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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- // -*-c++-*-
- #ifndef OSG_TEXTUREBUFFEROBJECT
- #define OSG_TEXTUREBUFFEROBJECT 1
- #include <osg/Texture>
- #include <osg/BufferObject>
- namespace osg {
- /** Encapsulates OpenGL texture buffer functionality in a Texture delegating its content to attached BufferObject
- */
- class OSG_EXPORT TextureBuffer : public Texture
- {
- public :
- TextureBuffer();
- TextureBuffer(BufferData* image);
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- TextureBuffer(const TextureBuffer& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_StateAttribute(osg, TextureBuffer, TEXTURE);
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& rhs) const;
- virtual GLenum getTextureTarget() const { return GL_TEXTURE_BUFFER; }
- /** Sets the texture image. */
- void setImage(Image* image);
- /** Gets the texture image. */
- Image* getImage() { return dynamic_cast<Image*>(_bufferData.get() ); }
- /** Gets the const texture image. */
- inline const Image* getImage() const { return dynamic_cast<Image*>(_bufferData.get() ); }
- /** return true if the texture image data has been modified and the associated GL texture object needs to be updated.*/
- virtual bool isDirty(unsigned int contextID) const { return (_bufferData.valid() && _bufferData->getModifiedCount()!=_modifiedCount[contextID]); }
- inline unsigned int & getModifiedCount(unsigned int contextID) const
- {
- // get the modified count for the current contextID.
- return _modifiedCount[contextID];
- }
- /** Sets the texture image, ignoring face. */
- virtual void setImage(unsigned int, Image* image) { setImage(image); }
- /** Gets the texture image, ignoring face. */
- virtual Image* getImage(unsigned int) { return getImage(); }
- /** Gets the const texture image, ignoring face. */
- virtual const Image* getImage(unsigned int) const { return getImage(); }
- /** Gets the number of images that can be assigned to the Texture. */
- virtual unsigned int getNumImages() const { return 1; }
- /** Sets the texture width. If width is zero, calculate the value
- * from the source image width. */
- inline void setTextureWidth(int width) { _textureWidth = width; }
- /** Gets the texture width. */
- virtual int getTextureWidth() const { return _textureWidth; }
- virtual int getTextureHeight() const { return 1; }
- virtual int getTextureDepth() const { return 1; }
- virtual void allocateMipmap(State& /*state*/) const {};
- /** Bind the texture buffer.*/
- virtual void apply(State& state) const;
- /** Set setBufferData attached */
- void setBufferData(BufferData *bo);
- /** Set setBufferData attached */
- const BufferData * getBufferData()const {return _bufferData.get();}
- protected :
- virtual ~TextureBuffer();
- virtual void computeInternalFormat() const;
- ref_ptr< BufferData > _bufferData;
- GLsizei _textureWidth;
- typedef buffered_value< unsigned int > BufferDataModifiedCount;
- mutable BufferDataModifiedCount _modifiedCount;
- };
- }
- #endif
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