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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_POINT
- #define OSG_POINT 1
- #include <osg/Vec3>
- #include <osg/StateAttribute>
- #ifndef GL_POINT_SMOOTH
- #define GL_POINT_SMOOTH 0x0B10
- #endif
- #ifndef GL_POINT_SMOOTH_HINT
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #endif
- namespace osg {
- /** Point - encapsulates the OpenGL point smoothing and size state.*/
- class OSG_EXPORT Point : public StateAttribute
- {
- public :
- Point();
- Point(float size);
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- Point(const Point& point,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(point,copyop),
- _size(point._size),
- _fadeThresholdSize(point._fadeThresholdSize),
- _distanceAttenuation(point._distanceAttenuation),
- _minSize(point._minSize),
- _maxSize(point._maxSize) {}
- META_StateAttribute(osg, Point, POINT);
- /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
- virtual int compare(const StateAttribute& sa) const
- {
- // check the types are equal and then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(Point,sa)
- // compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_size)
- COMPARE_StateAttribute_Parameter(_fadeThresholdSize)
- COMPARE_StateAttribute_Parameter(_distanceAttenuation)
- COMPARE_StateAttribute_Parameter(_minSize)
- COMPARE_StateAttribute_Parameter(_maxSize)
- return 0; // passed all the above comparison macros, must be equal.
- }
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
- {
- usage.usesMode(GL_POINT_SMOOTH);
- return true;
- }
- void setSize(float size);
- inline float getSize() const { return _size; }
- void setFadeThresholdSize(float fadeThresholdSize);
- inline float getFadeThresholdSize() const { return _fadeThresholdSize; }
- void setDistanceAttenuation(const Vec3& distanceAttenuation);
- inline const Vec3& getDistanceAttenuation() const { return _distanceAttenuation; }
- void setMinSize(float minSize);
- inline float getMinSize() const {return _minSize;}
- void setMaxSize(float maxSize);
- inline float getMaxSize() const {return _maxSize;}
- virtual void apply(State& state) const;
- protected :
- virtual ~Point();
- float _size;
- float _fadeThresholdSize;
- Vec3 _distanceAttenuation;
- float _minSize;
- float _maxSize;
- };
- }
- #endif
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