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- /* -*-c++-*-
- * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGANIMATION_ANIMATION_UPDATE_CALLBACK
- #define OSGANIMATION_ANIMATION_UPDATE_CALLBACK 1
- #include <osg/Object>
- #include <osgAnimation/Channel>
- #include <osgAnimation/Animation>
- #include <string>
- namespace osgAnimation
- {
- class AnimationUpdateCallbackBase : public virtual osg::Object
- {
- public:
- virtual bool link(Channel* channel) = 0;
- virtual int link(Animation* animation) = 0;
- };
- template <class T>
- class AnimationUpdateCallback : public AnimationUpdateCallbackBase, public T
- {
- public:
- AnimationUpdateCallback() {}
- AnimationUpdateCallback(const std::string& name) { T::setName(name);}
- AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop): T(apc, copyop) {}
- META_Object(osgAnimation, AnimationUpdateCallback<T>);
- virtual osg::Callback* asCallback() { return T::asCallback(); }
- virtual const osg::Callback* asCallback() const { return T::asCallback(); }
- virtual osg::CallbackObject* asCallbackObject() { return T::asCallbackObject(); }
- virtual const osg::CallbackObject* asCallbackObject() const { return T::asCallbackObject(); }
- const std::string& getName() const { return T::getName(); }
- bool link(Channel* /*channel*/) { return 0; }
- int link(Animation* animation)
- {
- if (T::getName().empty())
- {
- osg::notify(osg::WARN) << "An update callback has no name, it means it could link only with \"\" named Target, often an error, discard" << std::endl;
- return 0;
- }
- int nbLinks = 0;
- for (ChannelList::iterator it = animation->getChannels().begin();
- it != animation->getChannels().end();
- ++it)
- {
- std::string targetName = (*it)->getTargetName();
- if (targetName == T::getName())
- {
- AnimationUpdateCallbackBase* a = this;
- a->link((*it).get());
- nbLinks++;
- }
- }
- return nbLinks;
- }
- };
- }
- #endif
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