1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_TEXMAT
- #define OSG_TEXMAT 1
- #include <osg/StateAttribute>
- #include <osg/Matrix>
- namespace osg {
- /** A texture matrix state class that encapsulates OpenGL texture matrix
- * functionality. */
- class OSG_EXPORT TexMat : public StateAttribute
- {
- public :
- TexMat();
- TexMat(const Matrix& matrix):_matrix(matrix),_scaleByTextureRectangleSize(false) {}
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- TexMat(const TexMat& texmat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(texmat,copyop),
- _matrix(texmat._matrix),
- _scaleByTextureRectangleSize(texmat._scaleByTextureRectangleSize) {}
- META_StateAttribute(osg, TexMat, TEXMAT);
- virtual bool isTextureAttribute() const { return true; }
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& sa) const
- {
- // Check for equal types, then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(TexMat,sa)
- // Compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_matrix)
- return 0; // Passed all the above comparison macros, so must be equal.
- }
- /** Set the texture matrix */
- inline void setMatrix(const Matrix& matrix) { _matrix = matrix; }
- /** Get the texture matrix */
- inline Matrix& getMatrix() { return _matrix; }
- /** Get the const texture matrix */
- inline const Matrix& getMatrix() const { return _matrix; }
- /** Switch on/off the post scaling of the TexMat matrix by the size of the last applied texture rectangle.
- * Use a TexMat alongside a TextureRectangle with this scaling applied allows one to treat a TextureRectnagles texture coordinate
- * range as if it were the usual non dimensional 0.0 to 1.0 range.
- * Note, the TexMat matrix itself is not modified by the post scaling, its purely an operation passed to OpenGL to do the post scaling once the
- * the TexMat matrix has been loaded.*/
- void setScaleByTextureRectangleSize(bool flag) { _scaleByTextureRectangleSize = flag; }
- /** Get whether the post scaling of the TexMat matrix, by the size of the last applied texture rectangle, is switched on/off.*/
- bool getScaleByTextureRectangleSize() const { return _scaleByTextureRectangleSize; }
- /** Apply texture matrix to OpenGL state. */
- virtual void apply(State& state) const;
- protected:
- virtual ~TexMat( void );
- Matrix _matrix;
- bool _scaleByTextureRectangleSize;
- };
- }
- #endif
|