123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_IO_UTILS
- #define OSG_IO_UTILS 1
- #include <ostream>
- #include <istream>
- #include <sstream>
- #include <osg/Vec4d>
- #include <osg/Vec4ub>
- #include <osg/Vec2b>
- #include <osg/Vec3b>
- #include <osg/Vec4b>
- #include <osg/Vec2s>
- #include <osg/Vec3s>
- #include <osg/Vec4s>
- #include <osg/Vec2i>
- #include <osg/Vec3i>
- #include <osg/Vec4i>
- #include <osg/Matrixf>
- #include <osg/Matrixd>
- #include <osg/Plane>
- namespace osg {
- /** Convinience class for building std::string using stringstream.
- * Usage:
- * MakeString str;
- * std::string s = str<<"Mix strings with numbers "<<0" ;
- * std::string s2 = str.clear()<<"and other classes such as ("<<osg::Vec3(0.0,1.0,3.0)<<)" ; */
- class MakeString
- {
- public:
- MakeString() {}
- std::stringstream sstream;
- template<typename T>
- MakeString& operator << (const T& t)
- {
- sstream << t;
- return *this;
- }
- MakeString& operator << (std::ostream& (*fun)(std::ostream&))
- {
- sstream << fun;
- return *this;
- }
- inline MakeString& clear() { sstream.str("") ; return *this; }
- inline operator std::string () const { return sstream.str(); }
- inline std::string str() const { return sstream.str(); }
- };
- inline std::ostream& operator << (std::ostream& output, const MakeString& str) { output << str.str(); return output; }
- //////////////////////////////////////////////////////////////////////////
- // Vec2f streaming operators
- inline std::ostream& operator << (std::ostream& output, const Vec2f& vec)
- {
- output << vec._v[0] << " " << vec._v[1];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec2f& vec)
- {
- input >> vec._v[0] >> std::ws >> vec._v[1];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec2d steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec2d& vec)
- {
- output << vec._v[0] << " " << vec._v[1];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec2d& vec)
- {
- input >> vec._v[0] >> std::ws >> vec._v[1];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec3f steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec3f& vec)
- {
- output << vec._v[0] << " "
- << vec._v[1] << " "
- << vec._v[2];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec3f& vec)
- {
- input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec3d steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec3d& vec)
- {
- output << vec._v[0] << " "
- << vec._v[1] << " "
- << vec._v[2];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec3d& vec)
- {
- input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec3f steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec4f& vec)
- {
- output << vec._v[0] << " "
- << vec._v[1] << " "
- << vec._v[2] << " "
- << vec._v[3];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec4f& vec)
- {
- input >> vec._v[0] >> std::ws
- >> vec._v[1] >> std::ws
- >> vec._v[2] >> std::ws
- >> vec._v[3];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec4d steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec4d& vec)
- {
- output << vec._v[0] << " "
- << vec._v[1] << " "
- << vec._v[2] << " "
- << vec._v[3];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec4d& vec)
- {
- input >> vec._v[0] >> std::ws
- >> vec._v[1] >> std::ws
- >> vec._v[2] >> std::ws
- >> vec._v[3];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec2b steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec2b& vec)
- {
- output << (int)vec._v[0] << " "
- << (int)vec._v[1];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec2b& vec)
- {
- input >> vec._v[0] >> std::ws >> vec._v[1];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec3b steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec3b& vec)
- {
- output << (int)vec._v[0] << " "
- << (int)vec._v[1] << " "
- << (int)vec._v[2];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec3b& vec)
- {
- input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec4b steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec4b& vec)
- {
- output << (int)vec._v[0] << " "
- << (int)vec._v[1] << " "
- << (int)vec._v[2] << " "
- << (int)vec._v[3];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec4b& vec)
- {
- input >> vec._v[0] >> std::ws
- >> vec._v[1] >> std::ws
- >> vec._v[2] >> std::ws
- >> vec._v[3];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec2s steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec2s& vec)
- {
- output << (int)vec._v[0] << " "
- << (int)vec._v[1];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec2s& vec)
- {
- input >> vec._v[0] >> std::ws >> vec._v[1];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec3s steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec3s& vec)
- {
- output << (int)vec._v[0] << " "
- << (int)vec._v[1] << " "
- << (int)vec._v[2];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec3s& vec)
- {
- input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec4s steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec4s& vec)
- {
- output << (int)vec._v[0] << " "
- << (int)vec._v[1] << " "
- << (int)vec._v[2] << " "
- << (int)vec._v[3];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec4s& vec)
- {
- input >> vec._v[0] >> std::ws
- >> vec._v[1] >> std::ws
- >> vec._v[2] >> std::ws
- >> vec._v[3];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec2i steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec2i& vec)
- {
- output << vec._v[0] << " "
- << vec._v[1];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec2i& vec)
- {
- input >> vec._v[0] >> std::ws >> vec._v[1];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec3i steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec3i& vec)
- {
- output << vec._v[0] << " "
- << vec._v[1] << " "
- << vec._v[2];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec3i& vec)
- {
- input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec4i steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec4i& vec)
- {
- output << vec._v[0] << " "
- << vec._v[1] << " "
- << vec._v[2] << " "
- << vec._v[3];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec4i& vec)
- {
- input >> vec._v[0] >> std::ws
- >> vec._v[1] >> std::ws
- >> vec._v[2] >> std::ws
- >> vec._v[3];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Matrixf steaming operators.
- inline std::ostream& operator<< (std::ostream& os, const Matrixf& m )
- {
- os << "{"<<std::endl;
- for(int row=0; row<4; ++row) {
- os << "\t";
- for(int col=0; col<4; ++col)
- os << m(row,col) << " ";
- os << std::endl;
- }
- os << "}" << std::endl;
- return os;
- }
- //////////////////////////////////////////////////////////////////////////
- // Matrixd steaming operators.
- inline std::ostream& operator<< (std::ostream& os, const Matrixd& m )
- {
- os << "{"<<std::endl;
- for(int row=0; row<4; ++row) {
- os << "\t";
- for(int col=0; col<4; ++col)
- os << m(row,col) << " ";
- os << std::endl;
- }
- os << "}" << std::endl;
- return os;
- }
- //////////////////////////////////////////////////////////////////////////
- // Vec4ub steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Vec4ub& vec)
- {
- output << (int)vec._v[0] << " "
- << (int)vec._v[1] << " "
- << (int)vec._v[2] << " "
- << (int)vec._v[3];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Vec4ub& vec)
- {
- input >> vec._v[0] >> std::ws
- >> vec._v[1] >> std::ws
- >> vec._v[2] >> std::ws
- >> vec._v[3];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Quat steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Quat& vec)
- {
- output << vec._v[0] << " "
- << vec._v[1] << " "
- << vec._v[2] << " "
- << vec._v[3];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Quat& vec)
- {
- input >> vec._v[0] >> std::ws
- >> vec._v[1] >> std::ws
- >> vec._v[2] >> std::ws
- >> vec._v[3];
- return input;
- }
- //////////////////////////////////////////////////////////////////////////
- // Plane steaming operators.
- inline std::ostream& operator << (std::ostream& output, const Plane& pl)
- {
- output << pl[0] << " "
- << pl[1] << " "
- << pl[2] << " "
- << pl[3];
- return output; // to enable cascading
- }
- inline std::istream& operator >> (std::istream& input, Plane& vec)
- {
- input >> vec[0] >> std::ws
- >> vec[1] >> std::ws
- >> vec[2] >> std::ws
- >> vec[3];
- return input;
- }
- } // end of namespace osg
- #endif
|