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- /* -*-c++-*-
- * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGANIMATION_ACTION_BLENDOUT_H
- #define OSGANIMATION_ACTION_BLENDOUT_H
- #include <osgAnimation/Action>
- #include <osgAnimation/Export>
- namespace osgAnimation {
- /// blend out from weight to 0 in duration
- class OSGANIMATION_EXPORT ActionBlendOut : public Action
- {
- public:
- META_Action(osgAnimation, ActionBlendOut);
- ActionBlendOut();
- ActionBlendOut(const ActionBlendOut& a, const osg::CopyOp& c);
- ActionBlendOut(Animation* animation, double duration);
- Animation* getAnimation() { return _animation.get(); }
- double getWeight() const { return _weight;}
- void computeWeight(unsigned int frame);
- protected:
- double _weight;
- osg::ref_ptr<Animation> _animation;
- };
- }
- #endif
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