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- /* -*-c++-*-
- * Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGANIMATION_ANIMATION
- #define OSGANIMATION_ANIMATION 1
- #include <osg/Object>
- #include <osgAnimation/Export>
- #include <osgAnimation/Channel>
- #include <osg/ref_ptr>
- #include <vector>
- #include <map>
- namespace osgAnimation
- {
- class OSGANIMATION_EXPORT Animation : public osg::Object
- {
- public:
- META_Object(osgAnimation, Animation)
- Animation() :
- _duration(0.0), _originalDuration(0.0),
- _weight(0), _startTime(0), _playmode(LOOP) {}
- Animation(const osgAnimation::Animation&, const osg::CopyOp&);
- enum PlayMode
- {
- ONCE,
- STAY,
- LOOP,
- PPONG
- };
- // addChannel insert the channel and call the computeDuration function
- void addChannel (Channel* pChannel);
- // removeChannel remove the channel from channels list and call the computeDuration function
- void removeChannel (Channel* pChannel);
- /** Those accessors let you add and remove channels
- * if you modify something that can change the duration
- * you are supposed to call computeDuration or setDuration
- */
- ChannelList& getChannels();
- const ChannelList& getChannels() const;
- /** Change the duration of animation
- * then evaluate the animation in the range 0-duration
- * it stretch the animation in time.
- * see computeDuration too
- */
- void setDuration(double duration);
- /** Compute duration from channel and keyframes
- * if the duration is not specified you should
- * call this method before using it
- */
- void computeDuration();
- double getDuration() const;
- double computeDurationFromChannels() const;
- void setWeight (float weight);
- float getWeight() const;
- bool update (double time, int priority = 0);
- void resetTargets();
- void setPlayMode (PlayMode mode) { _playmode = mode; }
- PlayMode getPlayMode() const { return _playmode; }
- void setStartTime(double time) { _startTime = time;}
- double getStartTime() const { return _startTime;}
- protected:
- ~Animation() {}
- double _duration;
- double _originalDuration;
- float _weight;
- double _startTime;
- PlayMode _playmode;
- ChannelList _channels;
- };
- typedef std::vector<osg::ref_ptr<osgAnimation::Animation> > AnimationList;
- typedef std::map<std::string, osg::ref_ptr<osgAnimation::Animation> > AnimationMap;
- }
- #endif
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