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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgFX - Copyright (C) 2003 Marco Jez
- #ifndef OSGFX_EXPORT_
- #define OSGFX_EXPORT_
- #if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
- # if defined( OSG_LIBRARY_STATIC )
- # define OSGFX_EXPORT
- # elif defined( OSGFX_LIBRARY )
- # define OSGFX_EXPORT __declspec(dllexport)
- # else
- # define OSGFX_EXPORT __declspec(dllimport)
- # endif
- #else
- # define OSGFX_EXPORT
- #endif
- /**
- \namespace osgFX
- The osgFX library is a NodeKit that extends the core scene graph to provide a special effects framework.
- osgFX's framework allows multiple rendering techniques to be provide for each effect, thereby provide the use
- appropriate rendering techniques for each different class of graphics hardware, i.e. support for both modern
- programmable graphics hardware and still have standard OpenGL 1.1 support as a fallback.
- */
- #endif
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