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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_POSITIONATTITUDETRANSFORM
- #define OSG_POSITIONATTITUDETRANSFORM 1
- #include <osg/Group>
- #include <osg/Transform>
- #include <osg/AnimationPath>
- #include <osg/Vec3d>
- #include <osg/Quat>
- namespace osg {
- /** PositionAttitudeTransform - is a Transform. Sets the coordinate transform
- via a Vec3 position and Quat attitude.
- */
- class OSG_EXPORT PositionAttitudeTransform : public Transform
- {
- public :
- PositionAttitudeTransform();
- PositionAttitudeTransform(const PositionAttitudeTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- Transform(pat,copyop),
- _position(pat._position),
- _attitude(pat._attitude),
- _scale(pat._scale),
- _pivotPoint(pat._pivotPoint) {}
- META_Node(osg, PositionAttitudeTransform);
- virtual PositionAttitudeTransform* asPositionAttitudeTransform() { return this; }
- virtual const PositionAttitudeTransform* asPositionAttitudeTransform() const { return this; }
- inline void setPosition(const Vec3d& pos) { _position = pos; dirtyBound(); }
- inline const Vec3d& getPosition() const { return _position; }
- inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
- inline const Quat& getAttitude() const { return _attitude; }
- inline void setScale(const Vec3d& scale) { _scale = scale; dirtyBound(); }
- inline const Vec3d& getScale() const { return _scale; }
- inline void setPivotPoint(const Vec3d& pivot) { _pivotPoint = pivot; dirtyBound(); }
- inline const Vec3d& getPivotPoint() const { return _pivotPoint; }
- virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
- virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
- protected :
- virtual ~PositionAttitudeTransform() {}
- Vec3d _position;
- Quat _attitude;
- Vec3d _scale;
- Vec3d _pivotPoint;
- };
- }
- #endif
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