1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_LINESTIPPLE
- #define OSG_LINESTIPPLE 1
- #include <osg/StateAttribute>
- #ifndef GL_LINE_STIPPLE
- #define GL_LINE_STIPPLE 0x0B24
- #endif
- namespace osg {
- class OSG_EXPORT LineStipple : public StateAttribute
- {
- public :
- LineStipple();
- LineStipple(GLint factor, GLushort pattern):
- _factor(factor),
- _pattern(pattern) {}
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- LineStipple(const LineStipple& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(lw,copyop),
- _factor(lw._factor),
- _pattern(lw._pattern) {}
- META_StateAttribute(osg, LineStipple, LINESTIPPLE);
- /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& sa) const
- {
- // check if the types are equal and then create the rhs variable.
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(LineStipple,sa)
- // compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_factor)
- COMPARE_StateAttribute_Parameter(_pattern)
- return 0; // passed all the above comparison macros, must be equal.
- }
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
- {
- usage.usesMode(GL_LINE_STIPPLE);
- return true;
- }
- void setFactor(GLint factor);
- inline GLint getFactor() const { return _factor; }
- void setPattern(GLushort pattern);
- inline GLushort getPattern() const { return _pattern; }
- virtual void apply(State& state) const;
- protected :
- virtual ~LineStipple();
- GLint _factor;
- GLushort _pattern;
- };
- }
- #endif
|