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- /* -*-c++-*-
- * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGANIMATION_RIGTRANSFORM
- #define OSGANIMATION_RIGTRANSFORM 1
- #include <osg/Object>
- namespace osgAnimation
- {
- class RigGeometry;
- class RigTransform : public osg::Object
- {
- public:
- RigTransform() {}
- RigTransform(const RigTransform& org, const osg::CopyOp& copyop):
- osg::Object(org, copyop) {}
- META_Object(osgAnimation,RigTransform)
- virtual void operator()(RigGeometry&) {}
- /// to call manually when a skeleton is reacheable from the rig
- /// in order to prepare technic data before rendering
- virtual bool prepareData(RigGeometry&) { return true; }
- protected:
- virtual ~RigTransform() {}
- };
- class MorphGeometry;
- class MorphTransform : public osg::Object
- {
- public:
- MorphTransform() {}
- MorphTransform(const MorphTransform& org, const osg::CopyOp& copyop):
- osg::Object(org, copyop) {}
- META_Object(osgAnimation,MorphTransform)
- virtual void operator()(MorphGeometry&) {}
- protected:
- virtual ~MorphTransform() {}
- };
- }
- #endif
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