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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_LOD
- #define OSG_LOD 1
- #include <osg/Group>
- namespace osg {
- /** LOD - Level Of Detail group node which allows switching between children
- depending on distance from eye point.
- Typical uses are for load balancing - objects further away from
- the eye point are rendered at a lower level of detail, and at times
- of high stress on the graphics pipeline lower levels of detail can
- also be chosen by adjusting the viewers's Camera/CullSettings LODScale value.
- Each child has a corresponding valid range consisting of a minimum
- and maximum distance. Given a distance to the viewer (d), LOD displays
- a child if min <= d < max. LOD may display multiple children simultaneously
- if their corresponding ranges overlap. Children can be in any order,
- and don't need to be sorted by range or amount of detail. If the number of
- ranges (m) is less than the number of children (n), then children m+1 through
- n are ignored.
- */
- class OSG_EXPORT LOD : public Group
- {
- public :
- /** Default constructor
- * The default constructor sets
- * - the center mode to USE_BOUNDING_SPHERE,
- * - the radius to a value smaller than zero and
- * - the range mode to DISTANCE_FROM_EYE_POINT. */
- LOD();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- LOD(const LOD&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_Node(osg, LOD);
- typedef osg::BoundingSphere::vec_type vec_type;
- typedef osg::BoundingSphere::value_type value_type;
- virtual void traverse(NodeVisitor& nv);
- using osg::Group::addChild;
- virtual bool addChild(Node *child);
- virtual bool addChild(Node *child, float rmin, float rmax);
- template<class T> bool addChild( const ref_ptr<T>& child, float rmin, float rmax) { return addChild(child.get(), rmin, rmax); }
- virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove=1);
- typedef std::pair<float,float> MinMaxPair;
- typedef std::vector<MinMaxPair> RangeList;
- /** Modes which control how the center of object should be determined when computing which child is active.
- * Furthermore it determines how the bounding sphere is calculated. */
- enum CenterMode
- {
- USE_BOUNDING_SPHERE_CENTER, ///< Uses the bounding sphere's center as the center of object and the geometrical bounding sphere of the node's children
- USER_DEFINED_CENTER, ///< Uses the user defined center as the center of object; the bounding sphere is determined by the user defined center and user defined radius
- UNION_OF_BOUNDING_SPHERE_AND_USER_DEFINED ///< Uses the user defined center as the center of object; the bounding sphere is the user defined bounding sphere expanded by the geometrical bounding sphere of the node's children
- };
- /** Set how the center of object should be determined when computing which child is active.*/
- void setCenterMode(CenterMode mode) { _centerMode=mode; }
- /** Get how the center of object should be determined when computing which child is active.*/
- CenterMode getCenterMode() const { return _centerMode; }
- /** Sets the object-space point which defines the center of the osg::LOD.
- * center is affected by any transforms in the hierarchy above the osg::LOD.
- * @note This method also changes the center mode to USER_DEFINED_CENTER
- * if the current center mode does not use a user defined center!
- * @sa setRadius */
- inline void setCenter(const vec_type& center) { if (_centerMode!=UNION_OF_BOUNDING_SPHERE_AND_USER_DEFINED) { _centerMode=USER_DEFINED_CENTER; } _userDefinedCenter = center; }
- /** return the LOD center point. */
- inline const vec_type& getCenter() const { if ((_centerMode==USER_DEFINED_CENTER)||(_centerMode==UNION_OF_BOUNDING_SPHERE_AND_USER_DEFINED)) return _userDefinedCenter; else return getBound().center(); }
- /** Set the object-space reference radius of the volume enclosed by the LOD.
- * @param radius Radius must be larger or equal to zero. If the radius is smaller than zero the geometrical bounding sphere
- * of the node's children is used as the LOD's bounding sphere regardless of the center mode setting.
- * @remark The radius is only used to calculate the bounding sphere.
- * @sa setCenter */
- inline void setRadius(value_type radius) { _radius = radius; }
- /** Get the object-space radius of the volume enclosed by the LOD.*/
- inline value_type getRadius() const { return _radius; }
- /** Modes that control how the range values should be interpreted when computing which child is active.*/
- enum RangeMode
- {
- DISTANCE_FROM_EYE_POINT,
- PIXEL_SIZE_ON_SCREEN
- };
- /** Set how the range values should be interpreted when computing which child is active.*/
- void setRangeMode(RangeMode mode) { _rangeMode = mode; }
- /** Get how the range values should be interpreted when computing which child is active.*/
- RangeMode getRangeMode() const { return _rangeMode; }
- /** Sets the min and max visible ranges of range of specific child.
- Values are floating point distance specified in local objects coordinates.*/
- void setRange(unsigned int childNo, float min,float max);
- /** returns the min visible range for specified child.*/
- inline float getMinRange(unsigned int childNo) const { return _rangeList[childNo].first; }
- /** returns the max visible range for specified child.*/
- inline float getMaxRange(unsigned int childNo) const { return _rangeList[childNo].second; }
- /** returns the number of ranges currently set.
- * An LOD which has been fully set up will have getNumChildren()==getNumRanges(). */
- inline unsigned int getNumRanges() const { return static_cast<unsigned int>(_rangeList.size()); }
- /** set the list of MinMax ranges for each child.*/
- inline void setRangeList(const RangeList& rangeList) { _rangeList=rangeList; }
- /** return the list of MinMax ranges for each child.*/
- inline const RangeList& getRangeList() const { return _rangeList; }
- virtual BoundingSphere computeBound() const;
- protected :
- virtual ~LOD() {}
- CenterMode _centerMode;
- vec_type _userDefinedCenter;
- value_type _radius;
- RangeMode _rangeMode;
- RangeList _rangeList;
- };
- }
- #endif
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