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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGGA_DRIVEMANIPULATOR
- #define OSGGA_DRIVEMANIPULATOR 1
- #include <osgGA/CameraManipulator>
- #include <osg/Quat>
- namespace osgGA{
- /**
- DriveManipulator is a camera manipulator which provides drive-like
- functionality. By default, the left mouse button accelerates, the right
- mouse button decelerates, and the middle mouse button (or left and
- right simultaneously) stops dead.
- */
- class OSGGA_EXPORT DriveManipulator : public CameraManipulator
- {
- public:
- DriveManipulator();
- virtual const char* className() const { return "Drive"; }
- /** Get the position of the matrix manipulator using a 4x4 Matrix.*/
- virtual void setByMatrix(const osg::Matrixd& matrix);
- /** Set the position of the matrix manipulator using a 4x4 Matrix.*/
- virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
- /** Get the position of the manipulator as 4x4 Matrix.*/
- virtual osg::Matrixd getMatrix() const;
- /** Get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
- virtual osg::Matrixd getInverseMatrix() const;
- virtual void setNode(osg::Node*);
- virtual const osg::Node* getNode() const;
- virtual osg::Node* getNode();
- virtual void computeHomePosition();
- virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
- virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
- virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
- /** Get the keyboard and mouse usage of this manipulator.*/
- virtual void getUsage(osg::ApplicationUsage& usage) const;
- void setModelScale( double in_ms ) { _modelScale = in_ms; }
- double getModelScale() const { return _modelScale; }
- void setVelocity( double in_vel ) { _velocity = in_vel; }
- double getVelocity() const { return _velocity; }
- void setHeight( double in_h ) { _height = in_h; }
- double getHeight() const { return _height; }
- protected:
- virtual ~DriveManipulator();
- bool intersect(const osg::Vec3d& start, const osg::Vec3d& end, osg::Vec3d& intersection, osg::Vec3d& normal) const;
- /** Reset the internal GUIEvent stack.*/
- void flushMouseEventStack();
- /** Add the current mouse GUIEvent to internal stack.*/
- void addMouseEvent(const GUIEventAdapter& ea);
- void computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up);
- /** For the given mouse movement calculate the movement of the camera.
- * Return true if camera has moved and a redraw is required.
- */
- bool calcMovement();
- // Internal event stack comprising last two mouse events.
- osg::ref_ptr<const GUIEventAdapter> _ga_t1;
- osg::ref_ptr<const GUIEventAdapter> _ga_t0;
- osg::observer_ptr<osg::Node> _node;
- double _modelScale;
- double _velocity;
- double _height;
- double _buffer;
- enum SpeedControlMode {
- USE_MOUSE_Y_FOR_SPEED,
- USE_MOUSE_BUTTONS_FOR_SPEED
- };
- SpeedControlMode _speedMode;
- osg::Vec3d _eye;
- osg::Quat _rotation;
- double _pitch;
- double _distance;
- bool _pitchUpKeyPressed;
- bool _pitchDownKeyPressed;
- };
- }
- #endif
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