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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGGA_EVENTVISITOR
- #define OSGGA_EVENTVISITOR 1
- #include <osg/NodeVisitor>
- #include <osg/Node>
- #include <osg/Geode>
- #include <osg/Billboard>
- #include <osg/LOD>
- #include <osg/Switch>
- #include <osg/LightSource>
- #include <osg/Transform>
- #include <osg/Projection>
- #include <osg/OccluderNode>
- #include <osg/ScriptEngine>
- #include <osgGA/GUIEventAdapter>
- #include <osgGA/GUIEventHandler>
- #include <osgGA/GUIActionAdapter>
- #include <osgGA/EventQueue>
- namespace osgGA {
- /**
- * Basic EventVisitor implementation for animating a scene.
- * This visitor traverses the scene graph, calling each nodes appCallback if
- * it exists.
- */
- class OSGGA_EXPORT EventVisitor : public osg::NodeVisitor
- {
- public:
- EventVisitor();
- virtual ~EventVisitor();
- META_NodeVisitor(osgGA, EventVisitor)
- /** Convert 'this' into a osgGA::EventVisitor pointer if Object is a osgGA::EventVisitor, otherwise return 0.
- * Equivalent to dynamic_cast<osgGA::EventVisitor*>(this).*/
- virtual osgGA::EventVisitor* asEventVisitor() { return this; }
- /** convert 'const this' into a const osgGA::EventVisitor pointer if Object is a osgGA::EventVisitor, otherwise return 0.
- * Equivalent to dynamic_cast<const osgGA::EventVisitor*>(this).*/
- virtual const osgGA::EventVisitor* asEventVisitor() const { return this; }
- void setActionAdapter(osgGA::GUIActionAdapter* actionAdapter) { _actionAdapter=actionAdapter; }
- osgGA::GUIActionAdapter* getActionAdapter() { return _actionAdapter; }
- const osgGA::GUIActionAdapter* getActionAdapter() const { return _actionAdapter; }
- void addEvent(Event* event);
- void removeEvent(Event* event);
- void setEventHandled(bool handled) { _handled = handled; }
- bool getEventHandled() const { return _handled; }
- void setEvents(const EventQueue::Events& events) { _events = events; }
- EventQueue::Events& getEvents() { return _events; }
- const EventQueue::Events& getEvents() const { return _events; }
- public:
- virtual void reset();
- /** During traversal each type of node calls its callbacks and its children traversed. */
- virtual void apply(osg::Node& node) { handle_callbacks_and_traverse(node); }
- virtual void apply(osg::Drawable& drawable)
- {
- osg::Callback* callback = drawable.getEventCallback();
- if (callback)
- {
- osgGA::EventHandler* eh = callback->asEventHandler();
- if (eh)
- {
- callback->run(&drawable,this);
- }
- else
- {
- osg::DrawableEventCallback* drawable_callback = callback->asDrawableEventCallback();
- osg::NodeCallback* node_callback = callback->asNodeCallback();
- osg::CallbackObject* callback_object = callback->asCallbackObject();
- if (drawable_callback) drawable_callback->event(this,&drawable);
- if (node_callback) (*node_callback)(&drawable, this);
- if (callback_object) callback_object->run(&drawable, this);
- if (!drawable_callback && !node_callback && !callback_object) callback->run(&drawable, this);
- }
- }
- handle_callbacks(drawable.getStateSet());
- }
- // The following overrides are technically redundant as the default implementation would eventually trickle down to
- // apply(osg::Node&); - however defining these explicitly should save a couple of virtual function calls
- virtual void apply(osg::Geode& node) { handle_callbacks_and_traverse(node); }
- virtual void apply(osg::Billboard& node) { handle_callbacks_and_traverse(node); }
- virtual void apply(osg::LightSource& node) { handle_callbacks_and_traverse(node); }
- virtual void apply(osg::Group& node) { handle_callbacks_and_traverse(node); }
- virtual void apply(osg::Transform& node) { handle_callbacks_and_traverse(node); }
- virtual void apply(osg::Projection& node) { handle_callbacks_and_traverse(node); }
- virtual void apply(osg::Switch& node) { handle_callbacks_and_traverse(node); }
- virtual void apply(osg::LOD& node) { handle_callbacks_and_traverse(node); }
- virtual void apply(osg::OccluderNode& node) { handle_callbacks_and_traverse(node); }
- protected:
- /** Prevent unwanted copy operator.*/
- EventVisitor& operator = (const EventVisitor&) { return *this; }
- inline void handle_callbacks(osg::StateSet* stateset)
- {
- if (stateset && stateset->requiresEventTraversal())
- {
- stateset->runEventCallbacks(this);
- }
- }
- inline void handle_callbacks_and_traverse(osg::Node& node)
- {
- handle_callbacks(node.getStateSet());
- osg::Callback* callback = node.getEventCallback();
- if (callback) callback->run(&node,this);
- else if (node.getNumChildrenRequiringEventTraversal()>0) traverse(node);
- }
- osgGA::GUIActionAdapter* _actionAdapter;
- osg::ref_ptr<GUIEventAdapter> _accumulateEventState;
- bool _handled;
- EventQueue::Events _events;
- };
- }
- #endif
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