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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_VEC4UI
- #define OSG_VEC4UI 1
- namespace osg {
- /** General purpose integer quad
- **/
- class Vec4ui
- {
- public:
- /** Type of Vec class.*/
- typedef unsigned int value_type;
- /** Number of vector components. */
- enum { num_components = 4 };
-
- /** Vec member variable. */
- value_type _v[4];
- Vec4ui() { _v[0]=0; _v[1]=0; _v[2]=0; _v[3]=0; }
- Vec4ui(value_type x, value_type y, value_type z, value_type w)
- {
- _v[0]=x;
- _v[1]=y;
- _v[2]=z;
- _v[3]=w;
- }
- inline bool operator == (const Vec4ui& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; }
- inline bool operator != (const Vec4ui& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; }
- inline bool operator < (const Vec4ui& v) const
- {
- if (_v[0]<v._v[0]) return true;
- else if (_v[0]>v._v[0]) return false;
- else if (_v[1]<v._v[1]) return true;
- else if (_v[1]>v._v[1]) return false;
- else if (_v[2]<v._v[2]) return true;
- else if (_v[2]>v._v[2]) return false;
- else return (_v[3]<v._v[3]);
- }
- inline value_type* ptr() { return _v; }
- inline const value_type* ptr() const { return _v; }
- inline void set( value_type x, value_type y, value_type z, value_type w)
- {
- _v[0]=x; _v[1]=y; _v[2]=z; _v[3]=w;
- }
- inline value_type& operator [] (unsigned int i) { return _v[i]; }
- inline value_type operator [] (unsigned int i) const { return _v[i]; }
- inline value_type& x() { return _v[0]; }
- inline value_type& y() { return _v[1]; }
- inline value_type& z() { return _v[2]; }
- inline value_type& w() { return _v[3]; }
- inline value_type x() const { return _v[0]; }
- inline value_type y() const { return _v[1]; }
- inline value_type z() const { return _v[2]; }
- inline value_type w() const { return _v[3]; }
- inline value_type& r() { return _v[0]; }
- inline value_type& g() { return _v[1]; }
- inline value_type& b() { return _v[2]; }
- inline value_type& a() { return _v[3]; }
- inline value_type r() const { return _v[0]; }
- inline value_type g() const { return _v[1]; }
- inline value_type b() const { return _v[2]; }
- inline value_type a() const { return _v[3]; }
- inline Vec4ui operator * (value_type rhs) const
- {
- return Vec4ui(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs, _v[3]*rhs);
- }
- inline Vec4ui operator / (value_type rhs) const
- {
- return Vec4ui(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs, _v[3]/rhs);
- }
- inline Vec4ui operator + (value_type rhs) const
- {
- return Vec4ui(_v[0]+rhs, _v[1]+rhs, _v[2]+rhs, _v[3]+rhs);
- }
- inline Vec4ui operator - (value_type rhs) const
- {
- return Vec4ui(_v[0]-rhs, _v[1]-rhs, _v[2]-rhs, _v[3]-rhs);
- }
- inline Vec4ui operator + (const Vec4ui& rhs) const
- {
- return Vec4ui(_v[0]+rhs._v[0], _v[1]+rhs._v[1], _v[2]+rhs._v[2], _v[3]+rhs._v[3]);
- }
- inline Vec4ui operator - (const Vec4ui& rhs) const
- {
- return Vec4ui(_v[0]-rhs._v[0], _v[1]-rhs._v[1], _v[2]-rhs._v[2], _v[3]-rhs._v[3]);
- }
- inline Vec4ui operator * (const Vec4ui& rhs) const
- {
- return Vec4ui(_v[0]*rhs._v[0], _v[1]*rhs._v[1], _v[2]*rhs._v[2], _v[3]*rhs._v[3]);
- }
- };
- }
- #endif
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