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- /* -*-c++-*-
- * Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGANIMATION_SKELETON
- #define OSGANIMATION_SKELETON 1
- #include <osgAnimation/Export>
- #include <osg/MatrixTransform>
- #include <osg/Callback>
- namespace osgAnimation
- {
- class OSGANIMATION_EXPORT Skeleton : public osg::MatrixTransform
- {
- public:
- META_Node(osgAnimation, Skeleton);
- class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
- {
- public:
- META_Object(osgAnimation, UpdateSkeleton);
- UpdateSkeleton();
- UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
- bool needToValidate() const;
- protected:
- bool _needValidate;
- };
- Skeleton();
- Skeleton(const Skeleton&, const osg::CopyOp&);
- void setDefaultUpdateCallback();
- };
- }
- #endif
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