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- /* -*-c++-*-
- * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT
- #define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1
- #include <osgAnimation/Export>
- #include <osgAnimation/StackedTransformElement>
- #include <osgAnimation/Target>
- #include <osg/Vec3>
- namespace osgAnimation
- {
- class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement
- {
- public:
- META_Object(osgAnimation, StackedRotateAxisElement);
- StackedRotateAxisElement();
- StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&);
- StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle);
- StackedRotateAxisElement(const osg::Vec3& axis, double angle);
- void applyToMatrix(osg::Matrix& matrix) const;
- osg::Matrix getAsMatrix() const;
- bool isIdentity() const { return (_angle == 0); }
- void update(float t = 0.0);
- const osg::Vec3& getAxis() const;
- double getAngle() const;
- void setAxis(const osg::Vec3&);
- void setAngle(double);
- virtual Target* getOrCreateTarget();
- virtual Target* getTarget() {return _target.get();}
- virtual const Target* getTarget() const {return _target.get();}
- protected:
- osg::Vec3 _axis;
- double _angle;
- osg::ref_ptr<FloatTarget> _target;
- };
- }
- #endif
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