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- #ifndef OSGANIMATION_UPDATE_UNIFORM
- #define OSGANIMATION_UPDATE_UNIFORM 1
- #include <osgAnimation/AnimationUpdateCallback>
- #include <osgAnimation/Export>
- #include <osg/NodeVisitor>
- #include <osg/Uniform>
- namespace osgAnimation
- {
- template <typename T>
- class UpdateUniform : public AnimationUpdateCallback<osg::UniformCallback>
- {
- protected:
- osg::ref_ptr< TemplateTarget<T> > _uniformTarget;
- public:
- UpdateUniform(const std::string& aName = "")
- : AnimationUpdateCallback<osg::UniformCallback>(aName)
- {
- _uniformTarget = new TemplateTarget<T>(); // NOTE: initial value is undefined
- }
- UpdateUniform(const UpdateUniform& updateuniform,
- const osg::CopyOp& copyop) :
- AnimationUpdateCallback<osg::UniformCallback>(updateuniform, copyop)
- {
- _uniformTarget = new TemplateTarget<T>(*(updateuniform._uniformTarget));
- }
- META_Object(osgAnimation, UpdateUniform<T>);
- /** Callback method called by the NodeVisitor when visiting a node.*/
- virtual void operator () (osg::Uniform* uniform, osg::NodeVisitor* nv)
- {
- if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
- update(*uniform);
- traverse(uniform, nv);
- }
- bool link(Channel* channel)
- {
- if (channel->getName().find("uniform") != std::string::npos)
- return channel->setTarget(_uniformTarget.get());
- else
- OSG_WARN << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class " << className() << std::endl;
- return false;
- }
- void update(osg::Uniform& uniform)
- {
- T value = _uniformTarget->getValue();
- uniform.set(value);
- }
- };
- // float
- struct UpdateFloatUniform : public UpdateUniform<float>
- {
- UpdateFloatUniform(const std::string& aName = "") : UpdateUniform<float>(aName) { }
- UpdateFloatUniform(const UpdateFloatUniform& ufu,
- const osg::CopyOp& copyop) :
- osg::Object(ufu, copyop), // copy name
- UpdateUniform<float>(ufu, copyop) { }
- META_Object(osgAnimation, UpdateFloatUniform);
- };
- // Vec2f
- struct UpdateVec2fUniform : public UpdateUniform<osg::Vec2f>
- {
- UpdateVec2fUniform(const std::string& aName = "") : UpdateUniform<osg::Vec2f>(aName) { }
- UpdateVec2fUniform(const UpdateVec2fUniform& uv2fu,
- const osg::CopyOp& copyop) :
- osg::Object(uv2fu, copyop), // copy name
- UpdateUniform<osg::Vec2f>(uv2fu, copyop) { }
- META_Object(osgAnimation, UpdateVec2fUniform);
- };
- // Vec3f
- struct UpdateVec3fUniform : public UpdateUniform<osg::Vec3f>
- {
- UpdateVec3fUniform(const std::string& aName = "") : UpdateUniform<osg::Vec3f>(aName) { }
- UpdateVec3fUniform(const UpdateVec3fUniform& uv3fu,
- const osg::CopyOp& copyop) :
- osg::Object(uv3fu, copyop), // copy name
- UpdateUniform<osg::Vec3f>(uv3fu, copyop) { }
- META_Object(osgAnimation, UpdateVec3fUniform);
- };
- // Vec4f
- struct UpdateVec4fUniform : public UpdateUniform<osg::Vec4f>
- {
- UpdateVec4fUniform(const std::string& aName = "") : UpdateUniform<osg::Vec4f>(aName) { }
- UpdateVec4fUniform(const UpdateVec4fUniform& uv4fu,
- const osg::CopyOp& copyop) :
- osg::Object(uv4fu, copyop), // copy name
- UpdateUniform<osg::Vec4f>(uv4fu, copyop) { }
- META_Object(osgAnimation, UpdateVec4fUniform);
- };
- // Matrixf
- struct UpdateMatrixfUniform : public UpdateUniform<osg::Matrixf>
- {
- UpdateMatrixfUniform(const std::string& aName = "") : UpdateUniform<osg::Matrixf>(aName) { }
- UpdateMatrixfUniform(const UpdateMatrixfUniform& umfu,
- const osg::CopyOp& copyop) :
- osg::Object(umfu, copyop), // copy name
- UpdateUniform<osg::Matrixf>(umfu, copyop) { }
- META_Object(osgAnimation, UpdateMatrixfUniform);
- };
- }
- #endif
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