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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGDB_DYNAMICLIBRARY
- #define OSGDB_DYNAMICLIBRARY 1
- #include <osg/Referenced>
- #include <osgDB/Export>
- #include <string>
- namespace osgDB {
- /** DynamicLibrary - encapsulates the loading and unloading of dynamic libraries,
- typically used for loading ReaderWriter plug-ins.
- */
- class OSGDB_EXPORT DynamicLibrary : public osg::Referenced
- {
- public:
- typedef void* HANDLE;
- typedef void* PROC_ADDRESS;
- /** returns a pointer to a DynamicLibrary object on successfully
- * opening of library returns NULL on failure.
- */
- static DynamicLibrary* loadLibrary(const std::string& libraryName);
- /** return name of library stripped of path.*/
- const std::string& getName() const { return _name; }
- /** return name of library including full path to it.*/
- const std::string& getFullName() const { return _fullName; }
- /** return handle to .dso/.dll dynamic library itself.*/
- HANDLE getHandle() const { return _handle; }
- /** return address of function located in library.*/
- PROC_ADDRESS getProcAddress(const std::string& procName);
- protected:
- /** get handle to library file */
- static HANDLE getLibraryHandle( const std::string& libraryName);
- /** disallow default constructor.*/
- DynamicLibrary():osg::Referenced() {}
- /** disallow copy constructor.*/
- DynamicLibrary(const DynamicLibrary&):osg::Referenced() {}
- /** disallow copy operator.*/
- DynamicLibrary& operator = (const DynamicLibrary&) { return *this; }
- /** Disallow public construction so that users have to go
- * through loadLibrary() above which returns NULL on
- * failure, a valid DynamicLibrary object on success.
- */
- DynamicLibrary(const std::string& name,HANDLE handle);
- ~DynamicLibrary();
- HANDLE _handle;
- std::string _name;
- std::string _fullName;
- };
- }
- #endif // __DYNAMIC_LIBRARY_H
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