ActionBlendOut 1.4 KB

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  1. /* -*-c++-*-
  2. * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
  3. *
  4. * This library is open source and may be redistributed and/or modified under
  5. * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
  6. * (at your option) any later version. The full license is in LICENSE file
  7. * included with this distribution, and on the openscenegraph.org website.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * OpenSceneGraph Public License for more details.
  13. */
  14. #ifndef OSGANIMATION_ACTION_BLENDOUT_H
  15. #define OSGANIMATION_ACTION_BLENDOUT_H
  16. #include <osgAnimation/Action>
  17. #include <osgAnimation/Export>
  18. namespace osgAnimation {
  19. /// blend out from weight to 0 in duration
  20. class OSGANIMATION_EXPORT ActionBlendOut : public Action
  21. {
  22. public:
  23. META_Action(osgAnimation, ActionBlendOut);
  24. ActionBlendOut();
  25. ActionBlendOut(const ActionBlendOut& a, const osg::CopyOp& c);
  26. ActionBlendOut(Animation* animation, double duration);
  27. Animation* getAnimation() { return _animation.get(); }
  28. double getWeight() const { return _weight;}
  29. void computeWeight(unsigned int frame);
  30. protected:
  31. double _weight;
  32. osg::ref_ptr<Animation> _animation;
  33. };
  34. }
  35. #endif