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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_VERTEXATTRIBDIVISOR
- #define OSG_VERTEXATTRIBDIVISOR 1
- #include <osg/StateAttribute>
- #include <osg/Vec3>
- #include <osg/Vec4>
- namespace osg {
- /** VertexAttribDivisor state class which encapsulates OpenGL glVertexAttribDivisor() functionality. */
- class OSG_EXPORT VertexAttribDivisor : public StateAttribute
- {
- public :
- VertexAttribDivisor();
- VertexAttribDivisor(unsigned int index, unsigned int divisor);
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- VertexAttribDivisor(const VertexAttribDivisor& vad,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(vad,copyop),
- _index(vad._index),
- _divisor(vad._divisor) {}
- virtual osg::Object* cloneType() const { return new VertexAttribDivisor(_index, 0); }
- virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new VertexAttribDivisor(*this,copyop); }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const VertexAttribDivisor *>(obj)!=NULL; }
- virtual const char* libraryName() const { return "osg"; }
- virtual const char* className() const { return "VertexAttribDivisor"; }
- virtual Type getType() const { return VERTEX_ATTRIB_DIVISOR; }
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& sa) const
- {
- // check the types are equal and then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(VertexAttribDivisor,sa)
- // compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_index)
- COMPARE_StateAttribute_Parameter(_divisor)
- return 0; // passed all the above comparison macros, must be equal.
- }
- virtual unsigned int getMember() const { return _index; }
- /** Set the vertex attrib index - the vertex attribute slot that the divisor should apply to. */
- inline void setIndex( unsigned int index ) { _index = index; }
- /** Get the vertex attrib index. */
- inline unsigned int getIndex() const { return _index; }
- /** Set the vertex attrib divisor. */
- inline void setDivisor( unsigned int divisor ) { _divisor = divisor; }
- /** Get the vertex attrib divisor. */
- inline unsigned int getDivisor() const { return _divisor; }
- /** Apply to the OpenGL state machine. */
- virtual void apply(State& state) const;
- protected :
- virtual ~VertexAttribDivisor();
- unsigned int _index;
- unsigned int _divisor;
- };
- }
- #endif
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