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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_GLOBJECTS
- #define OSG_GLOBJECTS 1
- #include <osg/Referenced>
- #include <osg/GL>
- #include <list>
- #include <string>
- namespace osg {
- // forward declare
- class FrameStamp;
- /** Flush all deleted OpenGL objects within the specified availableTime.
- * Note, must be called from a thread which has current the graphics context associated with contextID. */
- extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime);
- /** Flush all deleted OpenGL objects.
- * Note, must be called from a thread which has current the graphics context associated with contextID. */
- extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID);
- /** Do a GL delete all OpenGL objects.
- * Note, must be called from a thread which has current the graphics context associated with contextID. */
- extern OSG_EXPORT void deleteAllGLObjects(unsigned int contextID);
- /** Discard all OpenGL objects.
- * Note, unlike deleteAllGLjects discard does not
- * do any OpenGL calls so can be called from any thread, but as a consequence it
- * also doesn't remove the associated OpenGL resource so discard should only be
- * called when the associated graphics context is being/has been closed. */
- extern OSG_EXPORT void discardAllGLObjects(unsigned int contextID);
- class OSG_EXPORT GraphicsObject : public osg::Referenced
- {
- public:
- GraphicsObject();
- protected:
- virtual ~GraphicsObject();
- };
- class OSG_EXPORT GraphicsObjectManager : public osg::Referenced
- {
- public:
- GraphicsObjectManager(const std::string& name, unsigned int contextID);
- unsigned int getContextID() const { return _contextID; }
- /** Signal that a new frame has started.*/
- virtual void newFrame(osg::FrameStamp* /*fs*/) {}
- virtual void resetStats() {}
- virtual void reportStats(std::ostream& /*out*/) {}
- virtual void recomputeStats(std::ostream& /*out*/) const {}
- /** Flush all deleted OpenGL objects within the specified availableTime.
- * Note, must be called from a thread which has current the graphics context associated with contextID. */
- virtual void flushDeletedGLObjects(double currentTime, double& availableTime) = 0;
- /** Flush all deleted OpenGL objects.
- * Note, must be called from a thread which has current the graphics context associated with contextID. */
- virtual void flushAllDeletedGLObjects() = 0;
- /** Do a GL delete all OpenGL objects.
- * Note, must be called from a thread which has current the graphics context associated with contextID. */
- virtual void deleteAllGLObjects() = 0;
- /** Discard all OpenGL objects.
- * Note, unlike deleteAllGLjects discard does not
- * do any OpenGL calls so can be called from any thread, but as a consequence it
- * also doesn't remove the associated OpenGL resource so discard should only be
- * called when the associated graphics context is being/has been closed. */
- virtual void discardAllGLObjects() = 0;
- protected:
- virtual ~GraphicsObjectManager();
- std::string _name;
- unsigned int _contextID;
- };
- class OSG_EXPORT GLObjectManager : public GraphicsObjectManager
- {
- public:
- GLObjectManager(const std::string& name, unsigned int contextID);
- virtual void flushDeletedGLObjects(double currentTime, double& availableTime);
- virtual void flushAllDeletedGLObjects();
- virtual void deleteAllGLObjects();
- virtual void discardAllGLObjects();
- /** schedule a GL object for deletion by the graphics thread.*/
- virtual void scheduleGLObjectForDeletion(GLuint globj);
- /** implementation of the actual creation of an GL object - subclasses from GLObjectManager must implement the appropriate GL calls.*/
- virtual GLuint createGLObject();
- /** implementation of the actual deletion of an GL object - subclasses from GLObjectManager must implement the appropriate GL calls.*/
- virtual void deleteGLObject(GLuint globj) = 0;
- protected:
- virtual ~GLObjectManager();
- typedef std::list<GLuint> GLObjectHandleList;
- OpenThreads::Mutex _mutex;
- GLObjectHandleList _deleteGLObjectHandles;
- };
- }
- #endif
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