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- /* -*-c++-*-
- * Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGANIMATION_CUBIC_BEZIER
- #define OSGANIMATION_CUBIC_BEZIER 1
- #include <osg/Vec2>
- #include <osg/Vec3>
- #include <osg/Vec4>
- namespace osgAnimation
- {
- template <class T>
- class TemplateCubicBezier
- {
- public:
- TemplateCubicBezier() : _position(osg::default_value<T>()), _controlPointIn(osg::default_value<T>()), _controlPointOut(osg::default_value<T>()) {}
- TemplateCubicBezier(const T& p, const T& i, const T& o) : _position(p), _controlPointIn(i), _controlPointOut(o)
- {
- }
- // Constructor with value only
- TemplateCubicBezier(const T& p) : _position(p), _controlPointIn(p), _controlPointOut(p)
- {
- }
- const T& getPosition() const { return _position;}
- const T& getControlPointIn() const { return _controlPointIn;}
- const T& getControlPointOut() const { return _controlPointOut;}
- T& getPosition() { return _position;}
- T& getControlPointIn() { return _controlPointIn;}
- T& getControlPointOut() { return _controlPointOut;}
- void setPosition(const T& v) {_position = v;}
- void setControlPointIn(const T& v) {_controlPointIn = v;}
- void setControlPointOut(const T& v) {_controlPointOut = v;}
- bool operator==(const TemplateCubicBezier<T>& other) const
- { return _position == other._position && _controlPointIn == other._controlPointIn && _controlPointOut == other._controlPointOut; }
- // steaming operators.
- friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& tcb)
- {
- output << tcb._position << " "
- << tcb._controlPointIn << " "
- << tcb._controlPointOut;
- return output; // to enable cascading
- }
- friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& tcb)
- {
- input >> tcb._position >> tcb._controlPointIn >> tcb._controlPointOut;
- return input;
- }
- protected:
- T _position, _controlPointIn, _controlPointOut;
- };
- typedef TemplateCubicBezier<float> FloatCubicBezier;
- typedef TemplateCubicBezier<double> DoubleCubicBezier;
- typedef TemplateCubicBezier<osg::Vec2> Vec2CubicBezier;
- typedef TemplateCubicBezier<osg::Vec3> Vec3CubicBezier;
- typedef TemplateCubicBezier<osg::Vec4> Vec4CubicBezier;
- }
- #endif
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