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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_OBSERVERNODEPATH
- #define OSG_OBSERVERNODEPATH 1
- #include <osg/Node>
- #include <osg/observer_ptr>
- #include <vector>
- namespace osg {
- typedef std::vector< osg::ref_ptr<osg::Node> > RefNodePath;
- /** ObserverNodePath is an observer class for tracking changes to a NodePath,
- * that automatically invalidates it when nodes are deleted.*/
- class OSG_EXPORT ObserverNodePath
- {
- public:
- ObserverNodePath();
- ObserverNodePath(const ObserverNodePath& rhs);
- ObserverNodePath(const osg::NodePath& nodePath);
- ~ObserverNodePath();
- ObserverNodePath& operator = (const ObserverNodePath& rhs);
- /** get the NodePath from the first parental chain back to root, plus the specified node.*/
- void setNodePathTo(osg::Node* node);
- void setNodePath(const osg::RefNodePath& nodePath);
- void setNodePath(const osg::NodePath& nodePath);
- void clearNodePath();
- /** Get a thread safe RefNodePath, return true if NodePath is valid.*/
- bool getRefNodePath(RefNodePath& refNodePath) const;
- /** Get a lightweight NodePath that isn't thread safe but
- * may be safely used in single threaded applications, or when
- * its known that the NodePath won't be invalidated during usage
- * of the NodePath. return true if NodePath is valid.*/
- bool getNodePath(NodePath& nodePath) const;
- bool empty() const
- {
- OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
- return _nodePath.empty();
- }
- protected:
- void _setNodePath(const osg::NodePath& nodePath);
- void _clearNodePath();
- typedef std::vector< osg::observer_ptr<osg::Node> > ObsNodePath;
- mutable OpenThreads::Mutex _mutex;
- ObsNodePath _nodePath;
- };
- }
- #endif
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