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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_SHADERATTRIBUTE
- #define OSG_SHADERATTRIBUTE 1
- #include <osg/StateAttribute>
- #include <osg/Shader>
- #include <osg/Uniform>
- namespace osg {
- class OSG_EXPORT ShaderAttribute : public StateAttribute
- {
- public :
- ShaderAttribute();
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- ShaderAttribute(const ShaderAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- virtual osg::Object* cloneType() const;
- virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new ShaderAttribute(*this,copyop); }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ShaderAttribute *>(obj)!=NULL; }
- virtual const char* libraryName() const { return "osg"; }
- virtual const char* className() const { return "ShaderAttribute"; }
- /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& sa) const;
- void setType(Type type);
- virtual Type getType() const { return _type; }
- unsigned int addShader(Shader* shader) { return _shaderComponent->addShader(shader); }
- void removeShader(unsigned int i) { _shaderComponent->removeShader(i); }
- unsigned int getNumShaders() const { return _shaderComponent->getNumShaders(); }
- Shader* getShader(unsigned int i) { return _shaderComponent->getShader(i); }
- const Shader* getShader(unsigned int i) const { return _shaderComponent->getShader(i); }
- unsigned int addUniform(Uniform* uniform);
- void removeUniform(unsigned int i);
- unsigned int getNumUniforms() const { return _uniforms.size(); }
- Uniform* getUniform(unsigned int i) { return _uniforms[i].get(); }
- const Uniform* getUniform(unsigned int i) const { return _uniforms[i].get(); }
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const;
- virtual void apply(State& state) const;
- virtual void compileGLObjects(State& state) const;
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- virtual void releaseGLObjects(State* state=0) const;
- protected :
- virtual ~ShaderAttribute();
- typedef std::vector< osg::ref_ptr<osg::Uniform> > Uniforms;
- Type _type;
- Uniforms _uniforms;
- };
- }
- #endif
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