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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_STENCILTWOSIDED
- #define OSG_STENCILTWOSIDED 1
- #include <osg/Stencil>
- namespace osg {
- #ifndef GL_STENCIL_TEST_TWO_SIDE
- #define GL_STENCIL_TEST_TWO_SIDE 0x8910
- #endif
- /** Provides OpenGL two sided stencil functionality, also known as separate stencil.
- * It enables to specify different stencil function for front and back facing polygons.
- * Two sided stenciling is used usually to eliminate the need of two rendering passes
- * when using standard stenciling functions. See also \sa osg::Stencil.
- *
- * Two sided stenciling is available since OpenGL 2.0. It is also supported by
- * EXT_stencil_two_side extension especially on Nvidia cards.
- * Another extension introduced by ATI is ATI_separate_stencil. However, ATI's extension
- * is limited to have reference and mask value the same for both faces.
- * ATI's extension is currently not supported by the current implementation.
- *
- * osg::StencilTwoSided does nothing if OpenGL 2.0 or EXT_stencil_two_side are not available.
- */
- class OSG_EXPORT StencilTwoSided : public StateAttribute
- {
- public :
- StencilTwoSided();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- StencilTwoSided(const StencilTwoSided& stencil,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_StateAttribute(osg, StencilTwoSided, STENCIL);
- /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
- virtual int compare(const StateAttribute& sa) const;
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
- {
- usage.usesMode(GL_STENCIL_TEST);
- return true;
- }
- enum Face
- {
- FRONT = 0,
- BACK = 1
- };
- enum Function
- {
- NEVER = GL_NEVER,
- LESS = GL_LESS,
- EQUAL = GL_EQUAL,
- LEQUAL = GL_LEQUAL,
- GREATER = GL_GREATER,
- NOTEQUAL = GL_NOTEQUAL,
- GEQUAL = GL_GEQUAL,
- ALWAYS = GL_ALWAYS
- };
- inline void setFunction(Face face, Function func,int ref,unsigned int mask)
- {
- _func[face] = func;
- _funcRef[face] = ref;
- _funcMask[face] = mask;
- }
- inline void setFunction(Face face, Function func) { _func[face] = func; }
- inline Function getFunction(Face face) const { return _func[face]; }
- inline void setFunctionRef(Face face, int ref) { _funcRef[face]=ref; }
- inline int getFunctionRef(Face face) const { return _funcRef[face]; }
- inline void setFunctionMask(Face face, unsigned int mask) { _funcMask[face]=mask; }
- inline unsigned int getFunctionMask(Face face) const { return _funcMask[face]; }
- enum Operation
- {
- KEEP = GL_KEEP,
- ZERO = GL_ZERO,
- REPLACE = GL_REPLACE,
- INCR = GL_INCR,
- DECR = GL_DECR,
- INVERT = GL_INVERT,
- INCR_WRAP = GL_INCR_WRAP,
- DECR_WRAP = GL_DECR_WRAP
- };
- /** set the operations to apply when the various stencil and depth
- * tests fail or pass. First parameter is to control the operation
- * when the stencil test fails. The second parameter is to control the
- * operation when the stencil test passes, but depth test fails. The
- * third parameter controls the operation when both the stencil test
- * and depth pass. Ordering of parameter is the same as if using
- * glStencilOp(,,).*/
- inline void setOperation(Face face, Operation sfail, Operation zfail, Operation zpass)
- {
- _sfail[face] = sfail;
- _zfail[face] = zfail;
- _zpass[face] = zpass;
- }
- /** set the operation when the stencil test fails.*/
- inline void setStencilFailOperation(Face face, Operation sfail) { _sfail[face] = sfail; }
- /** get the operation when the stencil test fails.*/
- inline Operation getStencilFailOperation(Face face) const { return _sfail[face]; }
- /** set the operation when the stencil test passes but the depth test fails.*/
- inline void setStencilPassAndDepthFailOperation(Face face, Operation zfail) { _zfail[face]=zfail; }
- /** get the operation when the stencil test passes but the depth test fails.*/
- inline Operation getStencilPassAndDepthFailOperation(Face face) const { return _zfail[face]; }
- /** set the operation when both the stencil test and the depth test pass.*/
- inline void setStencilPassAndDepthPassOperation(Face face, Operation zpass) { _zpass[face]=zpass; }
- /** get the operation when both the stencil test and the depth test pass.*/
- inline Operation getStencilPassAndDepthPassOperation(Face face) const { return _zpass[face]; }
- inline void setWriteMask(Face face, unsigned int mask) { _writeMask[face] = mask; }
- inline unsigned int getWriteMask(Face face) const { return _writeMask[face]; }
-
- virtual void apply(State& state) const;
- protected:
- virtual ~StencilTwoSided();
- Function _func[2];
- int _funcRef[2];
- unsigned int _funcMask[2];
- Operation _sfail[2];
- Operation _zfail[2];
- Operation _zpass[2];
- unsigned int _writeMask[2];
- };
- }
- #endif
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