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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_LOGICOP
- #define OSG_LOGICOP 1
- #include <osg/StateAttribute>
- #ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE
- #define GL_CLEAR 0x1500
- #define GL_SET 0x150F
- #define GL_COPY 0x1503
- #define GL_COPY_INVERTED 0x150C
- #define GL_NOOP 0x1505
- #define GL_AND 0x1501
- #define GL_NAND 0x150E
- #define GL_OR 0x1507
- #define GL_NOR 0x1508
- #define GL_XOR 0x1506
- #define GL_EQUIV 0x1509
- #define GL_AND_REVERSE 0x1502
- #define GL_AND_INVERTED 0x1504
- #define GL_OR_REVERSE 0x150B
- #define GL_OR_INVERTED 0x150D
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #endif
- namespace osg {
- /** Encapsulates OpenGL LogicOp state. */
- class OSG_EXPORT LogicOp : public StateAttribute
- {
- public :
- enum Opcode {
- CLEAR = GL_CLEAR,
- SET = GL_SET,
- COPY = GL_COPY,
- COPY_INVERTED = GL_COPY_INVERTED,
- NOOP = GL_NOOP,
- INVERT = GL_INVERT,
- AND = GL_AND,
- NAND = GL_NAND,
- OR = GL_OR,
- NOR = GL_NOR,
- XOR = GL_XOR,
- EQUIV = GL_EQUIV,
- AND_REVERSE = GL_AND_REVERSE,
- AND_INVERTED = GL_AND_INVERTED,
- OR_REVERSE = GL_OR_REVERSE,
- OR_INVERTED = GL_OR_INVERTED
- };
- LogicOp();
- LogicOp(Opcode opcode);
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- LogicOp(const LogicOp& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(trans,copyop),
- _opcode(trans._opcode){}
- META_StateAttribute(osg, LogicOp,LOGICOP);
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& sa) const
- {
- // Check for equal types, then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(LogicOp,sa)
- // Compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_opcode)
- return 0; // Passed all the above comparison macros, so must be equal.
- }
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
- {
- usage.usesMode(GL_COLOR_LOGIC_OP);
- return true;
- }
- inline void setOpcode(Opcode opcode)
- {
- _opcode = opcode;
- }
- inline Opcode getOpcode() const { return _opcode; }
- virtual void apply(State& state) const;
- protected :
- virtual ~LogicOp();
- Opcode _opcode;
- };
- }
- #endif
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