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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_TEXTURE2D
- #define OSG_TEXTURE2D 1
- #include <osg/Texture>
- namespace osg {
- /** Encapsulates OpenGL 2D texture functionality. Doesn't support cube maps,
- * so ignore \a face parameters.
- */
- class OSG_EXPORT Texture2D : public Texture
- {
- public :
- Texture2D();
- Texture2D(Image* image);
- template<class T> Texture2D(const osg::ref_ptr<T>& image):
- _textureWidth(0),
- _textureHeight(0),
- _numMipmapLevels(0)
- {
- setUseHardwareMipMapGeneration(true);
- setImage(image.get());
- }
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- Texture2D(const Texture2D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_StateAttribute(osg, Texture2D,TEXTURE);
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& rhs) const;
- virtual GLenum getTextureTarget() const { return GL_TEXTURE_2D; }
- /** Sets the texture image. */
- void setImage(Image* image);
- template<class T> void setImage(const ref_ptr<T>& image) { setImage(image.get()); }
- /** Gets the texture image. */
- Image* getImage() { return _image.get(); }
- /** Gets the const texture image. */
- inline const Image* getImage() const { return _image.get(); }
- /** return true if the texture image data has been modified and the associated GL texture object needs to be updated.*/
- virtual bool isDirty(unsigned int contextID) const { return (_image.valid() && _image->getModifiedCount()!=_modifiedCount[contextID]); }
- inline unsigned int& getModifiedCount(unsigned int contextID) const
- {
- // get the modified count for the current contextID.
- return _modifiedCount[contextID];
- }
- /** Sets the texture image, ignoring face. */
- virtual void setImage(unsigned int, Image* image) { setImage(image); }
- template<class T> void setImage(unsigned int, const ref_ptr<T>& image) { setImage(image.get()); }
- /** Gets the texture image, ignoring face. */
- virtual Image* getImage(unsigned int) { return _image.get(); }
- /** Gets the const texture image, ignoring face. */
- virtual const Image* getImage(unsigned int) const { return _image.get(); }
- /** Gets the number of images that can be assigned to the Texture. */
- virtual unsigned int getNumImages() const { return 1; }
- /** Sets the texture width and height. If width or height are zero,
- * calculate the respective value from the source image size. */
- inline void setTextureSize(int width, int height) const
- {
- _textureWidth = width;
- _textureHeight = height;
- }
- void setTextureWidth(int width) { _textureWidth=width; }
- void setTextureHeight(int height) { _textureHeight=height; }
- virtual int getTextureWidth() const { return _textureWidth; }
- virtual int getTextureHeight() const { return _textureHeight; }
- virtual int getTextureDepth() const { return 1; }
- class OSG_EXPORT SubloadCallback : public Referenced
- {
- public:
- virtual bool textureObjectValid(const Texture2D& texture, State& state) const
- {
- return texture.textureObjectValid(state);
- }
- virtual osg::ref_ptr<TextureObject> generateTextureObject(const Texture2D& texture, State& state) const
- {
- return osg::Texture::generateTextureObject(&texture, state.getContextID(), GL_TEXTURE_2D);
- }
- virtual void load(const Texture2D& texture,State& state) const = 0;
- virtual void subload(const Texture2D& texture,State& state) const = 0;
- };
- void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
- SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
- const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
- /** Helper function. Sets the number of mipmap levels created for this
- * texture. Should only be called within an osg::Texture::apply(), or
- * during a custom OpenGL texture load. */
- void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }
- /** Gets the number of mipmap levels created. */
- unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
- /** Copies pixels into a 2D texture image, as per glCopyTexImage2D.
- * Creates an OpenGL texture object from the current OpenGL background
- * framebuffer contents at position \a x, \a y with width \a width and
- * height \a height. \a width and \a height must be a power of two. */
- void copyTexImage2D(State& state, int x, int y, int width, int height );
- /** Copies a two-dimensional texture subimage, as per
- * glCopyTexSubImage2D. Updates a portion of an existing OpenGL
- * texture object from the current OpenGL background framebuffer
- * contents at position \a x, \a y with width \a width and height
- * \a height. Loads framebuffer data into the texture using offsets
- * \a xoffset and \a yoffset. \a width and \a height must be powers
- * of two. */
- void copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height );
- /** Bind the texture object. If the texture object hasn't already been
- * compiled, create the texture mipmap levels. */
- virtual void apply(State& state) const;
- protected :
- virtual ~Texture2D();
- virtual void computeInternalFormat() const;
- void allocateMipmap(State& state) const;
- /** Return true of the TextureObject assigned to the context associate with osg::State object is valid.*/
- bool textureObjectValid(State& state) const;
- friend class SubloadCallback;
- ref_ptr<Image> _image;
- /** Subloaded images can have different texture and image sizes. */
- mutable GLsizei _textureWidth, _textureHeight;
- /** Number of mipmap levels created. */
- mutable GLsizei _numMipmapLevels;
- ref_ptr<SubloadCallback> _subloadCallback;
- typedef buffered_value<unsigned int> ImageModifiedCount;
- mutable ImageModifiedCount _modifiedCount;
- };
- }
- #endif
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