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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_STATESET
- #define OSG_STATESET 1
- #include <osg/Object>
- #include <osg/StateAttribute>
- #include <osg/ref_ptr>
- #include <osg/Uniform>
- #include <map>
- #include <vector>
- #include <string>
- #ifndef GL_RESCALE_NORMAL
- // allow compilation against GL1.1 headers.
- #define GL_RESCALE_NORMAL 0x803A
- #endif
- namespace osg {
- // forward declare for the purposes of the UpdateCallback.
- class NodeVisitor;
- /** Stores a set of modes and attributes which represent a set of OpenGL state.
- * Notice that a \c StateSet contains just a subset of the whole OpenGL state.
- * <p>In OSG, each \c Drawable and each \c Node has a reference to a
- * \c StateSet. These <tt>StateSet</tt>s can be shared between
- * different <tt>Drawable</tt>s and <tt>Node</tt>s (that is, several
- * <tt>Drawable</tt>s and <tt>Node</tt>s can reference the same \c StateSet).
- * Indeed, this practice is recommended whenever possible,
- * as this minimizes expensive state changes in the graphics pipeline.
- */
- class OSG_EXPORT StateSet : public Object
- {
- public :
- StateSet();
- StateSet(const StateSet&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- virtual Object* cloneType() const { return new StateSet(); }
- virtual Object* clone(const CopyOp& copyop) const { return new StateSet(*this,copyop); }
- virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const StateSet*>(obj)!=NULL; }
- virtual const char* libraryName() const { return "osg"; }
- virtual const char* className() const { return "StateSet"; }
- /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
- int compare(const StateSet& rhs,bool compareAttributeContents=false) const;
- bool operator < (const StateSet& rhs) const { return compare(rhs)<0; }
- bool operator == (const StateSet& rhs) const { return compare(rhs)==0; }
- bool operator != (const StateSet& rhs) const { return compare(rhs)!=0; }
- /** Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.
- * Equivalent to dynamic_cast<StateSet*>(this).*/
- virtual StateSet* asStateSet() { return this; }
- /** convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.
- * Equivalent to dynamic_cast<const StateSet*>(this).*/
- virtual const StateSet* asStateSet() const { return this; }
- /** A vector of osg::Object pointers which is used to store the parent(s) of this Stateset, the parents could be osg::Node or osg::Drawable.*/
- typedef std::vector<Node*> ParentList;
- /** Get the parent list of this StateSet. */
- inline const ParentList& getParents() const { return _parents; }
- /** Get the a copy of parent list of node. A copy is returned to
- * prevent modification of the parent list.*/
- inline ParentList getParents() { return _parents; }
- inline Node* getParent(unsigned int i) { return _parents[i]; }
- /**
- * Get a single const parent of this StateSet.
- * @param i index of the parent to get.
- * @return the parent i.
- */
- inline const Node* getParent(unsigned int i) const { return _parents[i]; }
- /**
- * Get the number of parents of this StateSet.
- * @return the number of parents of this StateSet.
- */
- inline unsigned int getNumParents() const { return static_cast<unsigned int>(_parents.size()); }
- /** Compute the DataVariance based on an assessment of callback etc.*/
- virtual void computeDataVariance();
- /** Set all the modes to on or off so that it defines a
- complete state, typically used for a default global state.*/
- void setGlobalDefaults();
- /** Clear the StateSet of all modes and attributes.*/
- void clear();
- /** Merge this \c StateSet with the \c StateSet passed as parameter.
- * Every mode and attribute in this \c StateSet that is marked with
- * \c StateAttribute::OVERRIDE is replaced with the
- * equivalent mode or attribute from \c rhs.
- */
- void merge(const StateSet& rhs);
- /** a container to map GLModes to their respective GLModeValues.*/
- typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> ModeList;
- /** Set this \c StateSet to contain the specified \c GLMode with a given
- * value.
- * @note Don't use this method to set modes related to textures. For this
- * purpose, use \c setTextureMode(), that accepts an extra parameter
- * specifying which texture unit shall be affected by the call.
- */
- void setMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value);
- /** Remove \c mode from this \c StateSet.
- * @note Don't use this method to remove modes related to textures. For
- * this purpose, use \c removeTextureMode(), that accepts an extra
- * parameter specifying which texture unit shall be affected by
- * the call.
- */
- void removeMode(StateAttribute::GLMode mode);
- /** Get the value for a given \c GLMode.
- * @param mode The \c GLMode whose value is desired.
- * @return If \c mode is contained within this \c StateSet, returns the
- * value associated with it. Otherwise, returns
- * \c StateAttribute::INHERIT.
- * @note Don't use this method to get the value of modes related to
- * textures. For this purpose, use \c removeTextureMode(), that
- * accepts an extra parameter specifying which texture unit shall
- * be affected by the call.
- */
- StateAttribute::GLModeValue getMode(StateAttribute::GLMode mode) const;
- /** Set the list of all <tt>GLMode</tt>s contained in this \c StateSet.*/
- inline void setModeList(ModeList& ml) { _modeList=ml; }
- /** Return the list of all <tt>GLMode</tt>s contained in this \c StateSet.*/
- inline ModeList& getModeList() { return _modeList; }
- /** Return the \c const list of all <tt>GLMode</tt>s contained in this
- * <tt>const StateSet</tt>.
- */
- inline const ModeList& getModeList() const { return _modeList; }
- /** Simple pairing between an attribute and its override flag.*/
- typedef std::pair<ref_ptr<StateAttribute>,StateAttribute::OverrideValue> RefAttributePair;
- /** a container to map <StateAttribyte::Types,Member> to their respective RefAttributePair.*/
- typedef std::map<StateAttribute::TypeMemberPair,RefAttributePair> AttributeList;
- /** Set this StateSet to contain specified attribute and override flag.*/
- void setAttribute(StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF);
- template<class T> void setAttribute(const ref_ptr<T>& attribute, StateAttribute::OverrideValue value=StateAttribute::OFF) { setAttribute(attribute.get(), value); }
- /** Set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/
- void setAttributeAndModes(StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON);
- template<class T> void setAttributeAndModes(const ref_ptr<T>& attribute, StateAttribute::GLModeValue value=StateAttribute::ON) { setAttributeAndModes(attribute.get(), value); }
- /** remove attribute of specified type from StateSet.*/
- void removeAttribute(StateAttribute::Type type, unsigned int member=0);
- /** remove attribute from StateSet.*/
- void removeAttribute(StateAttribute *attribute);
- template<class T> void removeAttribute(const ref_ptr<T>& attribute) { removeAttribute(attribute.get()); }
- /** Get specified StateAttribute for specified type.
- * Returns NULL if no type is contained within StateSet.*/
- StateAttribute* getAttribute(StateAttribute::Type type, unsigned int member = 0);
- /** Get specified const StateAttribute for specified type.
- * Returns NULL if no type is contained within const StateSet.*/
- const StateAttribute* getAttribute(StateAttribute::Type type, unsigned int member = 0) const;
- /** Get specified RefAttributePair for specified type.
- * Returns NULL if no type is contained within StateSet.*/
- RefAttributePair* getAttributePair(StateAttribute::Type type, unsigned int member = 0);
- /** Get specified RefAttributePair for specified type.
- * Returns NULL if no type is contained within StateSet.*/
- const RefAttributePair* getAttributePair(StateAttribute::Type type, unsigned int member = 0) const;
- /** set the list of all StateAttributes contained in this StateSet.*/
- inline void setAttributeList(AttributeList& al) { _attributeList=al; }
- /** return the list of all StateAttributes contained in this StateSet.*/
- inline AttributeList& getAttributeList() { return _attributeList; }
- /** return the const list of all StateAttributes contained in this const StateSet.*/
- inline const AttributeList& getAttributeList() const { return _attributeList; }
- typedef std::vector<ModeList> TextureModeList;
- /** Set this \c StateSet to contain specified \c GLMode with a given
- * value.
- * @param unit The texture unit to be affected (used with
- * multi-texturing).
- * @param mode The OpenGL mode to be added to the \c StateSet.
- * @param value The value to be assigned to \c mode.
- */
- void setTextureMode(unsigned int unit,StateAttribute::GLMode mode, StateAttribute::GLModeValue value);
- /** Remove texture mode from StateSet.*/
- void removeTextureMode(unsigned int unit,StateAttribute::GLMode mode);
- /** Get specified GLModeValue for specified GLMode.
- * returns INHERIT if no GLModeValue is contained within StateSet.*/
- StateAttribute::GLModeValue getTextureMode(unsigned int unit,StateAttribute::GLMode mode) const;
- /** set the list of all Texture related GLModes contained in this StateSet.*/
- inline void setTextureModeList(TextureModeList& tml) { _textureModeList=tml; }
- /** return the list of all Texture related GLModes contained in this StateSet.*/
- inline TextureModeList& getTextureModeList() { return _textureModeList; }
- /** return the const list of all Texture related GLModes contained in this const StateSet.*/
- inline const TextureModeList& getTextureModeList() const { return _textureModeList; }
- /** Return the number texture units active in the TextureModeList.*/
- inline unsigned int getNumTextureModeLists() const { return static_cast<unsigned int>(_textureModeList.size()); }
- typedef std::vector<AttributeList> TextureAttributeList;
- /** Set this StateSet to contain specified attribute and override flag.*/
- void setTextureAttribute(unsigned int unit,StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF);
- template<class T> void setTextureAttribute(unsigned int unit, const ref_ptr<T>& attribute, StateAttribute::OverrideValue value=StateAttribute::OFF) { setTextureAttribute( unit, attribute.get(), value); }
- /** Set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/
- void setTextureAttributeAndModes(unsigned int unit,StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON);
- template<class T> void setTextureAttributeAndModes(unsigned int unit, const ref_ptr<T>& attribute, StateAttribute::OverrideValue value=StateAttribute::ON) { setTextureAttributeAndModes( unit, attribute.get(), value); }
- /** remove texture attribute of specified type from StateSet.*/
- void removeTextureAttribute(unsigned int unit, StateAttribute::Type type);
- /** remove texture attribute from StateSet.*/
- void removeTextureAttribute(unsigned int unit, StateAttribute *attribute);
- template<class T> void removeTextureAttribute(unsigned int unit, const ref_ptr<T>& attribute) { removeTextureAttribute(unit, attribute.get()); }
- /** Get specified Texture related StateAttribute for specified type.
- * Returns NULL if no type is contained within StateSet.*/
- StateAttribute* getTextureAttribute(unsigned int unit, StateAttribute::Type type);
- /** Get specified Texture related const StateAttribute for specified type.
- * Returns NULL if no type is contained within const StateSet.*/
- const StateAttribute* getTextureAttribute(unsigned int unit, StateAttribute::Type type) const;
- /** Get specified Texture related RefAttributePair for specified type.
- * Returns NULL if no type is contained within StateSet.*/
- RefAttributePair* getTextureAttributePair(unsigned int unit, StateAttribute::Type type);
- /** Get specified Texture related RefAttributePair for specified type.
- * Returns NULL if no type is contained within StateSet.*/
- const RefAttributePair* getTextureAttributePair(unsigned int unit, StateAttribute::Type type) const;
- /** Set the list of all Texture related StateAttributes contained in this StateSet.*/
- inline void setTextureAttributeList(TextureAttributeList& tal) { _textureAttributeList=tal; }
- /** Return the list of all Texture related StateAttributes contained in this StateSet.*/
- inline TextureAttributeList& getTextureAttributeList() { return _textureAttributeList; }
- /** Return the const list of all Texture related StateAttributes contained in this const StateSet.*/
- inline const TextureAttributeList& getTextureAttributeList() const { return _textureAttributeList; }
- /** Return the number of texture units active in the TextureAttributeList.*/
- inline unsigned int getNumTextureAttributeLists() const { return static_cast<unsigned int>(_textureAttributeList.size()); }
- void setAssociatedModes(const StateAttribute* attribute, StateAttribute::GLModeValue value);
- void removeAssociatedModes(const StateAttribute* attribute);
- void setAssociatedTextureModes(unsigned int unit, const StateAttribute* attribute, StateAttribute::GLModeValue value);
- void removeAssociatedTextureModes(unsigned int unit, const StateAttribute* attribute);
- /** Simple pairing between a Uniform and its override flag.*/
- typedef std::pair<ref_ptr<Uniform>,StateAttribute::OverrideValue> RefUniformPair;
- /** a container to map Uniform name to its respective RefUniformPair.*/
- typedef std::map<std::string,RefUniformPair> UniformList;
- /** Set this StateSet to contain specified uniform and override flag.*/
- void addUniform(Uniform* uniform, StateAttribute::OverrideValue value=StateAttribute::ON);
- template<class T> void addUniform(const ref_ptr<T>& uniform, StateAttribute::OverrideValue value=StateAttribute::ON) { addUniform( uniform.get(), value); }
- /** remove uniform of specified name from StateSet.*/
- void removeUniform(const std::string& name);
- /** remove Uniform from StateSet.*/
- void removeUniform(Uniform* uniform);
- template<class T> void removeUniform(const ref_ptr<T>& uniform) { removeUniform(uniform.get()); }
- /** Get Uniform for specified name.
- * Returns NULL if no matching Uniform is contained within StateSet.*/
- Uniform* getUniform(const std::string& name);
- /** Get Uniform for specified name, if one is not available create it, add it to this StateSet and return a pointer to it.*/
- Uniform* getOrCreateUniform(const std::string& name, Uniform::Type type, unsigned int numElements=1);
- /** Get const Uniform for specified name.
- * Returns NULL if no matching Uniform is contained within StateSet.*/
- const Uniform* getUniform(const std::string& name) const;
- /** Get specified RefUniformPair for specified Uniform name.
- * Returns NULL if no Uniform is contained within StateSet.*/
- const RefUniformPair* getUniformPair(const std::string& name) const;
- /** set the list of all Uniforms contained in this StateSet.*/
- inline void setUniformList(UniformList& al) { _uniformList=al; }
- /** return the list of all Uniforms contained in this StateSet.*/
- inline UniformList& getUniformList() { return _uniformList; }
- /** return the const list of all Uniforms contained in this const StateSet.*/
- inline const UniformList& getUniformList() const { return _uniformList; }
- typedef std::pair<std::string, StateAttribute::OverrideValue> DefinePair;
- typedef std::map<std::string, DefinePair> DefineList;
- /** Added define pass on to shaders that use utilize that define, as specified by the GLSL \#pragma import_defines(..) and \#pragma requires(..). */
- void setDefine(const std::string& defineName, StateAttribute::OverrideValue value=StateAttribute::ON);
- /** Added define with value to pass on to shaders that use utilize that define, as specified by the GLSL \#pragma import_defines(..) and \#pragma requires(..). */
- void setDefine(const std::string& defineName, const std::string& defineValue, StateAttribute::OverrideValue value=StateAttribute::ON);
- DefinePair* getDefinePair(const std::string& defineName) { DefineList::iterator itr = _defineList.find(defineName); return (itr!=_defineList.end()) ? &(itr->second) : 0; }
- const DefinePair* getDefinePair(const std::string& defineName) const { DefineList::const_iterator itr = _defineList.find(defineName); return (itr!=_defineList.end()) ? &(itr->second) : 0; }
- /** Remove define*/
- void removeDefine(const std::string& defineName);
- /** Set the list of defines to pass on to shaders.*/
- void setDefineList(const DefineList& dl) { _defineList = dl; }
- /** Get the list of defines to pass on to shaders.*/
- DefineList& getDefineList() { return _defineList; }
- /** Get the const list of defines to pass on to shaders.*/
- const DefineList& getDefineList() const { return _defineList; }
- enum RenderingHint
- {
- DEFAULT_BIN = 0,
- OPAQUE_BIN = 1,
- TRANSPARENT_BIN = 2
- };
- /** Set the \c RenderingHint of this \c StateSet. \c RenderingHint is
- * used by the renderer to determine which draw bin to drop associated
- * <tt>osg::Drawable</tt>s in. Typically, users will set this to either
- * \c StateSet::OPAQUE_BIN or \c StateSet::TRANSPARENT_BIN.
- * <tt>Drawable</tt>s in the opaque bin are sorted by their
- * \c StateSet, so that the number of expensive changes in the OpenGL
- * state is minimized. <tt>Drawable</tt>s in the transparent bin are
- * sorted by depth, so that objects farther from the viewer are
- * rendered first (and hence alpha blending works nicely for
- * translucent objects).
- */
- void setRenderingHint(int hint);
- /** Get the \c RenderingHint of this \c StateSet.*/
- inline int getRenderingHint() const { return _renderingHint; }
- enum RenderBinMode
- {
- INHERIT_RENDERBIN_DETAILS =0,
- USE_RENDERBIN_DETAILS =1,
- OVERRIDE_RENDERBIN_DETAILS =2,
- PROTECTED_RENDERBIN_DETAILS =4,
- OVERRIDE_PROTECTED_RENDERBIN_DETAILS = OVERRIDE_RENDERBIN_DETAILS|PROTECTED_RENDERBIN_DETAILS
- };
- /** Set the render bin details.*/
- void setRenderBinDetails(int binNum,const std::string& binName,RenderBinMode mode=USE_RENDERBIN_DETAILS);
- /** Set the render bin details to inherit.*/
- void setRenderBinToInherit();
- /** Get whether the render bin details are set and should be used.*/
- inline bool useRenderBinDetails() const { return _binMode!=INHERIT_RENDERBIN_DETAILS; }
- /** Set the render bin mode.*/
- inline void setRenderBinMode(RenderBinMode mode) { _binMode=mode; }
- /** Get the render bin mode.*/
- inline RenderBinMode getRenderBinMode() const { return _binMode; }
- /** Set the render bin number.*/
- inline void setBinNumber(int num) { _binNum=num; }
- /** Get the render bin number.*/
- inline int getBinNumber() const { return _binNum; }
- /** Set the render bin name.*/
- inline void setBinName(const std::string& name) { _binName=name; }
- /** Get the render bin name.*/
- inline const std::string& getBinName() const { return _binName; }
- /** By default render bins will be nested within each other dependent
- * upon where they are set in the scene graph. This can be problematic
- * if a transparent render bin is attached to an opaque render bin
- * which is attached to another transparent render bin as these render
- * bins will be sorted separately, giving the wrong draw ordering for
- * back-to-front transparency. Therefore, to prevent render bins being
- * nested, call setNestRenderBins(false). */
- inline void setNestRenderBins(bool val) { _nestRenderBins = val; }
- /** Get whether associated RenderBin should be nested within parents RenderBin.*/
- inline bool getNestRenderBins() const { return _nestRenderBins; }
- struct OSG_EXPORT Callback : public virtual osg::Callback
- {
- Callback() {}
- Callback(const Callback& org,const CopyOp& copyop):
- osg::Object(org, copyop),
- osg::Callback(org, copyop) {}
- META_Object(osg,Callback);
- /** override Callback::run() entry point to adapt to StateAttributeCallback::run(..) method.*/
- virtual bool run(osg::Object* object, osg::Object* data);
- /** do customized callback code.*/
- virtual void operator() (StateSet*, NodeVisitor*) {}
- };
- /** Set the Update Callback which allows users to attach customize the updating of an object during the update traversal.*/
- void setUpdateCallback(Callback* ac);
- template<class T> void setUpdateCallback(const ref_ptr<T>& ac) { setUpdateCallback(ac.get()); }
- /** Get the non const Update Callback.*/
- Callback* getUpdateCallback() { return _updateCallback.get(); }
- /** Get the const Update Callback.*/
- const Callback* getUpdateCallback() const { return _updateCallback.get(); }
- /** Return whether this StateSet has update callbacks associated with it, and therefore must be traversed.*/
- bool requiresUpdateTraversal() const { return _updateCallback.valid() || getNumChildrenRequiringUpdateTraversal()!=0; }
- /** Get the number of Objects of this StateSet which require Update traversal,
- * since they have an Update Callback attached to them or their children.*/
- inline unsigned int getNumChildrenRequiringUpdateTraversal() const { return _numChildrenRequiringUpdateTraversal; }
- /** Run the update callbacks attached directly to this StateSet or to its children.*/
- void runUpdateCallbacks(osg::NodeVisitor* nv);
- /** Set the Event Callback which allows users to attach customize the updating of an object during the event traversal.*/
- void setEventCallback(Callback* ac);
- template<class T> void setEventCallback(const ref_ptr<T>& ec) { setEventCallback(ec.get()); }
- /** Get the non const Event Callback.*/
- Callback* getEventCallback() { return _eventCallback.get(); }
- /** Get the const Event Callback.*/
- const Callback* getEventCallback() const { return _eventCallback.get(); }
- /** Return whether this StateSet has event callbacks associated with it, and therefore must be traversed.*/
- bool requiresEventTraversal() const { return _eventCallback.valid() || getNumChildrenRequiringEventTraversal()!=0; }
- /** Get the number of Objects of this StateSet which require Event traversal,
- * since they have an Eevnt Callback attached to them or their children.*/
- inline unsigned int getNumChildrenRequiringEventTraversal() const { return _numChildrenRequiringEventTraversal; }
- /** Run the event callbacks attached directly to this StateSet or to its children.*/
- void runEventCallbacks(osg::NodeVisitor* nv);
- /** Check the modes associated with this StateSet are supported by current OpenGL drivers,
- * and if not set the associated mode in osg::State to be black listed/invalid.
- * Return true if all associated modes are valid.*/
- bool checkValidityOfAssociatedModes(State& state) const;
- /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
- virtual void setThreadSafeRefUnref(bool threadSafe);
- /** call compile on all StateAttributes contained within this StateSet.*/
- void compileGLObjects(State& state) const;
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- /** call release on all StateAttributes contained within this StateSet.*/
- virtual void releaseGLObjects(State* state=0) const;
- protected :
- virtual ~StateSet();
- StateSet& operator = (const StateSet&) { return *this; }
- void addParent(osg::Node* object);
- void removeParent(osg::Node* object);
- ParentList _parents;
- friend class osg::Node;
- friend class osg::Drawable;
- friend class osg::Uniform;
- friend class osg::StateAttribute;
- ModeList _modeList;
- AttributeList _attributeList;
- TextureModeList _textureModeList;
- TextureAttributeList _textureAttributeList;
- UniformList _uniformList;
- DefineList _defineList;
- inline ModeList& getOrCreateTextureModeList(unsigned int unit)
- {
- if (unit>=_textureModeList.size()) _textureModeList.resize(unit+1);
- return _textureModeList[unit];
- }
- inline AttributeList& getOrCreateTextureAttributeList(unsigned int unit)
- {
- if (unit>=_textureAttributeList.size()) _textureAttributeList.resize(unit+1);
- return _textureAttributeList[unit];
- }
- int compareModes(const ModeList& lhs, const ModeList& rhs);
- int compareAttributePtrs(const AttributeList& lhs, const AttributeList& rhs);
- int compareAttributeContents(const AttributeList& lhs, const AttributeList& rhs);
- void setMode(ModeList& modeList,StateAttribute::GLMode mode, StateAttribute::GLModeValue value);
- void setModeToInherit(ModeList& modeList, StateAttribute::GLMode mode);
- StateAttribute::GLModeValue getMode(const ModeList& modeList, StateAttribute::GLMode mode) const;
- void setAttribute(AttributeList& attributeList,StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF);
- StateAttribute* getAttribute(AttributeList& attributeList, StateAttribute::Type type, unsigned int member);
- const StateAttribute* getAttribute(const AttributeList& attributeList, StateAttribute::Type type, unsigned int member) const;
- RefAttributePair* getAttributePair(AttributeList& attributeList, StateAttribute::Type type, unsigned int member);
- const RefAttributePair* getAttributePair(const AttributeList& attributeList, StateAttribute::Type type, unsigned int member) const;
- int _renderingHint;
- RenderBinMode _binMode;
- int _binNum;
- std::string _binName;
- bool _nestRenderBins;
- ref_ptr<Callback> _updateCallback;
- unsigned int _numChildrenRequiringUpdateTraversal;
- void setNumChildrenRequiringUpdateTraversal(unsigned int num);
- ref_ptr<Callback> _eventCallback;
- unsigned int _numChildrenRequiringEventTraversal;
- void setNumChildrenRequiringEventTraversal(unsigned int num);
- };
- extern OSG_EXPORT bool isTextureMode(StateAttribute::GLMode mode);
- }
- #endif
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