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- /* -*-c++-*-
- * Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGANIMATION_MORPH_TRANSFORM_HARDWARE
- #define OSGANIMATION_MORPH_TRANSFORM_HARDWARE 1
- #include <osgAnimation/Export>
- #include <osgAnimation/RigTransform>
- #include <osgAnimation/VertexInfluence>
- #include <osgAnimation/Bone>
- #include <osg/Matrix>
- #include <osg/Array>
- ///texture unit reserved for morphtarget TBO
- #define MORPHTRANSHW_DEFAULTMORPHTEXTUREUNIT 7
- namespace osgAnimation
- {
- class MorphGeometry;
- /// This class manage format for hardware morphing
- class OSGANIMATION_EXPORT MorphTransformHardware : public MorphTransform
- {
- public:
- MorphTransformHardware();
- MorphTransformHardware(const MorphTransformHardware& rth, const osg::CopyOp& copyop);
- META_Object(osgAnimation,MorphTransformHardware);
- virtual void operator()(MorphGeometry&);
- inline void setShader( osg::Shader*s ) { _shader=s; }
- inline const osg::Shader * getShader() const { return _shader.get(); }
- inline osg::Shader * getShader() { return _shader.get(); }
- ///texture unit reserved for morphtarget TBO default is 7
- void setReservedTextureUnit(unsigned int t) { _reservedTextureUnit=t; }
- unsigned int getReservedTextureUnit() const { return _reservedTextureUnit; }
- protected:
- bool init(MorphGeometry&);
- osg::ref_ptr<osg::Uniform> _uniformTargetsWeight;
- osg::ref_ptr<osg::Shader> _shader;
- bool _needInit;
- unsigned int _reservedTextureUnit;
- };
- }
- #endif
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