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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgFX - Copyright (C) 2003 Marco Jez
- #ifndef OSGFX_CARTOON_
- #define OSGFX_CARTOON_
- #include <osgFX/Export>
- #include <osgFX/Effect>
- #include <osg/Material>
- #include <osg/LineWidth>
- namespace osgFX
- {
- /**
- This effect implements a technique called 'Cel-Shading' to produce a
- cartoon-style (non photorealistic) rendering. Two passes are required:
- the first one draws solid surfaces, the second one draws the outlines.
- A vertex program is used to setup texture coordinates for a sharp lighting
- texture on unit 0 which is generated on-the-fly.
- This effect requires the ARB_vertex_program extension.
- */
- class OSGFX_EXPORT Cartoon: public Effect {
- public:
- Cartoon();
- Cartoon(const Cartoon& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- // effect class information
- META_Effect(
- osgFX,
- Cartoon,
- "Cartoon",
- "This effect implements a technique called 'Cel-Shading' to produce a "
- "cartoon-style (non photorealistic) rendering. Two passes are required: "
- "the first one draws solid surfaces, the second one draws the outlines. "
- "A vertex program is used to setup texture coordinates for a sharp lighting "
- "texture on unit 0 which is generated on-the-fly.\n"
- "This effect requires the ARB_vertex_program extension "
- "or OpenGL Shading Language.",
- "Marco Jez; OGLSL port by Mike Weiblen");
- /** get the outline color */
- inline const osg::Vec4& getOutlineColor() const;
- /** set the outline color */
- inline void setOutlineColor(const osg::Vec4& color);
- /** get the outline line width */
- inline float getOutlineLineWidth() const;
- /** set the outline line width */
- inline void setOutlineLineWidth(float w);
- /** get the OpenGL light number */
- inline int getLightNumber() const;
- /** set the OpenGL light number that will be used in lighting computations */
- inline void setLightNumber(int n);
- protected:
- virtual ~Cartoon() {}
- Cartoon& operator=(const Cartoon&) { return *this; }
- bool define_techniques();
- private:
- osg::ref_ptr<osg::Material> _wf_mat;
- osg::ref_ptr<osg::LineWidth> _wf_lw;
- int _lightnum;
- };
- // INLINE METHODS
- inline const osg::Vec4& Cartoon::getOutlineColor() const
- {
- return _wf_mat->getEmission(osg::Material::FRONT_AND_BACK);
- }
- inline void Cartoon::setOutlineColor(const osg::Vec4& color)
- {
- _wf_mat->setEmission(osg::Material::FRONT_AND_BACK, color);
- }
- inline float Cartoon::getOutlineLineWidth() const
- {
- return _wf_lw->getWidth();
- }
- inline void Cartoon::setOutlineLineWidth(float w)
- {
- _wf_lw->setWidth(w);
- }
- inline int Cartoon::getLightNumber() const
- {
- return _lightnum;
- }
- inline void Cartoon::setLightNumber(int n)
- {
- _lightnum = n;
- dirtyTechniques();
- }
- }
- #endif
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