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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- * Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
- * Copyright (C) 2004-2005 Nathan Cournia
- * Copyright (C) 2008 Zebra Imaging
- * Copyright (C) 2010 Vires Simulationstechnologie GmbH
- *
- * This application is open source and may be redistributed and/or modified
- * freely and without restriction, both in commercial and non commercial
- * applications, as long as this copyright notice is maintained.
- *
- * This application is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
- /* file: include/osg/Program
- * author: Mike Weiblen 2008-01-02
- * Holger Helmich 2010-10-21
- */
- #ifndef OSG_PROGRAM
- #define OSG_PROGRAM 1
- #include <string>
- #include <vector>
- #include <map>
- #include <osg/buffered_value>
- #include <osg/ref_ptr>
- #include <osg/Uniform>
- #include <osg/Shader>
- #include <osg/StateAttribute>
- namespace osg {
- class State;
- ///////////////////////////////////////////////////////////////////////////
- /** osg::Program is an application-level abstraction of an OpenGL glProgram.
- * It is an osg::StateAttribute that, when applied, will activate a
- * glProgram for subsequent rendering.
- * osg::Shaders containing the actual shader source code are
- * attached to a Program, which will then manage the compilation,
- * linking, and activation of the GLSL program.
- * osg::Program will automatically manage per-context instancing of the
- * OpenGL glPrograms, if that is necessary for a particular display
- * configuration.
- */
- class OSG_EXPORT Program : public osg::StateAttribute
- {
- public:
- Program();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- Program(const Program& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_StateAttribute(osg, Program, PROGRAM);
- /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
- virtual int compare(const osg::StateAttribute& sa) const;
- /** If enabled, activate our program in the GL pipeline,
- * performing any rebuild operations that might be pending. */
- virtual void apply(osg::State& state) const;
- /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
- virtual void setThreadSafeRefUnref(bool threadSafe);
- /** Compile program and associated shaders.*/
- virtual void compileGLObjects(osg::State& state) const;
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- /** release OpenGL objects in specified graphics context if State
- object is passed, otherwise release OpenGL objects for all graphics context if
- State object pointer NULL.*/
- virtual void releaseGLObjects(osg::State* state=0) const;
- /** Mark our PCSOs as needing relink */
- void dirtyProgram();
- /** Attach an osg::Shader to this osg::Program.
- * Mark Program as needing relink. Return true for success */
- bool addShader( Shader* shader );
- template<class T> bool addShader( const ref_ptr<T>& shader ) { return addShader(shader.get()); }
- unsigned int getNumShaders() const { return static_cast<unsigned int>(_shaderList.size()); }
- Shader* getShader( unsigned int i ) { return _shaderList[i].get(); }
- const Shader* getShader( unsigned int i ) const { return _shaderList[i].get(); }
- /** Remove osg::Shader from this osg::Program.
- * Mark Program as needing relink. Return true for success */
- bool removeShader( Shader* shader );
- template<class T> bool removeShader( const ref_ptr<T>& shader ) { return removeShader(shader.get()); }
- /** Set/get GL program parameters */
- void setParameter( GLenum pname, GLint value );
- GLint getParameter( GLenum pname ) const;
- /** Add an attribute location binding. */
- void addBindAttribLocation( const std::string& name, GLuint index );
- /** Remove an attribute location binding. */
- void removeBindAttribLocation( const std::string& name );
- /** Add an frag data location binding. See EXT_gpu_shader4 for BindFragDataLocationEXT */
- void addBindFragDataLocation( const std::string& name, GLuint index );
- /** Remove an frag data location binding. */
- void removeBindFragDataLocation( const std::string& name );
- /** Add a uniform block binding to an index target. XXX This
- * should not be an attribute of the program. It should be a
- * pseudo-uniform that can live in StateSet objects because
- * it is cheap to set. */
- void addBindUniformBlock(const std::string& name, GLuint index);
- /** Remove a uniform block binding. */
- void removeBindUniformBlock(const std::string& name);
- /** Remove a TransformFeedBackVarying. */
- void removeTransformFeedBackVarying(const std::string& name)
- {
- for(std::vector<std::string>::iterator i=_feedbackout.begin(); i!=_feedbackout.end(); i++)
- {
- if (*i == name) {_feedbackout.erase(i);break; }
- }
- }
- /** Add a TransformFeedBack Varying Name. */
- void addTransformFeedBackVarying(const std::string& outname)
- {
- _feedbackout.push_back(outname);
- }
- /** Get number of TransformFeedBack Varyings. */
- inline unsigned int getNumTransformFeedBackVaryings() const { return _feedbackout.size(); }
- /** Get const TransformFeedBack Varying at index i. */
- inline const std::string& getTransformFeedBackVarying(unsigned int i) const { return _feedbackout[i]; }
- /** Set TransformFeedBack Mode. */
- void setTransformFeedBackMode(GLenum e) {_feedbackmode=e;}
- /** Get TransformFeedBack Mode. */
- GLenum getTransformFeedBackMode() const {return _feedbackmode;}
- /** Experimental. */
- void setShaderDefines(const ShaderDefines& shaderDefs) { _shaderDefines = shaderDefs; }
- ShaderDefines& getShaderDefines() { return _shaderDefines; }
- const ShaderDefines& getShaderDefines() const { return _shaderDefines; }
- /** Simple class for wrapping up the data used in glProgramBinary and glGetProgramBinary.
- * On the first run of your application Programs should be assigned an empty ProgramBinary.
- * Before your application exits it should retrieve the program binary via
- * Program::PerContextProgram::compileProgramBinary and save it to disk.
- * When your application is run subsequently, load your binary from disk and use it to set
- * the data of a ProgramBinary, and set the ProgramBinary on the associated Program.
- * This will typically result in Program::compileGLObjects executing much faster.*/
- class OSG_EXPORT ProgramBinary : public osg::Object
- {
- public:
- ProgramBinary();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- ProgramBinary(const ProgramBinary& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Object(osg, ProgramBinary);
- /** Allocated a data buffer of specified size.*/
- void allocate(unsigned int size);
- /** Assign program binary data, copying the specified data into locally stored data buffer, the original data can then be deleted.*/
- void assign(unsigned int size, const unsigned char* data);
- /** Set the format of the program binary data.*/
- void setFormat(GLenum format) {_format = format;}
- /** Get the format of the program binary data.*/
- GLenum getFormat() const {return _format;}
- /** Get the size of the program binary data.*/
- unsigned int getSize() const { return static_cast<unsigned int>(_data.size()); }
- /** Get a ptr to the program binary data.*/
- unsigned char* getData() { return _data.empty() ? 0 : &(_data.front()); }
- /** Get a const ptr to the program binary data.*/
- const unsigned char* getData() const { return _data.empty() ? 0 : &(_data.front()); }
- protected:
- std::vector<unsigned char> _data;
- GLenum _format;
- };
- /** Set the Program using a ProgramBinary. If a ProgramBinary is not yet
- * available then setting an empty one signals that compileProgramBinary
- * will be called later.*/
- void setProgramBinary(ProgramBinary* programBinary) { _programBinary = programBinary; }
- /** Get the Program's ProgramBinary, return NULL if none is assigned. */
- ProgramBinary* getProgramBinary() { return _programBinary.get(); }
- /** Get the const Program's ProgramBinary, return NULL if none is assigned. */
- const ProgramBinary* getProgramBinary() const { return _programBinary.get(); }
- typedef std::map<std::string,GLuint> AttribBindingList;
- typedef std::map<std::string,GLuint> FragDataBindingList;
- typedef std::map<std::string,GLuint> UniformBlockBindingList;
- const AttribBindingList& getAttribBindingList() const { return _attribBindingList; }
- const FragDataBindingList& getFragDataBindingList() const { return _fragDataBindingList; }
- const UniformBlockBindingList& getUniformBlockBindingList() const { return _uniformBlockBindingList; }
- /** Return true if this Program represents "fixed-functionality" rendering */
- bool isFixedFunction() const;
- /** Query InfoLog from a glProgram */
- bool getGlProgramInfoLog(unsigned int contextID, std::string& log) const;
- struct ActiveVarInfo {
- ActiveVarInfo() : _location(-1), _type(Uniform::UNDEFINED), _size(-1) {}
- ActiveVarInfo( GLint loc, GLenum type, GLint size ) : _location(loc), _type(type), _size(size) {}
- GLint _location;
- GLenum _type;
- GLint _size;
- };
- typedef std::map< unsigned int, ActiveVarInfo > ActiveUniformMap;
- typedef std::map< std::string, ActiveVarInfo > ActiveVarInfoMap;
- //const ActiveUniformMap& getActiveUniforms(unsigned int contextID) const;
- //const ActiveVarInfoMap& getActiveAttribs(unsigned int contextID) const;
- struct UniformBlockInfo
- {
- UniformBlockInfo() : _index(GL_INVALID_INDEX), _size(0) {}
- UniformBlockInfo(GLuint index, GLsizei size)
- : _index(index), _size(size)
- {
- }
- GLuint _index;
- GLsizei _size;
- };
- typedef std::map<std::string, UniformBlockInfo> UniformBlockMap;
- //const UniformBlockMap& getUniformBlocks(unsigned contextID) const;
- public:
- // make PerContextProgram a friend to allow it access Program's protected
- // methods and member variables.
- class PerContextProgram;
- friend class PerContextProgram;
- /** PerContextProgram (PCP) is an OSG-internal encapsulation of glPrograms per-GL context. */
- class OSG_EXPORT PerContextProgram : public osg::Referenced
- {
- public:
- /** Use "0" as programHandle to let the PeContextProgram execute "glCreateProgram"and "glDeleteProgram" */
- PerContextProgram(const Program* program, unsigned int contextID, GLuint programHandle=0);
- GLuint getHandle() const {return _glProgramHandle;}
- const osg::Program* getProgram() const { return _program; }
- void setDefineString(const std::string& defStr) { _defineStr = defStr; }
- const std::string& getDefineString() const { return _defineStr; }
- void requestLink();
- virtual void linkProgram(osg::State& state);
- virtual bool validateProgram();
- bool needsLink() const {return _needsLink;}
- bool isLinked() const {return _isLinked;}
- virtual bool getInfoLog( std::string& infoLog ) const;
- /** Was glProgramBinary called successfully? */
- bool loadedBinary() const {return _loadedBinary;}
- /** Compile a program binary. For this to work setProgramBinary must have
- * been called on the osg::Program with an empty ProgramBinary prior to
- * compileGLObjects being called.
- * compileProgramBinary should be called after the program has been
- * "exercised" by rendering with it. The ProgramBinary can then be saved
- * to disk for faster subsequent compiling. */
- virtual ProgramBinary* compileProgramBinary(osg::State& state);
- virtual void useProgram() const;
- void resetAppliedUniforms() const
- {
- _lastAppliedUniformList.clear();
- }
- inline void apply(const Uniform& uniform) const
- {
- GLint location = getUniformLocation(uniform.getNameID());
- if (location>=0)
- {
- const Uniform* lastAppliedUniform = _lastAppliedUniformList[location].first.get();
- if (lastAppliedUniform != &uniform)
- {
- // new attribute
- uniform.apply(_extensions.get(),location);
- _lastAppliedUniformList[location].first = &uniform;
- _lastAppliedUniformList[location].second = uniform.getModifiedCount();
- }
- else if (_lastAppliedUniformList[location].second != uniform.getModifiedCount())
- {
- // existing attribute has been modified
- uniform.apply(_extensions.get(),location);
- _lastAppliedUniformList[location].first = &uniform;
- _lastAppliedUniformList[location].second = uniform.getModifiedCount();
- }
- }
- }
- const ActiveUniformMap& getActiveUniforms() const {return _uniformInfoMap;}
- const ActiveVarInfoMap& getActiveAttribs() const {return _attribInfoMap;}
- const UniformBlockMap& getUniformBlocks() const {return _uniformBlockMap; }
- inline GLint getUniformLocation( unsigned int uniformNameID ) const { ActiveUniformMap::const_iterator itr = _uniformInfoMap.find(uniformNameID); return (itr!=_uniformInfoMap.end()) ? itr->second._location : -1; }
- /**
- * Alternative version of getUniformLocation( unsigned int uniformNameID )
- * retrofited into OSG for backward compatibility with osgCal,
- * after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10.
- *
- * Drawbacks: This method is not particularly fast. It has to access mutexed static
- * map of uniform ids. So don't overuse it or your app performance will suffer.
- */
- inline GLint getUniformLocation( const std::string & uniformName ) const { return getUniformLocation( Uniform::getNameID( uniformName ) ); }
- inline GLint getAttribLocation( const std::string& name ) const { ActiveVarInfoMap::const_iterator itr = _attribInfoMap.find(name); return (itr!=_attribInfoMap.end()) ? itr->second._location : -1; }
- inline void addShaderToAttach(Shader *shader)
- {
- _shadersToAttach.push_back(shader);
- }
- inline void addShaderToDetach(Shader *shader)
- {
- _shadersToDetach.push_back(shader);
- }
- protected: /*methods*/
- virtual ~PerContextProgram();
- protected: /*data*/
- /** Pointer to our parent Program */
- const Program* _program;
- /** Pointer to this context's extension functions */
- osg::ref_ptr<GLExtensions> _extensions;
- /** Handle to the actual OpenGL glProgram */
- GLuint _glProgramHandle;
- /** Define string passed on to Shaders to help configure them.*/
- std::string _defineStr;
- /** Does our glProgram need to be linked? */
- bool _needsLink;
- /** Is our glProgram successfully linked? */
- bool _isLinked;
- /** Was glProgramBinary called successfully? */
- bool _loadedBinary;
- const unsigned int _contextID;
- /** Does the glProgram handle belongs to this class? */
- bool _ownsProgramHandle;
- ActiveUniformMap _uniformInfoMap;
- ActiveVarInfoMap _attribInfoMap;
- UniformBlockMap _uniformBlockMap;
- typedef std::pair<osg::ref_ptr<const osg::Uniform>, unsigned int> UniformModifiedCountPair;
- typedef std::map<unsigned int, UniformModifiedCountPair> LastAppliedUniformList;
- mutable LastAppliedUniformList _lastAppliedUniformList;
- typedef std::vector< ref_ptr<Shader> > ShaderList;
- ShaderList _shadersToDetach;
- ShaderList _shadersToAttach;
- private:
- PerContextProgram(); // disallowed
- PerContextProgram(const PerContextProgram&); // disallowed
- PerContextProgram& operator=(const PerContextProgram&); // disallowed
- };
- struct OSG_EXPORT ProgramObjects : public osg::GraphicsObject
- {
- typedef std::vector< osg::ref_ptr<PerContextProgram> > PerContextPrograms;
- ProgramObjects(const Program* program, unsigned int contextID);
- unsigned int _contextID;
- const Program* _program;
- mutable PerContextPrograms _perContextPrograms;
- PerContextProgram* getPCP(const std::string& defineStr) const;
- PerContextProgram* createPerContextProgram(const std::string& defineStr);
- void requestLink();
- void addShaderToAttach(Shader* shader);
- void addShaderToDetach(Shader* shader);
- bool getGlProgramInfoLog(std::string& log) const;
- };
- /** Get the PCP for a particular GL context */
- PerContextProgram* getPCP(State& state) const;
- protected: /*methods*/
- virtual ~Program();
- protected: /*data*/
- mutable osg::buffered_value< osg::ref_ptr<ProgramObjects> > _pcpList;
- AttribBindingList _attribBindingList;
- FragDataBindingList _fragDataBindingList;
- UniformBlockBindingList _uniformBlockBindingList;
- typedef std::vector< ref_ptr<Shader> > ShaderList;
- ShaderList _shaderList;
- osg::ref_ptr<ProgramBinary> _programBinary;
- /** Parameters maintained with glProgramParameteriEXT */
- GLint _geometryVerticesOut;
- GLint _geometryInputType;
- GLint _geometryOutputType;
- /**TransformFeedBack**/
- GLenum _feedbackmode;
- std::vector<std::string> _feedbackout;
- ShaderDefines _shaderDefines;
- private:
- Program& operator=(const Program&); // disallowed
- };
- }
- #endif
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