CubicBezier 3.0 KB

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  1. /* -*-c++-*-
  2. * Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
  3. *
  4. * This library is open source and may be redistributed and/or modified under
  5. * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
  6. * (at your option) any later version. The full license is in LICENSE file
  7. * included with this distribution, and on the openscenegraph.org website.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * OpenSceneGraph Public License for more details.
  13. */
  14. #ifndef OSGANIMATION_CUBIC_BEZIER
  15. #define OSGANIMATION_CUBIC_BEZIER 1
  16. #include <osg/Vec2>
  17. #include <osg/Vec3>
  18. #include <osg/Vec4>
  19. namespace osgAnimation
  20. {
  21. template <class T>
  22. class TemplateCubicBezier
  23. {
  24. public:
  25. TemplateCubicBezier() : _position(osg::default_value<T>()), _controlPointIn(osg::default_value<T>()), _controlPointOut(osg::default_value<T>()) {}
  26. TemplateCubicBezier(const T& p, const T& i, const T& o) : _position(p), _controlPointIn(i), _controlPointOut(o)
  27. {
  28. }
  29. // Constructor with value only
  30. TemplateCubicBezier(const T& p) : _position(p), _controlPointIn(p), _controlPointOut(p)
  31. {
  32. }
  33. const T& getPosition() const { return _position;}
  34. const T& getControlPointIn() const { return _controlPointIn;}
  35. const T& getControlPointOut() const { return _controlPointOut;}
  36. T& getPosition() { return _position;}
  37. T& getControlPointIn() { return _controlPointIn;}
  38. T& getControlPointOut() { return _controlPointOut;}
  39. void setPosition(const T& v) {_position = v;}
  40. void setControlPointIn(const T& v) {_controlPointIn = v;}
  41. void setControlPointOut(const T& v) {_controlPointOut = v;}
  42. bool operator==(const TemplateCubicBezier<T>& other) const
  43. { return _position == other._position && _controlPointIn == other._controlPointIn && _controlPointOut == other._controlPointOut; }
  44. // steaming operators.
  45. friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& tcb)
  46. {
  47. output << tcb._position << " "
  48. << tcb._controlPointIn << " "
  49. << tcb._controlPointOut;
  50. return output; // to enable cascading
  51. }
  52. friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& tcb)
  53. {
  54. input >> tcb._position >> tcb._controlPointIn >> tcb._controlPointOut;
  55. return input;
  56. }
  57. protected:
  58. T _position, _controlPointIn, _controlPointOut;
  59. };
  60. typedef TemplateCubicBezier<float> FloatCubicBezier;
  61. typedef TemplateCubicBezier<double> DoubleCubicBezier;
  62. typedef TemplateCubicBezier<osg::Vec2> Vec2CubicBezier;
  63. typedef TemplateCubicBezier<osg::Vec3> Vec3CubicBezier;
  64. typedef TemplateCubicBezier<osg::Vec4> Vec4CubicBezier;
  65. }
  66. #endif