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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGDB_PLUGIN_IMAGE_WRITER
- #define OSGDB_PLUGIN_IMAGE_WRITER 1
- #include <osgDB/Export>
- #include <string>
- #include <map>
- namespace osg
- {
- class Object;
- }
- namespace osgDB
- {
- class Options;
- /// Helper allowing 'intelligent' writing of external files (images, shaders, etc.), regarding to a main file (a scene), especially in plugins.
- /// Goals are:
- /// - Enable writing out objects only once (even if referenced multiple times)
- /// - Handle duplicates (avoid writing two different objects at the same place, renaming files as needed)
- /// - Handle directory creation when paths don't just exist
- /// - Generate writing paths which may keep original directory structure (depending on user wishes). Ex:
- /// Reading: model.osg and images/img1.jpg
- /// Writing with 'keepRelativePaths': /somePath/newmodel.osg and /somePath/images/img1.jpg
- /// Writing without 'keepRelativePaths': /somePath/newmodel.osg and /somePath/img1.jpg
- ///\author Sukender
- class OSGDB_EXPORT ExternalFileWriter
- {
- public:
- /// Builds the helper class with all options.
- ///\param srcDirectory Directory of the initial main file (if any), used as a base when relativising objects names. Not used if keepRelativePaths==false.
- ///\param destDirectory Directory where to write the main file.
- ///\param keepRelativePaths If true, then relative paths of source objects are kept if possible (ex: If an image is initially "imageDir/image.jpg" relatively to the source dir, then we'd like to get "destDir/imageDir/image.jpg"). If false, then only the simple file name is used to write the object file.
- ///\param allowUpDirs When relativising objects paths, sets the maximum number of directories the objects can be written "up" the destination directory. Not used if keepRelativePaths==false. Examples: If an image is initially "../image.jpg" relatively to the source dir *AND* if we allow one dir level up, then we'd like to get "destDirParent/destDir/../image.jpg" (= "destDirParent/image.jpg"). If we *DO NOT* allow one dir level up, then we'd like to get "destDir/image.jpg".
- ExternalFileWriter(const std::string & srcDirectory, const std::string & destDirectory, bool keepRelativePaths, unsigned int allowUpDirs=0);
- /// Short constructor used when not relativising objects paths, or when having no initial model file (which is pretty the same here).
- ExternalFileWriter(const std::string & destDirectory);
- /// Writes the current object if not already done.
- ///\param obj Object to write, using corresponding osgDB::write method.
- ///\param options Writing options to pass to corresponding osgDB::write method.
- ///\param [out] out_absolutePath Pointer to a string to be filled with absolute writing path, or NULL.
- ///\param [out] out_relativePath Pointer to a string to be filled with write path relative to the destination directory if possible (absolute path if not), or NULL.
- ///\return true on success, false otherwise.
- bool write(const osg::Object & obj, const osgDB::Options * options, std::string * out_absolutePath=NULL, std::string * out_relativePath=NULL);
- struct ObjectData
- {
- ObjectData() : written(false) {}
- ObjectData(const std::string & in_absolutePath, const std::string & in_relativePath, bool in_written) : absolutePath(in_absolutePath), relativePath(in_relativePath), written(in_written) {}
- std::string absolutePath;
- std::string relativePath;
- bool written; ///< Says if write succeeded or not.
- };
- /// Set of written objects, with their absolute writing path.
- /// Objects being passed to the write() method but which have failed to be effectively written are also included.
- typedef std::map<const osg::Object*, ObjectData> ObjectsSet;
- /// Returns the written objects.
- const ObjectsSet & getObjects() const { return _objects; }
- protected:
- // Dev note:
- // A multi-indexed structure would be more efficient for ObjectsSet (such as boost::multi_index, indexed on object pointer (unique), and hashed indexed on absolute path (unique)).
- // In order to get a correct search time, SearchMap "replaces" the multi-index structure for hashed indexes on absolute paths.
- typedef std::multimap<unsigned int, const osg::Object*> SearchMap;
- typedef unsigned int ObjectIndex; ///< Integer type used for indices of unnamed objects
- ObjectsSet _objects;
- SearchMap _searchMap; ///< Map used to search by absolute file path.
- ObjectIndex _lastGeneratedObjectIndex;
- const std::string _srcDirectory;
- const std::string _destDirectory;
- bool _keepRelativePaths;
- const unsigned int _allowUpDirs;
- /// Generates a unique name for an object to be written on disk.
- /// Side effect: updates _lastGeneratedObjectIndex to the index associated with the returned name.
- void generateObjectName(std::string & out_relativePath, std::string & out_absolutePath, int type);
- bool absoluteObjectPathExists(const std::string & path);
- private:
- // Prevent copy
- ExternalFileWriter & operator=(const ExternalFileWriter &);
- ExternalFileWriter(const ExternalFileWriter &);
- };
- }
- #endif // OSGDB_PLUGIN_IMAGE_WRITER
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