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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_Scissor
- #define OSG_Scissor 1
- #include <osg/StateAttribute>
- namespace osg {
- /** Encapsulate OpenGL glScissor. */
- class OSG_EXPORT Scissor : public StateAttribute
- {
- public :
- Scissor();
- Scissor(int x,int y,int width,int height):
- _x(x),
- _y(y),
- _width(width),
- _height(height) {}
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- Scissor(const Scissor& vp,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(vp,copyop),
- _x(vp._x),
- _y(vp._y),
- _width(vp._width),
- _height(vp._height) {}
- META_StateAttribute(osg, Scissor, SCISSOR);
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& sa) const
- {
- // check the types are equal and then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(Scissor,sa)
- // compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_x)
- COMPARE_StateAttribute_Parameter(_y)
- COMPARE_StateAttribute_Parameter(_width)
- COMPARE_StateAttribute_Parameter(_height)
- return 0; // passed all the above comparison macros, must be equal.
- }
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
- {
- usage.usesMode(GL_SCISSOR_TEST);
- return true;
- }
- inline void setScissor(int x,int y,int width,int height)
- {
- _x = x;
- _y = y;
- _width = width;
- _height = height;
- }
- void getScissor(int& x,int& y,int& width,int& height) const
- {
- x = _x;
- y = _y;
- width = _width;
- height = _height;
- }
- inline int& x() { return _x; }
- inline int x() const { return _x; }
- inline int& y() { return _y; }
- inline int y() const { return _y; }
- inline int& width() { return _width; }
- inline int width() const { return _width; }
- inline int& height() { return _height; }
- inline int height() const { return _height; }
- virtual void apply(State& state) const;
- protected:
- virtual ~Scissor();
- int _x;
- int _y;
- int _width;
- int _height;
- };
- }
- #endif
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