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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_TEXTURE
- #define OSG_TEXTURE 1
- #include <osg/GL>
- #include <osg/Image>
- #include <osg/StateAttribute>
- #include <osg/GraphicsContext>
- #include <osg/ref_ptr>
- #include <osg/Vec4>
- #include <osg/Vec4d>
- #include <osg/Vec4i>
- #include <osg/buffered_value>
- #include <osg/GLExtensions>
- #include <list>
- #include <map>
- // If not defined by gl.h use the definition found in:
- // http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
- #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
- #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
- #endif
- // If not defined, use the definition found in:
- // http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt
- #ifndef GL_TEXTURE_SWIZZLE_RGBA
- #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
- #endif
- #ifndef GL_ARB_texture_compression
- #define GL_COMPRESSED_ALPHA_ARB 0x84E9
- #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
- #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
- #define GL_COMPRESSED_RGB_ARB 0x84ED
- #define GL_COMPRESSED_RGBA_ARB 0x84EE
- #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
- #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
- #endif
- #ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
- #endif
- #ifndef GL_EXT_texture_compression_s3tc
- #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
- #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
- #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
- #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
- #endif
- #ifndef GL_EXT_texture_compression_rgtc
- #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
- #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
- #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
- #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
- #endif
- #ifndef GL_IMG_texture_compression_pvrtc
- #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
- #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
- #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
- #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
- #endif
- #ifndef GL_OES_compressed_ETC1_RGB8_texture
- #define GL_ETC1_RGB8_OES 0x8D64
- #endif
- #ifndef GL_ARB_INTERNAL_TEXTURE_FORMAT
- #define GL_RGBA32F_ARB 0x8814
- #define GL_RGB32F_ARB 0x8815
- #define GL_ALPHA32F_ARB 0x8816
- #define GL_INTENSITY32F_ARB 0x8817
- #define GL_LUMINANCE32F_ARB 0x8818
- #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
- #define GL_RGBA16F_ARB 0x881A
- #define GL_RGB16F_ARB 0x881B
- #define GL_ALPHA16F_ARB 0x881C
- #define GL_INTENSITY16F_ARB 0x881D
- #define GL_LUMINANCE16F_ARB 0x881E
- #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
- #endif
- #ifndef GL_HALF_FLOAT
- #define GL_HALF_FLOAT 0x140B
- #endif
- #ifndef GL_NV_texture_shader
- #define GL_HILO_NV 0x86F4
- #define GL_DSDT_NV 0x86F5
- #define GL_DSDT_MAG_NV 0x86F6
- #define GL_DSDT_MAG_VIB_NV 0x86F7
- #define GL_HILO16_NV 0x86F8
- #define GL_SIGNED_HILO_NV 0x86F9
- #define GL_SIGNED_HILO16_NV 0x86FA
- #define GL_SIGNED_RGBA_NV 0x86FB
- #define GL_SIGNED_RGBA8_NV 0x86FC
- #define GL_SIGNED_RGB_NV 0x86FE
- #define GL_SIGNED_RGB8_NV 0x86FF
- #define GL_SIGNED_LUMINANCE_NV 0x8701
- #define GL_SIGNED_LUMINANCE8_NV 0x8702
- #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
- #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
- #define GL_SIGNED_ALPHA_NV 0x8705
- #define GL_SIGNED_ALPHA8_NV 0x8706
- #define GL_SIGNED_INTENSITY_NV 0x8707
- #define GL_SIGNED_INTENSITY8_NV 0x8708
- #define GL_DSDT8_NV 0x8709
- #define GL_DSDT8_MAG8_NV 0x870A
- #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
- #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
- #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
- #endif
- #ifndef GL_NV_float_buffer
- #define GL_FLOAT_R_NV 0x8880
- #define GL_FLOAT_RG_NV 0x8881
- #define GL_FLOAT_RGB_NV 0x8882
- #define GL_FLOAT_RGBA_NV 0x8883
- #define GL_FLOAT_R16_NV 0x8884
- #define GL_FLOAT_R32_NV 0x8885
- #define GL_FLOAT_RG16_NV 0x8886
- #define GL_FLOAT_RG32_NV 0x8887
- #define GL_FLOAT_RGB16_NV 0x8888
- #define GL_FLOAT_RGB32_NV 0x8889
- #define GL_FLOAT_RGBA16_NV 0x888A
- #define GL_FLOAT_RGBA32_NV 0x888B
- #endif
- #ifndef GL_ATI_texture_float
- #define GL_RGBA_FLOAT32_ATI 0x8814
- #define GL_RGB_FLOAT32_ATI 0x8815
- #define GL_ALPHA_FLOAT32_ATI 0x8816
- #define GL_INTENSITY_FLOAT32_ATI 0x8817
- #define GL_LUMINANCE_FLOAT32_ATI 0x8818
- #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
- #define GL_RGBA_FLOAT16_ATI 0x881A
- #define GL_RGB_FLOAT16_ATI 0x881B
- #define GL_ALPHA_FLOAT16_ATI 0x881C
- #define GL_INTENSITY_FLOAT16_ATI 0x881D
- #define GL_LUMINANCE_FLOAT16_ATI 0x881E
- #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
- #endif
- #ifndef GL_MIRRORED_REPEAT_IBM
- #define GL_MIRRORED_REPEAT_IBM 0x8370
- #endif
- #ifndef GL_CLAMP_TO_EDGE
- #define GL_CLAMP_TO_EDGE 0x812F
- #endif
- #ifndef GL_CLAMP
- #define GL_CLAMP 0x2900
- #endif
- #ifndef GL_CLAMP_TO_BORDER_ARB
- #define GL_CLAMP_TO_BORDER_ARB 0x812D
- #endif
- #ifndef GL_INTENSITY
- // OpenGL ES1 and ES2 doesn't provide GL_INTENSITY
- #define GL_INTENSITY 0x8049
- #endif
- #ifndef GL_GENERATE_MIPMAP_SGIS
- #define GL_GENERATE_MIPMAP_SGIS 0x8191
- #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
- #endif
- #ifndef GL_TEXTURE_3D
- #define GL_TEXTURE_3D 0x806F
- #endif
- #ifndef GL_TEXTURE_CUBE_MAP
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- #endif
- #ifndef GL_TEXTURE_BINDING_3D
- #define GL_TEXTURE_BINDING_3D 0x806A
- #endif
- #ifndef GL_DEPTH_TEXTURE_MODE_ARB
- #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
- #endif
- #ifndef GL_TEXTURE_COMPARE_MODE_ARB
- #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
- #endif
- #ifndef GL_TEXTURE_COMPARE_FUNC_ARB
- #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
- #endif
- #ifndef GL_COMPARE_R_TO_TEXTURE_ARB
- #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
- #endif
- #ifndef TEXTURE_COMPARE_FAIL_VALUE_ARB
- #define TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
- #endif
- #if !defined( GL_MAX_TEXTURE_UNITS )
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #endif
- #ifndef GL_TEXTURE_DEPTH
- #define GL_TEXTURE_DEPTH 0x8071
- #endif
- #ifndef GL_TEXTURE_2D_MULTISAMPLE
- #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
- #endif
- // Integer texture extension as in http://www.opengl.org/registry/specs/EXT/texture_integer.txt
- #ifndef GL_EXT_texture_integer
- #define GL_RGBA32UI_EXT 0x8D70
- #define GL_RGB32UI_EXT 0x8D71
- #define GL_ALPHA32UI_EXT 0x8D72
- #define GL_INTENSITY32UI_EXT 0x8D73
- #define GL_LUMINANCE32UI_EXT 0x8D74
- #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
- #define GL_RGBA16UI_EXT 0x8D76
- #define GL_RGB16UI_EXT 0x8D77
- #define GL_ALPHA16UI_EXT 0x8D78
- #define GL_INTENSITY16UI_EXT 0x8D79
- #define GL_LUMINANCE16UI_EXT 0x8D7A
- #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
- #define GL_RGBA8UI_EXT 0x8D7C
- #define GL_RGB8UI_EXT 0x8D7D
- #define GL_ALPHA8UI_EXT 0x8D7E
- #define GL_INTENSITY8UI_EXT 0x8D7F
- #define GL_LUMINANCE8UI_EXT 0x8D80
- #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
- #define GL_RGBA32I_EXT 0x8D82
- #define GL_RGB32I_EXT 0x8D83
- #define GL_ALPHA32I_EXT 0x8D84
- #define GL_INTENSITY32I_EXT 0x8D85
- #define GL_LUMINANCE32I_EXT 0x8D86
- #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
- #define GL_RGBA16I_EXT 0x8D88
- #define GL_RGB16I_EXT 0x8D89
- #define GL_ALPHA16I_EXT 0x8D8A
- #define GL_INTENSITY16I_EXT 0x8D8B
- #define GL_LUMINANCE16I_EXT 0x8D8C
- #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
- #define GL_RGBA8I_EXT 0x8D8E
- #define GL_RGB8I_EXT 0x8D8F
- #define GL_ALPHA8I_EXT 0x8D90
- #define GL_INTENSITY8I_EXT 0x8D91
- #define GL_LUMINANCE8I_EXT 0x8D92
- #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
- #define GL_RED_INTEGER_EXT 0x8D94
- #define GL_GREEN_INTEGER_EXT 0x8D95
- #define GL_BLUE_INTEGER_EXT 0x8D96
- #define GL_ALPHA_INTEGER_EXT 0x8D97
- #define GL_RGB_INTEGER_EXT 0x8D98
- #define GL_RGBA_INTEGER_EXT 0x8D99
- #define GL_BGR_INTEGER_EXT 0x8D9A
- #define GL_BGRA_INTEGER_EXT 0x8D9B
- #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
- #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
- #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
- #endif
- #ifndef GL_VERSION_1_1
- #define GL_R3_G3_B2 0x2A10
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB8 0x8051
- #define GL_RGB10 0x8052
- #define GL_RGB12 0x8053
- #define GL_RGB16 0x8054
- #define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGBA8 0x8058
- #define GL_RGB10_A2 0x8059
- #define GL_RGBA12 0x805A
- #define GL_RGBA16 0x805B
- #define GL_BGR_EXT 0x80E0
- #define GL_BGRA_EXT 0x80E1
- #endif
- #ifndef GL_ARB_texture_rg
- #define GL_RG 0x8227
- #define GL_RG_INTEGER 0x8228
- #define GL_R8 0x8229
- #define GL_R16 0x822A
- #define GL_RG8 0x822B
- #define GL_RG16 0x822C
- #define GL_R16F 0x822D
- #define GL_R32F 0x822E
- #define GL_RG16F 0x822F
- #define GL_RG32F 0x8230
- #define GL_R8I 0x8231
- #define GL_R8UI 0x8232
- #define GL_R16I 0x8233
- #define GL_R16UI 0x8234
- #define GL_R32I 0x8235
- #define GL_R32UI 0x8236
- #define GL_RG8I 0x8237
- #define GL_RG8UI 0x8238
- #define GL_RG16I 0x8239
- #define GL_RG16UI 0x823A
- #define GL_RG32I 0x823B
- #define GL_RG32UI 0x823C
- #endif
- #ifndef GL_ARB_shader_image_load_store
- #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
- #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
- #define GL_UNIFORM_BARRIER_BIT 0x00000004
- #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
- #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
- #define GL_COMMAND_BARRIER_BIT 0x00000040
- #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
- #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
- #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
- #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
- #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
- #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
- #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
- #define GL_MAX_IMAGE_UNITS 0x8F38
- #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
- #define GL_IMAGE_BINDING_NAME 0x8F3A
- #define GL_IMAGE_BINDING_LEVEL 0x8F3B
- #define GL_IMAGE_BINDING_LAYERED 0x8F3C
- #define GL_IMAGE_BINDING_LAYER 0x8F3D
- #define GL_IMAGE_BINDING_ACCESS 0x8F3E
- #define GL_IMAGE_1D 0x904C
- #define GL_IMAGE_2D 0x904D
- #define GL_IMAGE_3D 0x904E
- #define GL_IMAGE_2D_RECT 0x904F
- #define GL_IMAGE_CUBE 0x9050
- #define GL_IMAGE_BUFFER 0x9051
- #define GL_IMAGE_1D_ARRAY 0x9052
- #define GL_IMAGE_2D_ARRAY 0x9053
- #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
- #define GL_IMAGE_2D_MULTISAMPLE 0x9055
- #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
- #define GL_INT_IMAGE_1D 0x9057
- #define GL_INT_IMAGE_2D 0x9058
- #define GL_INT_IMAGE_3D 0x9059
- #define GL_INT_IMAGE_2D_RECT 0x905A
- #define GL_INT_IMAGE_CUBE 0x905B
- #define GL_INT_IMAGE_BUFFER 0x905C
- #define GL_INT_IMAGE_1D_ARRAY 0x905D
- #define GL_INT_IMAGE_2D_ARRAY 0x905E
- #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
- #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
- #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
- #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
- #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
- #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
- #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
- #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
- #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
- #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
- #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
- #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
- #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
- #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
- #define GL_MAX_IMAGE_SAMPLES 0x906D
- #define GL_IMAGE_BINDING_FORMAT 0x906E
- #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
- #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
- #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
- #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
- #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
- #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
- #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
- #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
- #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
- #endif
- //#define OSG_COLLECT_TEXTURE_APPLIED_STATS 1
- namespace osg {
- // forward declare
- class TextureObjectSet;
- class TextureObjectManager;
- /** Texture pure virtual base class that encapsulates OpenGL texture
- * functionality common to the various types of OSG textures.
- */
- class OSG_EXPORT Texture : public osg::StateAttribute
- {
- public :
- Texture();
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- Texture(const Texture& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- virtual osg::Object* cloneType() const = 0;
- virtual osg::Object* clone(const CopyOp& copyop) const = 0;
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Texture *>(obj)!=NULL; }
- virtual const char* libraryName() const { return "osg"; }
- virtual const char* className() const { return "Texture"; }
- /** Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.*/
- virtual Texture* asTexture() { return this; }
- /** Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.*/
- virtual const Texture* asTexture() const { return this; }
- virtual Type getType() const { return TEXTURE; }
- virtual bool isTextureAttribute() const { return true; }
- virtual GLenum getTextureTarget() const = 0;
- #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
- {
- usage.usesTextureMode(getTextureTarget());
- return true;
- }
- #endif
- virtual int getTextureWidth() const { return 0; }
- virtual int getTextureHeight() const { return 0; }
- virtual int getTextureDepth() const { return 0; }
- enum WrapParameter {
- WRAP_S,
- WRAP_T,
- WRAP_R
- };
- enum WrapMode {
- CLAMP = GL_CLAMP,
- CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
- CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
- REPEAT = GL_REPEAT,
- MIRROR = GL_MIRRORED_REPEAT_IBM
- };
- /** Sets the texture wrap mode. */
- void setWrap(WrapParameter which, WrapMode wrap);
- /** Gets the texture wrap mode. */
- WrapMode getWrap(WrapParameter which) const;
- /** Sets the border color. Only used when wrap mode is CLAMP_TO_BORDER.
- * The border color will be casted to the appropriate type to match the
- * internal pixel format of the texture. */
- void setBorderColor(const Vec4d& color) { _borderColor = color; dirtyTextureParameters(); }
- /** Gets the border color. */
- const Vec4d& getBorderColor() const { return _borderColor; }
- /** Sets the border width. */
- void setBorderWidth(GLint width) { _borderWidth = width; dirtyTextureParameters(); }
- GLint getBorderWidth() const { return _borderWidth; }
- enum FilterParameter {
- MIN_FILTER,
- MAG_FILTER
- };
- enum FilterMode {
- LINEAR = GL_LINEAR,
- LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
- LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
- NEAREST = GL_NEAREST,
- NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
- NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
- };
- /** Sets the texture filter mode. */
- void setFilter(FilterParameter which, FilterMode filter);
- /** Gets the texture filter mode. */
- FilterMode getFilter(FilterParameter which) const;
- /** Sets the maximum anisotropy value, default value is 1.0 for no
- * anisotropic filtering. If hardware does not support anisotropic
- * filtering, use normal filtering (equivalent to a max anisotropy
- * value of 1.0. Valid range is 1.0f upwards. The maximum value
- * depends on the graphics system. */
- void setMaxAnisotropy(float anis);
- /** Gets the maximum anisotropy value. */
- inline float getMaxAnisotropy() const { return _maxAnisotropy; }
- /** Sets the minimum level of detail value. */
- void setMinLOD(float minlod);
- /** Gets the minimum level of detail value. */
- inline float getMinLOD() const { return _minlod; }
- /** Sets the maximum level of detail value. */
- void setMaxLOD(float maxlod);
- /** Gets the maximum level of detail value. */
- inline float getMaxLOD() const { return _maxlod; }
- /** Gets the level of detail bias value. */
- void setLODBias(float lodbias);
- /** Sets the level of detail bias value. */
- inline float getLODBias() const { return _lodbias; }
- /** Configure the source of texture swizzling for all channels */
- inline void setSwizzle(const Vec4i& swizzle) { _swizzle = swizzle; dirtyTextureParameters(); };
- /** Gets the source of texture swizzling for all channels */
- inline const Vec4i& getSwizzle() const { return _swizzle; }
- /** Sets the hardware mipmap generation hint. If enabled, it will
- * only be used if supported in the graphics system. */
- inline void setUseHardwareMipMapGeneration(bool useHardwareMipMapGeneration) { _useHardwareMipMapGeneration = useHardwareMipMapGeneration; }
- /** Gets the hardware mipmap generation hint. */
- inline bool getUseHardwareMipMapGeneration() const { return _useHardwareMipMapGeneration; }
- /** Sets whether or not the apply() function will unreference the image
- * data. If enabled, and the image data is only referenced by this
- * Texture, apply() will delete the image data. */
- inline void setUnRefImageDataAfterApply(bool flag) { _unrefImageDataAfterApply = flag; }
- /** Gets whether or not apply() unreferences image data. */
- inline bool getUnRefImageDataAfterApply() const { return _unrefImageDataAfterApply; }
- /** Sets whether to use client storage for the texture, if supported
- * by the graphics system. Note: If enabled, and the graphics system
- * supports it, the osg::Image(s) associated with this texture cannot
- * be deleted, so the UnRefImageDataAfterApply flag would be ignored. */
- inline void setClientStorageHint(bool flag) { _clientStorageHint = flag; }
- /** Gets whether to use client storage for the texture. */
- inline bool getClientStorageHint() const { return _clientStorageHint; }
- /** Sets whether to force the texture to resize images that have dimensions
- * that are not a power of two. If enabled, NPOT images will be resized,
- * whether or not NPOT textures are supported by the hardware. If disabled,
- * NPOT images will not be resized if supported by hardware. */
- inline void setResizeNonPowerOfTwoHint(bool flag) { _resizeNonPowerOfTwoHint = flag; }
- /** Gets whether texture will force non power to two images to be resized. */
- inline bool getResizeNonPowerOfTwoHint() const { return _resizeNonPowerOfTwoHint; }
- enum InternalFormatMode {
- USE_IMAGE_DATA_FORMAT,
- USE_USER_DEFINED_FORMAT,
- USE_ARB_COMPRESSION,
- USE_S3TC_DXT1_COMPRESSION,
- USE_S3TC_DXT3_COMPRESSION,
- USE_S3TC_DXT5_COMPRESSION,
- USE_PVRTC_2BPP_COMPRESSION,
- USE_PVRTC_4BPP_COMPRESSION,
- USE_ETC_COMPRESSION,
- USE_ETC2_COMPRESSION,
- USE_RGTC1_COMPRESSION,
- USE_RGTC2_COMPRESSION,
- USE_S3TC_DXT1c_COMPRESSION,
- USE_S3TC_DXT1a_COMPRESSION
- };
- /** Sets the internal texture format mode. Note: If the texture format is
- * USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION, or USE_S3TC_COMPRESSION,
- * the internal format mode is set automatically and will overwrite the
- * previous _internalFormat. */
- inline void setInternalFormatMode(InternalFormatMode mode) { _internalFormatMode = mode; }
- /** Gets the internal texture format mode. */
- inline InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
- /** Sets the internal texture format. Implicitly sets the
- * internalFormatMode to USE_USER_DEFINED_FORMAT.
- * The corresponding internal format type will be computed. */
- inline void setInternalFormat(GLint internalFormat)
- {
- _internalFormatMode = USE_USER_DEFINED_FORMAT;
- _internalFormat = internalFormat;
- computeInternalFormatType();
- }
- /** Gets the internal texture format. */
- inline GLint getInternalFormat() const { if (_internalFormat==0) computeInternalFormat(); return _internalFormat; }
- /** Return true if the internal format is one of the compressed formats.*/
- bool isCompressedInternalFormat() const;
- /** Sets the external source image format, used as a fallback when no osg::Image is attached to provide the source image format. */
- inline void setSourceFormat(GLenum sourceFormat) { _sourceFormat = sourceFormat; }
- /** Gets the external source image format. */
- inline GLenum getSourceFormat() const { return _sourceFormat; }
- /** Sets the external source data type, used as a fallback when no osg::Image is attached to provide the source image format.*/
- inline void setSourceType(GLenum sourceType) { _sourceType = sourceType; }
- /** Gets the external source data type.*/
- inline GLenum getSourceType() const { return _sourceType; }
- /** Texture type determined by the internal texture format */
- enum InternalFormatType{
- //! default OpenGL format (clamped values to [0,1) or [0,255])
- NORMALIZED = 0x0,
- //! float values, Shader Model 3.0 (see ARB_texture_float)
- FLOAT = 0x1,
- //! Signed integer values (see EXT_texture_integer)
- SIGNED_INTEGER = 0x2,
- //! Unsigned integer value (see EXT_texture_integer)
- UNSIGNED_INTEGER = 0x4
- };
- /** Get the internal texture format type. */
- inline InternalFormatType getInternalFormatType() const { return _internalFormatType; }
- /* select the size internal format to use based on Image when available or Texture format settings.*/
- GLenum selectSizedInternalFormat(const osg::Image* image=0) const;
- class TextureObject;
- /** return true if the texture image data has been modified and the associated GL texture object needs to be updated.*/
- virtual bool isDirty(unsigned int /*contextID*/) const { return false; }
- /** Returns a pointer to the TextureObject for the current context. */
- inline TextureObject* getTextureObject(unsigned int contextID) const
- {
- return _textureObjectBuffer[contextID].get();
- }
- inline void setTextureObject(unsigned int contextID, TextureObject* to)
- {
- _textureObjectBuffer[contextID] = to;
- }
- /** Forces a recompile on next apply() of associated OpenGL texture
- * objects. */
- void dirtyTextureObject();
- /** Returns true if the texture objects for all the required graphics
- * contexts are loaded. */
- bool areAllTextureObjectsLoaded() const;
- /** Gets the dirty flag for the current contextID. */
- inline unsigned int& getTextureParameterDirty(unsigned int contextID) const
- {
- return _texParametersDirtyList[contextID];
- }
- /** Force a reset on next apply() of associated OpenGL texture
- * parameters. */
- void dirtyTextureParameters();
- /** Force a manual allocation of the mipmap levels on the next apply() call.
- * User is responsible for filling the mipmap levels with valid data.
- * The OpenGL's glGenerateMipmapEXT function is used to generate the mipmap levels.
- * If glGenerateMipmapEXT is not supported or texture's internal format is not supported
- * by the glGenerateMipmapEXT, then empty mipmap levels will
- * be allocated manually. The mipmap levels are also allocated if a non-mipmapped
- * min filter is used. */
- void allocateMipmapLevels();
- /** Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB
- * See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt. */
- void setShadowComparison(bool flag) { _use_shadow_comparison = flag; }
- bool getShadowComparison() const { return _use_shadow_comparison; }
- enum ShadowCompareFunc {
- NEVER = GL_NEVER,
- LESS = GL_LESS,
- EQUAL = GL_EQUAL,
- LEQUAL = GL_LEQUAL,
- GREATER = GL_GREATER,
- NOTEQUAL = GL_NOTEQUAL,
- GEQUAL = GL_GEQUAL,
- ALWAYS = GL_ALWAYS
- };
- /** Sets shadow texture comparison function. */
- void setShadowCompareFunc(ShadowCompareFunc func) { _shadow_compare_func = func; }
- ShadowCompareFunc getShadowCompareFunc() const { return _shadow_compare_func; }
- enum ShadowTextureMode {
- LUMINANCE = GL_LUMINANCE,
- INTENSITY = GL_INTENSITY,
- ALPHA = GL_ALPHA,
- NONE = GL_NONE
- };
- /** Sets shadow texture mode after comparison. */
- void setShadowTextureMode(ShadowTextureMode mode) { _shadow_texture_mode = mode; }
- ShadowTextureMode getShadowTextureMode() const { return _shadow_texture_mode; }
- /** Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter. See
- * http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow_ambient.txt. */
- void setShadowAmbient(float shadow_ambient) { _shadow_ambient = shadow_ambient; }
- float getShadowAmbient() const { return _shadow_ambient; }
- /** Sets the texture image for the specified face. */
- virtual void setImage(unsigned int face, Image* image) = 0;
- template<class T> void setImage(unsigned int face, const ref_ptr<T>& image) { setImage(face, image.get()); }
- /** Gets the texture image for the specified face. */
- virtual Image* getImage(unsigned int face) = 0;
- /** Gets the const texture image for specified face. */
- virtual const Image* getImage(unsigned int face) const = 0;
- /** Gets the number of images that can be assigned to this Texture. */
- virtual unsigned int getNumImages() const = 0;
- /** Set the PBuffer graphics context to read from when using PBuffers for RenderToTexture.*/
- void setReadPBuffer(GraphicsContext* context) { _readPBuffer = context; }
- template<class T> void setReadPBuffer(const ref_ptr<T>& context) { setReadPBuffer(context.get()); }
- /** Get the PBuffer graphics context to read from when using PBuffers for RenderToTexture.*/
- GraphicsContext* getReadPBuffer() { return _readPBuffer.get(); }
- /** Get the const PBuffer graphics context to read from when using PBuffers for RenderToTexture.*/
- const GraphicsContext* getReadPBuffer() const { return _readPBuffer.get(); }
- /** Texture is a pure virtual base class, apply must be overridden. */
- virtual void apply(State& state) const = 0;
- /** Calls apply(state) to compile the texture. */
- virtual void compileGLObjects(State& state) const;
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- /** If State is non-zero, this function releases OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objects
- * for all graphics contexts. */
- virtual void releaseGLObjects(State* state=0) const;
- /** Determine whether the given internalFormat is a compressed
- * image format. */
- static bool isCompressedInternalFormat(GLint internalFormat);
- /** Determine the size of a compressed image, given the internalFormat,
- * the width, the height, and the depth of the image. The block size
- * and the size are output parameters. */
- static void getCompressedSize(GLenum internalFormat, GLint width, GLint height, GLint depth, GLint& blockSize, GLint& size);
- /** Helper method. Creates the texture, but doesn't set or use a
- * texture binding. Note: Don't call this method directly unless
- * you're implementing a subload callback. */
- void applyTexImage2D_load(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height,GLsizei numMipmapLevels) const;
- /** Helper method. Subloads images into the texture, but doesn't set
- * or use a texture binding. Note: Don't call this method directly
- * unless you're implementing a subload callback. */
- void applyTexImage2D_subload(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const;
- /** Returned by mipmapBeforeTexImage() to indicate what
- * mipmapAfterTexImage() should do */
- enum GenerateMipmapMode
- {
- GENERATE_MIPMAP_NONE,
- GENERATE_MIPMAP,
- GENERATE_MIPMAP_TEX_PARAMETER
- };
- protected :
- virtual ~Texture();
- virtual void computeInternalFormat() const = 0;
- /** Computes the internal format from Image parameters. */
- void computeInternalFormatWithImage(const osg::Image& image) const;
- /** Computes the texture dimension for the given Image. */
- void computeRequiredTextureDimensions(State& state, const osg::Image& image,GLsizei& width, GLsizei& height,GLsizei& numMipmapLevels) const;
- /** Computes the internal format type. */
- void computeInternalFormatType() const;
- /** Helper method. Sets texture parameters. */
- void applyTexParameters(GLenum target, State& state) const;
- /** Returns true if _useHardwareMipMapGeneration is true and either
- * glGenerateMipmapEXT() or GL_GENERATE_MIPMAP_SGIS are supported. */
- bool isHardwareMipmapGenerationEnabled(const State& state) const;
- /** Returns true if the associated Image should be released and it's safe to do so. */
- bool isSafeToUnrefImageData(const State& state) const {
- return (_unrefImageDataAfterApply && state.getMaxTexturePoolSize()==0 && areAllTextureObjectsLoaded());
- }
- /** Helper methods to be called before and after calling
- * gl[Compressed][Copy]Tex[Sub]Image2D to handle generating mipmaps. */
- GenerateMipmapMode mipmapBeforeTexImage(const State& state, bool hardwareMipmapOn) const;
- void mipmapAfterTexImage(State& state, GenerateMipmapMode beforeResult) const;
- /** Helper method to generate mipmap levels by calling of glGenerateMipmapEXT.
- * If it is not supported, then call the virtual allocateMipmap() method */
- void generateMipmap(State& state) const;
- /** Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. */
- virtual void allocateMipmap(State& state) const = 0;
- /** Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- int compareTexture(const Texture& rhs) const;
- /** Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- int compareTextureObjects(const Texture& rhs) const;
- typedef buffered_value<unsigned int> TexParameterDirtyList;
- mutable TexParameterDirtyList _texParametersDirtyList;
- mutable TexParameterDirtyList _texMipmapGenerationDirtyList;
- WrapMode _wrap_s;
- WrapMode _wrap_t;
- WrapMode _wrap_r;
- FilterMode _min_filter;
- FilterMode _mag_filter;
- float _maxAnisotropy;
- float _minlod;
- float _maxlod;
- float _lodbias;
- Vec4i _swizzle;
- bool _useHardwareMipMapGeneration;
- bool _unrefImageDataAfterApply;
- bool _clientStorageHint;
- bool _resizeNonPowerOfTwoHint;
- Vec4d _borderColor;
- GLint _borderWidth;
- InternalFormatMode _internalFormatMode;
- mutable InternalFormatType _internalFormatType;
- mutable GLint _internalFormat;
- mutable GLenum _sourceFormat;
- mutable GLenum _sourceType;
- bool _use_shadow_comparison;
- ShadowCompareFunc _shadow_compare_func;
- ShadowTextureMode _shadow_texture_mode;
- float _shadow_ambient;
- public:
- struct OSG_EXPORT TextureProfile
- {
- inline TextureProfile(GLenum target):
- _target(target),
- _numMipmapLevels(0),
- _internalFormat(0),
- _width(0),
- _height(0),
- _depth(0),
- _border(0),
- _size(0) {}
- inline TextureProfile(GLenum target,
- GLint numMipmapLevels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border):
- _target(target),
- _numMipmapLevels(numMipmapLevels),
- _internalFormat(internalFormat),
- _width(width),
- _height(height),
- _depth(depth),
- _border(border),
- _size(0) { computeSize(); }
- #define LESSTHAN(A,B) if (A<B) return true; if (B<A) return false;
- #define FINALLESSTHAN(A,B) return (A<B);
- bool operator < (const TextureProfile& rhs) const
- {
- LESSTHAN(_size,rhs._size);
- LESSTHAN(_target,rhs._target);
- LESSTHAN(_numMipmapLevels,rhs._numMipmapLevels);
- LESSTHAN(_internalFormat,rhs._internalFormat);
- LESSTHAN(_width,rhs._width);
- LESSTHAN(_height,rhs._height);
- LESSTHAN(_depth,rhs._depth);
- FINALLESSTHAN(_border, rhs._border);
- }
- bool operator == (const TextureProfile& rhs) const
- {
- return _target == rhs._target &&
- _numMipmapLevels == rhs._numMipmapLevels &&
- _internalFormat == rhs._internalFormat &&
- _width == rhs._width &&
- _height == rhs._height &&
- _depth == rhs._depth &&
- _border == rhs._border;
- }
- inline void set(GLint numMipmapLevels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border)
- {
- _numMipmapLevels = numMipmapLevels;
- _internalFormat = internalFormat;
- _width = width;
- _height = height;
- _depth = depth;
- _border = border;
- computeSize();
- }
- inline bool match(GLenum target,
- GLint numMipmapLevels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border)
- {
- return (_target == target) &&
- (_numMipmapLevels == numMipmapLevels) &&
- (_internalFormat == internalFormat) &&
- (_width == width) &&
- (_height == height) &&
- (_depth == depth) &&
- (_border == border);
- }
- void computeSize();
- GLenum _target;
- GLint _numMipmapLevels;
- GLenum _internalFormat;
- GLsizei _width;
- GLsizei _height;
- GLsizei _depth;
- GLint _border;
- unsigned int _size;
- };
- class OSG_EXPORT TextureObject : public GraphicsObject
- {
- public:
- inline TextureObject(Texture* texture, GLuint id, GLenum target):
- _id(id),
- _profile(target),
- _set(0),
- _previous(0),
- _next(0),
- _texture(texture),
- _allocated(false),
- _frameLastUsed(0),
- _timeStamp(0) {}
- inline TextureObject(Texture* texture, GLuint id, const TextureProfile& profile):
- _id(id),
- _profile(profile),
- _set(0),
- _previous(0),
- _next(0),
- _texture(texture),
- _allocated(false),
- _frameLastUsed(0),
- _timeStamp(0) {}
- inline TextureObject(Texture* texture,
- GLuint id,
- GLenum target,
- GLint numMipmapLevels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border):
- _id(id),
- _profile(target,numMipmapLevels,internalFormat,width,height,depth,border),
- _set(0),
- _previous(0),
- _next(0),
- _texture(texture),
- _allocated(false),
- _frameLastUsed(0),
- _timeStamp(0) {}
- inline bool match(GLenum target,
- GLint numMipmapLevels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border)
- {
- return isReusable() &&
- _profile.match(target,numMipmapLevels,internalFormat,width,height,depth,border);
- }
- void bind();
- inline GLenum id() const { return _id; }
- inline GLenum target() const { return _profile._target; }
- inline unsigned int size() const { return _profile._size; }
- inline void setTexture(Texture* texture) { _texture = texture; }
- inline Texture* getTexture() const { return _texture; }
- inline void setTimeStamp(double timestamp) { _timeStamp = timestamp; }
- inline double getTimeStamp() const { return _timeStamp; }
- inline void setAllocated(bool allocated=true) { _allocated = allocated; }
- void setAllocated(GLint numMipmapLevels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border);
- inline bool isAllocated() const { return _allocated; }
- inline bool isReusable() const { return _allocated && _profile._width!=0; }
- /** release TextureObject to the orphan list to be reused or deleted.*/
- void release();
- GLuint _id;
- TextureProfile _profile;
- TextureObjectSet* _set;
- TextureObject* _previous;
- TextureObject* _next;
- Texture* _texture;
- bool _allocated;
- unsigned int _frameLastUsed;
- double _timeStamp;
- protected:
- virtual ~TextureObject();
- };
- typedef std::list< ref_ptr<TextureObject> > TextureObjectList;
- static osg::ref_ptr<TextureObject> generateTextureObject(const Texture* texture, unsigned int contextID,GLenum target);
- static osg::ref_ptr<TextureObject> generateTextureObject(const Texture* texture,
- unsigned int contextID,
- GLenum target,
- GLint numMipmapLevels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border);
- TextureObject* generateAndAssignTextureObject(unsigned int contextID, GLenum target) const;
- TextureObject* generateAndAssignTextureObject(unsigned int contextID,
- GLenum target,
- GLint numMipmapLevels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border) const;
- protected:
- typedef buffered_object< ref_ptr<TextureObject> > TextureObjectBuffer;
- mutable TextureObjectBuffer _textureObjectBuffer;
- mutable ref_ptr<GraphicsContext> _readPBuffer;
- };
- class OSG_EXPORT TextureObjectSet : public Referenced
- {
- public:
- TextureObjectSet(TextureObjectManager* parent, const Texture::TextureProfile& profile);
- const Texture::TextureProfile& getProfile() const { return _profile; }
- void handlePendingOrphandedTextureObjects();
- void deleteAllTextureObjects();
- void discardAllTextureObjects();
- void flushAllDeletedTextureObjects();
- void discardAllDeletedTextureObjects();
- void flushDeletedTextureObjects(double currentTime, double& availableTime);
- osg::ref_ptr<Texture::TextureObject> takeFromOrphans(Texture* texture);
- osg::ref_ptr<Texture::TextureObject> takeOrGenerate(Texture* texture);
- void moveToBack(Texture::TextureObject* to);
- void addToBack(Texture::TextureObject* to);
- void orphan(Texture::TextureObject* to);
- void remove(Texture::TextureObject* to);
- void moveToSet(Texture::TextureObject* to, TextureObjectSet* set);
- unsigned int size() const { return _profile._size * _numOfTextureObjects; }
- bool makeSpace(unsigned int& size);
- bool checkConsistency() const;
- TextureObjectManager* getParent() { return _parent; }
- unsigned int computeNumTextureObjectsInList() const;
- unsigned int getNumOfTextureObjects() const { return _numOfTextureObjects; }
- unsigned int getNumOrphans() const { return static_cast<unsigned int>(_orphanedTextureObjects.size()); }
- unsigned int getNumPendingOrphans() const { return static_cast<unsigned int>(_pendingOrphanedTextureObjects.size()); }
- protected:
- virtual ~TextureObjectSet();
- OpenThreads::Mutex _mutex;
- TextureObjectManager* _parent;
- unsigned int _contextID;
- Texture::TextureProfile _profile;
- unsigned int _numOfTextureObjects;
- Texture::TextureObjectList _orphanedTextureObjects;
- Texture::TextureObjectList _pendingOrphanedTextureObjects;
- Texture::TextureObject* _head;
- Texture::TextureObject* _tail;
- };
- class OSG_EXPORT TextureObjectManager : public GraphicsObjectManager
- {
- public:
- TextureObjectManager(unsigned int contextID);
- void setNumberActiveTextureObjects(unsigned int size) { _numActiveTextureObjects = size; }
- unsigned int& getNumberActiveTextureObjects() { return _numActiveTextureObjects; }
- unsigned int getNumberActiveTextureObjects() const { return _numActiveTextureObjects; }
- void setNumberOrphanedTextureObjects(unsigned int size) { _numOrphanedTextureObjects = size; }
- unsigned int& getNumberOrphanedTextureObjects() { return _numOrphanedTextureObjects; }
- unsigned int getNumberOrphanedTextureObjects() const { return _numOrphanedTextureObjects; }
- void setCurrTexturePoolSize(unsigned int size) { _currTexturePoolSize = size; }
- unsigned int& getCurrTexturePoolSize() { return _currTexturePoolSize; }
- unsigned int getCurrTexturePoolSize() const { return _currTexturePoolSize; }
- void setMaxTexturePoolSize(unsigned int size);
- unsigned int getMaxTexturePoolSize() const { return _maxTexturePoolSize; }
- bool hasSpace(unsigned int size) const { return (_currTexturePoolSize+size)<=_maxTexturePoolSize; }
- bool makeSpace(unsigned int size);
- osg::ref_ptr<Texture::TextureObject> generateTextureObject(const Texture* texture, GLenum target);
- osg::ref_ptr<Texture::TextureObject> generateTextureObject(const Texture* texture,
- GLenum target,
- GLint numMipmapLevels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border);
- void handlePendingOrphandedTextureObjects();
- void deleteAllGLObjects();
- void discardAllGLObjects();
- void flushAllDeletedGLObjects();
- void discardAllDeletedGLObjects();
- void flushDeletedGLObjects(double currentTime, double& availableTime);
- TextureObjectSet* getTextureObjectSet(const Texture::TextureProfile& profile);
- void newFrame(osg::FrameStamp* fs);
- void resetStats();
- void reportStats(std::ostream& out);
- void recomputeStats(std::ostream& out) const;
- bool checkConsistency() const;
- unsigned int& getFrameNumber() { return _frameNumber; }
- unsigned int& getNumberFrames() { return _numFrames; }
- unsigned int& getNumberDeleted() { return _numDeleted; }
- double& getDeleteTime() { return _deleteTime; }
- unsigned int& getNumberGenerated() { return _numGenerated; }
- double& getGenerateTime() { return _generateTime; }
- protected:
- ~TextureObjectManager();
- typedef std::map< Texture::TextureProfile, osg::ref_ptr<TextureObjectSet> > TextureSetMap;
- unsigned int _numActiveTextureObjects;
- unsigned int _numOrphanedTextureObjects;
- unsigned int _currTexturePoolSize;
- unsigned int _maxTexturePoolSize;
- TextureSetMap _textureSetMap;
- unsigned int _frameNumber;
- unsigned int _numFrames;
- unsigned int _numDeleted;
- double _deleteTime;
- unsigned int _numGenerated;
- double _generateTime;
- };
- }
- #endif
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