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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGGA_VIEWLISTMANIPULATOR
- #define OSGGA_VIEWLISTMANIPULATOR 1
- #include <osgGA/CameraManipulator>
- #include <osg/Quat>
- #include <osg/CameraView>
- namespace osgGA{
- class OSGGA_EXPORT CameraViewSwitchManipulator : public CameraManipulator
- {
- public:
- CameraViewSwitchManipulator() {}
- virtual const char* className() const { return "CameraViewSwitcher"; }
- /** set the position of the matrix manipulator using a 4x4 Matrix.*/
- virtual void setByMatrix(const osg::Matrixd& /*matrix*/) {}
- /** set the position of the matrix manipulator using a 4x4 Matrix.*/
- virtual void setByInverseMatrix(const osg::Matrixd& /*matrix*/) {}
- /** get the position of the manipulator as 4x4 Matrix.*/
- virtual osg::Matrixd getMatrix() const;
- /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
- virtual osg::Matrixd getInverseMatrix() const;
- /** Attach a node to the manipulator.
- Automatically detaches previously attached node.
- setNode(NULL) detaches previously nodes.
- Is ignored by manipulators which do not require a reference model.*/
- virtual void setNode(osg::Node*);
- /** Return node if attached.*/
- virtual const osg::Node* getNode() const { return _node.get();}
- /** Return node if attached.*/
- virtual osg::Node* getNode() { return _node.get();}
- /** Start/restart the manipulator.*/
- virtual void init(const GUIEventAdapter& /*ea*/,GUIActionAdapter& /*aa*/) { _currentView = 0; }
- /** handle events, return true if handled, false otherwise.*/
- virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
- /** Get the keyboard and mouse usage of this manipulator.*/
- virtual void getUsage(osg::ApplicationUsage& usage) const;
- typedef std::vector< osg::ref_ptr<osg::CameraView> > CameraViewList;
- protected:
- virtual ~CameraViewSwitchManipulator() {}
- osg::ref_ptr<osg::Node> _node;
- CameraViewList _cameraViews;
- unsigned int _currentView;
- };
- }
- #endif
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