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- /* -*-c++-*-
- * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGANIMATION_STACKED_TRANSFORM_ELEMENT
- #define OSGANIMATION_STACKED_TRANSFORM_ELEMENT 1
- #include <osgAnimation/Export>
- #include <osg/Object>
- #include <osg/Matrix>
- namespace osgAnimation
- {
- class Target;
- class OSGANIMATION_EXPORT StackedTransformElement : public osg::Object
- {
- public:
- StackedTransformElement() {}
- StackedTransformElement(const StackedTransformElement& rhs, const osg::CopyOp& c) : osg::Object(rhs, c) {}
- virtual void applyToMatrix(osg::Matrix& matrix) const = 0;
- virtual osg::Matrix getAsMatrix() const = 0;
- virtual bool isIdentity() const = 0;
- virtual void update(float t) = 0;
- virtual Target* getOrCreateTarget() {return 0;}
- virtual Target* getTarget() {return 0;}
- virtual const Target* getTarget() const {return 0;}
- };
- }
- #endif
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