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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGGA_FLIGHT_MANIPULATOR
- #define OSGGA_FLIGHT_MANIPULATOR 1
- #include <osgGA/FirstPersonManipulator>
- namespace osgGA {
- /** FlightManipulator is a CameraManipulator which provides flight simulator-like
- * updating of the camera position & orientation. By default, the left mouse
- * button accelerates, the right mouse button decelerates, and the middle mouse
- * button (or left and right simultaneously) stops dead.
- */
- class OSGGA_EXPORT FlightManipulator : public FirstPersonManipulator
- {
- typedef FirstPersonManipulator inherited;
- public:
- enum YawControlMode
- {
- YAW_AUTOMATICALLY_WHEN_BANKED,
- NO_AUTOMATIC_YAW
- };
- FlightManipulator( int flags = UPDATE_MODEL_SIZE | COMPUTE_HOME_USING_BBOX );
- FlightManipulator( const FlightManipulator& fpm,
- const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );
- META_Object( osgGA, FlightManipulator );
- virtual void setYawControlMode( YawControlMode ycm );
- inline YawControlMode getYawControlMode() const;
- virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual void getUsage( osg::ApplicationUsage& usage ) const;
- protected:
- virtual bool handleFrame( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleMouseMove( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleMouseDrag( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleMousePush( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleMouseRelease( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleKeyDown( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool flightHandleEvent( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool performMovement();
- virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy );
- virtual bool performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy );
- virtual bool performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy );
- YawControlMode _yawMode;
- };
- //
- // inline methods
- //
- /// Returns the Yaw control for the flight model.
- inline FlightManipulator::YawControlMode FlightManipulator::getYawControlMode() const { return _yawMode; }
- }
- #endif /* OSGGA_FLIGHT_MANIPULATOR */
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