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- /* -*-c++-*-
- * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGANIMATION_UPDATE_MATERIAL
- #define OSGANIMATION_UPDATE_MATERIAL 1
- #include <osgAnimation/AnimationUpdateCallback>
- #include <osgAnimation/Export>
- #include <osg/StateAttribute>
- #include <osg/Material>
- namespace osgAnimation
- {
- class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback>
- {
- protected:
- osg::ref_ptr<Vec4Target> _diffuse;
- public:
- META_Object(osgAnimation, UpdateMaterial);
- UpdateMaterial(const std::string& name = "");
- UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
- /** Callback method called by the NodeVisitor when visiting a node.*/
- virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
- void update(osg::Material& material);
- bool link(Channel* channel);
- Vec4Target* getDiffuse();
- };
- }
- #endif
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