C45
  154. #define GL_SLUMINANCE 0x8C46
  155. #define GL_SLUMINANCE8 0x8C47
  156. #define GL_COMPRESSED_SRGB 0x8C48
  157. #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
  158. #define GL_COMPRESSED_SLUMINANCE 0x8C4A
  159. #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
  160. #endif
  161. #ifndef GL_ARB_framebuffer_sRGB
  162. #define GL_FRAMEBUFFER_SRGB 0x8DB9
  163. #endif
  164. #ifndef GL_EXT_geometry_shader4
  165. #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
  166. #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
  167. #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
  168. #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
  169. #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
  170. #define GL_LINES_ADJACENCY_EXT 0x000A
  171. #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
  172. #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
  173. #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
  174. #endif
  175. #ifndef GL_VERSION_3_0
  176. #define GL_MAX_VARYING_COMPONENTS 0x8B4B
  177. #endif
  178. #ifndef GL_VERSION_3_2
  179. #define GL_GEOMETRY_SHADER 0x8DD9
  180. #define GL_GEOMETRY_VERTICES_OUT 0x8916
  181. #define GL_GEOMETRY_INPUT_TYPE 0x8917
  182. #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
  183. #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
  184. #define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD
  185. #define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE
  186. #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
  187. #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
  188. #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
  189. #define GL_LINES_ADJACENCY 0x000A
  190. #define GL_LINE_STRIP_ADJACENCY 0x000B
  191. #define GL_TRIANGLES_ADJACENCY 0x000C
  192. #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
  193. #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
  194. #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9
  195. #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
  196. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
  197. #define GL_PROGRAM_POINT_SIZE 0x8642
  198. #endif
  199. // ARB_tessellation_shader
  200. #ifndef GL_ARB_tessellation_shader
  201. #define GL_PATCHES 0x000E
  202. #define GL_PATCH_VERTICES 0x8E72
  203. #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
  204. #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
  205. #define GL_MAX_PATCH_VERTICES 0x8E7D
  206. #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
  207. #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
  208. #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
  209. #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
  210. #define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
  211. #define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
  212. #define GL_MAX_MAX_TESS_PATCH_COMPONENTS 0x8E84
  213. #define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
  214. #define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
  215. #define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
  216. #define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
  217. #define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
  218. #define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
  219. #define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
  220. #define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
  221. #define GL_TESS_EVALUATION_SHADER 0x8E87
  222. #define GL_TESS_CONTROL_SHADER 0x8E88
  223. #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
  224. #define GL_TESS_GEN_MODE 0x8E76
  225. #define GL_TESS_GEN_SPACING 0x8E77
  226. #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
  227. #define GL_TESS_GEN_POINT_MODE 0x8E79
  228. #define GL_ISOLINES 0x8E7A
  229. #define GL_FRACTIONAL_ODD 0x8E7B
  230. #define GL_FRACTIONAL_EVEN 0x8E7C
  231. #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
  232. #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
  233. #endif
  234. // EXT_gpu_shader4
  235. #ifndef GL_EXT_gpu_shader4
  236. #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
  237. #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
  238. #define GL_SAMPLER_BUFFER_EXT 0x8DC2
  239. #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
  240. #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
  241. #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
  242. #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
  243. #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
  244. #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
  245. #define GL_INT_SAMPLER_1D_EXT 0x8DC9
  246. #define GL_INT_SAMPLER_2D_EXT 0x8DCA
  247. #define GL_INT_SAMPLER_3D_EXT 0x8DCB
  248. #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
  249. #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
  250. #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
  251. #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
  252. #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
  253. #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
  254. #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
  255. #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
  256. #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
  257. #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
  258. #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
  259. #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
  260. #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
  261. #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
  262. #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
  263. #endif
  264. // ARB_uniform_buffer_object
  265. #ifndef GL_ARB_uniform_buffer_object
  266. #define GL_UNIFORM_BUFFER 0x8A11
  267. #define GL_UNIFORM_BUFFER_BINDING 0x8A28
  268. #define GL_UNIFORM_BUFFER_START 0x8A29
  269. #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
  270. #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
  271. #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
  272. #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
  273. #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
  274. #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
  275. #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
  276. #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
  277. #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
  278. #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
  279. #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
  280. #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
  281. #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
  282. #define GL_UNIFORM_TYPE 0x8A37
  283. #define GL_UNIFORM_SIZE 0x8A38
  284. #define GL_UNIFORM_NAME_LENGTH 0x8A39
  285. #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
  286. #define GL_UNIFORM_OFFSET 0x8A3B
  287. #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
  288. #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
  289. #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
  290. #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
  291. #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
  292. #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
  293. #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
  294. #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
  295. #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
  296. #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
  297. #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
  298. #define GL_INVALID_INDEX 0xFFFFFFFFu
  299. #endif
  300. // ARB_get_program_binary
  301. #ifndef GL_ARB_get_program_binary
  302. #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
  303. #define GL_PROGRAM_BINARY_LENGTH 0x8741
  304. #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
  305. #define GL_PROGRAM_BINARY_FORMATS 0x87FF
  306. #endif
  307. // ARB_gpu_shader_fp64
  308. #ifndef GL_ARB_gpu_shader_fp64
  309. #define GL_DOUBLE_VEC2 0x8FFC
  310. #define GL_DOUBLE_VEC3 0x8FFD
  311. #define GL_DOUBLE_VEC4 0x8FFE
  312. #define GL_DOUBLE_MAT2 0x8F46
  313. #define GL_DOUBLE_MAT3 0x8F47
  314. #define GL_DOUBLE_MAT4 0x8F48
  315. #define GL_DOUBLE_MAT2x3 0x8F49
  316. #define GL_DOUBLE_MAT2x4 0x8F4A
  317. #define GL_DOUBLE_MAT3x2 0x8F4B
  318. #define GL_DOUBLE_MAT3x4 0x8F4C
  319. #define GL_DOUBLE_MAT4x2 0x8F4D
  320. #define GL_DOUBLE_MAT4x3 0x8F4E
  321. #endif
  322. // ARB_texture_multisample
  323. #ifndef GL_ARB_texture_multisample
  324. #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
  325. #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
  326. #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
  327. #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
  328. #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
  329. #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
  330. #endif
  331. // GL_ARB_shader_image_load_store
  332. #ifndef GL_ARB_shader_image_load_store
  333. #define GL_IMAGE_1D 0x904C
  334. #define GL_IMAGE_2D 0x904D
  335. #define GL_IMAGE_3D 0x904E
  336. #define GL_IMAGE_2D_RECT 0x904F
  337. #define GL_IMAGE_CUBE 0x9050
  338. #define GL_IMAGE_BUFFER 0x9051
  339. #define GL_IMAGE_1D_ARRAY 0x9052
  340. #define GL_IMAGE_2D_ARRAY 0x9053
  341. #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
  342. #define GL_IMAGE_2D_MULTISAMPLE 0x9055
  343. #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
  344. #define GL_INT_IMAGE_1D 0x9057
  345. #define GL_INT_IMAGE_2D 0x9058
  346. #define GL_INT_IMAGE_3D 0x9059
  347. #define GL_INT_IMAGE_2D_RECT 0x905A
  348. #define GL_INT_IMAGE_CUBE 0x905B
  349. #define GL_INT_IMAGE_BUFFER 0x905C
  350. #define GL_INT_IMAGE_1D_ARRAY 0x905D
  351. #define GL_INT_IMAGE_2D_ARRAY 0x905E
  352. #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
  353. #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
  354. #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
  355. #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
  356. #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
  357. #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
  358. #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
  359. #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
  360. #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
  361. #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
  362. #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
  363. #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
  364. #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
  365. #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
  366. #endif
  367. #ifndef GL_VERSION_3_1
  368. #define GL_SAMPLER_2D_RECT 0x8B63
  369. #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
  370. #define GL_SAMPLER_BUFFER 0x8DC2
  371. #define GL_INT_SAMPLER_2D_RECT 0x8DCD
  372. #define GL_INT_SAMPLER_BUFFER 0x8DD0
  373. #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
  374. #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
  375. #define GL_TEXTURE_BUFFER 0x8C2A
  376. #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
  377. #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
  378. #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
  379. #define GL_TEXTURE_RECTANGLE 0x84F5
  380. #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
  381. #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
  382. #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
  383. #define GL_RGB_SNORM 0x8F92
  384. #define GL_RGBA_SNORM 0x8F93
  385. #define GL_R8_SNORM 0x8F94
  386. #define GL_RG8_SNORM 0x8F95
  387. #define GL_RGB8_SNORM 0x8F96
  388. #define GL_RGBA8_SNORM 0x8F97
  389. #define GL_R16_SNORM 0x8F98
  390. #define GL_RG16_SNORM 0x8F99
  391. #define GL_RGB16_SNORM 0x8F9A
  392. #define GL_RGBA16_SNORM 0x8F9B
  393. #define GL_SIGNED_NORMALIZED 0x8F9C
  394. #define GL_PRIMITIVE_RESTART 0x8F9D
  395. #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
  396. #endif
  397. #ifndef GL_RED_SNORM
  398. #define GL_RED_SNORM 0x8F90
  399. #endif
  400. #ifndef GL_RG_SNORM
  401. #define GL_RG_SNORM 0x8F91
  402. #endif
  403. #ifndef GL_VERSION_4_0
  404. #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
  405. #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
  406. #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
  407. #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
  408. #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
  409. #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
  410. #endif
  411. // ARB_shader_atomic_counters
  412. #ifndef GL_ARB_shader_atomic_counters
  413. #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
  414. #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
  415. #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
  416. #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
  417. #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
  418. #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
  419. #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
  420. #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
  421. #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
  422. #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
  423. #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
  424. #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
  425. #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
  426. #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
  427. #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
  428. #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
  429. #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
  430. #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
  431. #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
  432. #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
  433. #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
  434. #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
  435. #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
  436. #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
  437. #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
  438. #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
  439. #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
  440. #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
  441. #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
  442. #endif
  443. // ARB_compute_shader
  444. #ifndef GL_ARB_compute_shader
  445. #define GL_COMPUTE_SHADER 0x91B9
  446. #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
  447. #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
  448. #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
  449. #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
  450. #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
  451. #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
  452. #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
  453. #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
  454. #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
  455. #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
  456. #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
  457. #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
  458. #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
  459. #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
  460. #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
  461. #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
  462. #define GL_COMPUTE_SHADER_BIT 0x00000020
  463. #endif
  464. #ifndef GL_ARB_clip_control
  465. #define GL_LOWER_LEFT 0x8CA1
  466. #define GL_UPPER_LEFT 0x8CA2
  467. #define GL_CLIP_ORIGIN 0x935C
  468. #define GL_CLIP_DEPTH_MODE 0x935D
  469. #define GL_NEGATIVE_ONE_TO_ONE 0x935E
  470. #define GL_ZERO_TO_ONE 0x935F
  471. #endif
  472. #ifndef GL_ARB_depth_clamp
  473. #define GL_DEPTH_CLAMP 0x864F
  474. #endif
  475. #ifndef GL_ARB_provoking_vertex
  476. #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
  477. #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
  478. #define GL_LAST_VERTEX_CONVENTION 0x8E4E
  479. #define GL_PROVOKING_VERTEX 0x8E4F
  480. #endif
  481. #ifndef GL_ARB_seamless_cube_map
  482. #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
  483. #endif
  484. #ifndef GL_VERSION_4_3
  485. #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
  486. #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
  487. #define GL_SHADER_STORAGE_BUFFER 0x90D2
  488. #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
  489. #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
  490. #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
  491. #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
  492. #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
  493. #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
  494. #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
  495. #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
  496. #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
  497. #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
  498. #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
  499. #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
  500. #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
  501. #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
  502. #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
  503. #define GL_UNIFORM_BARRIER_BIT 0x00000004
  504. #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
  505. #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
  506. #define GL_COMMAND_BARRIER_BIT 0x00000040
  507. #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
  508. #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
  509. #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
  510. #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
  511. #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
  512. #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
  513. #define GL_MAP_READ_BIT 0x0001
  514. #define GL_MAP_WRITE_BIT 0x0002
  515. #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
  516. #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
  517. #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
  518. #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
  519. #endif
  520. #define GL_INT64_ARB 0x140E
  521. #define GL_UNSIGNED_INT64_ARB 0x140F
  522. #define GL_INT64_VEC2_ARB 0x8FE9
  523. #define GL_INT64_VEC3_ARB 0x8FEA
  524. #define GL_INT64_VEC4_ARB 0x8FEB
  525. #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
  526. #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
  527. #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
  528. /* ------------------------------ GL_KHR_debug ----------------------------- */
  529. #ifndef GL_KHR_debug
  530. #define GL_KHR_debug 1
  531. #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
  532. #define GL_STACK_OVERFLOW 0x0503
  533. #define GL_STACK_UNDERFLOW 0x0504
  534. #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
  535. #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
  536. #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
  537. #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
  538. #define GL_DEBUG_SOURCE_API 0x8246
  539. #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
  540. #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
  541. #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
  542. #define GL_DEBUG_SOURCE_APPLICATION 0x824A
  543. #define GL_DEBUG_SOURCE_OTHER 0x824B
  544. #define GL_DEBUG_TYPE_ERROR 0x824C
  545. #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
  546. #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
  547. #define GL_DEBUG_TYPE_PORTABILITY 0x824F
  548. #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
  549. #define GL_DEBUG_TYPE_OTHER 0x8251
  550. #define GL_DEBUG_TYPE_MARKER 0x8268
  551. #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
  552. #define GL_DEBUG_TYPE_POP_GROUP 0x826A
  553. #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
  554. #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
  555. #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
  556. #define GL_BUFFER 0x82E0
  557. #define GL_SHADER 0x82E1
  558. #define GL_PROGRAM 0x82E2
  559. #define GL_QUERY 0x82E3
  560. #define GL_PROGRAM_PIPELINE 0x82E4
  561. #define GL_SAMPLER 0x82E6
  562. #define GL_DISPLAY_LIST 0x82E7
  563. #define GL_MAX_LABEL_LENGTH 0x82E8
  564. #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
  565. #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
  566. #define GL_DEBUG_LOGGED_MESSAGES 0x9145
  567. #define GL_DEBUG_SEVERITY_HIGH 0x9146
  568. #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
  569. #define GL_DEBUG_SEVERITY_LOW 0x9148
  570. #define GL_DEBUG_OUTPUT 0x92E0
  571. #endif /* GL_KHR_debug */
  572. #ifndef GL_ARB_sync
  573. #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
  574. #define GL_OBJECT_TYPE 0x9112
  575. #define GL_SYNC_CONDITION 0x9113
  576. #define GL_SYNC_STATUS 0x9114
  577. #define GL_SYNC_FLAGS 0x9115
  578. #define GL_SYNC_FENCE 0x9116
  579. #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
  580. #define GL_UNSIGNALED 0x9118
  581. #define GL_SIGNALED 0x9119
  582. #define GL_ALREADY_SIGNALED 0x911A
  583. #define GL_TIMEOUT_EXPIRED 0x911B
  584. #define GL_CONDITION_SATISFIED 0x911C
  585. #define GL_WAIT_FAILED 0x911D
  586. #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
  587. #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
  588. #endif
  589. #ifndef GL_TEXTURE_2D_ARRAY
  590. #define GL_TEXTURE_2D_ARRAY 0x8C1A
  591. #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
  592. #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
  593. #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
  594. #define GL_COMPARE_REF_DEPTH_TO_TEXTURE 0x884E
  595. #define GL_SAMPLER_2D_ARRAY 0x8DC1
  596. #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
  597. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
  598. #endif
  599. #ifndef GL_MAX_3D_TEXTURE_SIZE
  600. #define GL_MAX_3D_TEXTURE_SIZE 0x8073
  601. #endif
  602. #ifndef GL_TEXTURE_MIN_LOD
  603. #define GL_TEXTURE_MIN_LOD 0x813A
  604. #endif
  605. #ifndef GL_TEXTURE_MAX_LOD
  606. #define GL_TEXTURE_MAX_LOD 0x813B
  607. #endif
  608. #ifndef GL_TEXTURE_LOD_BIAS
  609. #define GL_TEXTURE_LOD_BIAS 0x8501
  610. #endif
  611. #ifndef GL_INTERLEAVED_ATTRIBS
  612. #define GL_INTERLEAVED_ATTRIBS 0x8C8C
  613. #endif
  614. #ifndef GL_SEPARATE_ATTRIBS
  615. #define GL_SEPARATE_ATTRIBS 0x8C8D
  616. #endif
  617. #ifndef GL_RASTERIZER_DISCARD
  618. #define GL_RASTERIZER_DISCARD 0x8C89
  619. #endif
  620. #ifndef GL_ALPHA_TEST
  621. #define GL_ALPHA_TEST 0x0BC0
  622. #endif
  623. namespace osg
  624. {
  625. #ifndef GL_VERSION_3_2
  626. typedef struct __GLsync *GLsync;
  627. #endif
  628. // for compatibility with gl.h headers that don't support VBO,
  629. //GL_VERSION_1_5 and GL_ARB_vertex_buffer_object provide these types for OpenGL
  630. //all ES versions except GL_OES_VERSION_1_0 provide these types for OpenGL ES
  631. #if !defined(GL_VERSION_1_5) && !defined(GL_ARB_vertex_buffer_object) \
  632. && !defined(GL_ES_VERSION_2_0) && !defined(OPENGLES_1_1_FOUND)
  633. #if 1
  634. // experimental defination.
  635. typedef ptrdiff_t GLsizeiptr;
  636. typedef ptrdiff_t GLintptr;
  637. #else
  638. #if defined(_WIN64)
  639. typedef __int64 GLintptr;
  640. typedef __int64 GLsizeiptr;
  641. #elif defined(__ia64__) || defined(__x86_64__) || defined(__ANDROID__)
  642. typedef long int GLintptr;
  643. typedef long int GLsizeiptr;
  644. #else
  645. typedef int GLintptr;
  646. typedef int GLsizeiptr;
  647. #endif
  648. #endif
  649. #endif
  650. }
  651. #endif