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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGUTIL_KEYSWITCMATRIXMANIPULATOR
- #define OSGUTIL_KEYSWITCMATRIXMANIPULATOR 1
- #include <osgGA/Export>
- #include <osgGA/CameraManipulator>
- #include <osgGA/GUIEventHandler>
- namespace osgGA{
- class GUIActionAdapter;
- /**
- KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator
- being used to be switched by pressing a key. E.g. '1' for a TrackballManipulator,
- '2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available,
- and the associated switch keys, can be configured.
- */
- class OSGGA_EXPORT KeySwitchMatrixManipulator : public CameraManipulator
- {
- public:
- typedef std::pair<std::string, osg::ref_ptr<CameraManipulator> > NamedManipulator;
- typedef std::map<int, NamedManipulator> KeyManipMap;
- virtual const char* className() const { return "KeySwitchMatrixManipulator"; }
- /**
- Add a camera manipulator with an associated name, and a key to
- trigger the switch,
- */
- void addMatrixManipulator(int key, std::string name, CameraManipulator *cm);
- /**
- Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registered.
- */
- void addNumberedMatrixManipulator(CameraManipulator *cm);
- unsigned int getNumMatrixManipulators() const { return _manips.size(); }
- void selectMatrixManipulator(unsigned int num);
- /** Get the complete list of manipulators attached to this keyswitch manipulator.*/
- KeyManipMap& getKeyManipMap() { return _manips; }
- /** Get the const complete list of manipulators attached to this keyswitch manipulator.*/
- const KeyManipMap& getKeyManipMap() const { return _manips; }
- /** Get the current active manipulators.*/
- CameraManipulator* getCurrentMatrixManipulator() { return _current.get(); }
- /** Get the const current active manipulators.*/
- const CameraManipulator* getCurrentMatrixManipulator() const { return _current.get(); }
- /** Get manipulator assigned to a specified index.*/
- CameraManipulator* getMatrixManipulatorWithIndex(unsigned int key);
- /** Get const manipulator assigned to a specified index.*/
- const CameraManipulator* getMatrixManipulatorWithIndex(unsigned int key) const;
- /** Get manipulator assigned to a specified key.*/
- CameraManipulator* getMatrixManipulatorWithKey(unsigned int key);
- /** Get const manipulator assigned to a specified key.*/
- const CameraManipulator* getMatrixManipulatorWithKey(unsigned int key) const;
- // Overrides from CameraManipulator...
- /** set the coordinate frame which callback tells the manipulator which way is up, east and north.*/
- virtual void setCoordinateFrameCallback(CoordinateFrameCallback* cb);
- /** Set the position of the matrix manipulator using a 4x4 Matrix.*/
- virtual void setByMatrix(const osg::Matrixd& matrix) { _current->setByMatrix(matrix); }
- /** set the position of the matrix manipulator using a 4x4 Matrix.*/
- virtual void setByInverseMatrix(const osg::Matrixd& matrix) { _current->setByInverseMatrix(matrix); }
- /** get the position of the manipulator as 4x4 Matrix.*/
- virtual osg::Matrixd getMatrix() const { return _current->getMatrix(); }
- /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
- virtual osg::Matrixd getInverseMatrix() const { return _current->getInverseMatrix(); }
- /** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
- virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return _current->getFusionDistanceMode(); }
- /** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
- virtual float getFusionDistanceValue() const { return _current->getFusionDistanceValue(); }
- virtual void setNode(osg::Node* n);
- virtual const osg::Node* getNode() const { return _current->getNode(); }
- virtual osg::Node* getNode() { return _current->getNode(); }
- virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition=false);
- virtual void setAutoComputeHomePosition(bool flag);
- virtual void computeHomePosition();
- virtual void finishAnimation();
- virtual void home(const GUIEventAdapter& ee,GUIActionAdapter& aa);
- virtual void init(const GUIEventAdapter& ee,GUIActionAdapter& aa) { if (_current.valid()) _current->init(ee,aa); }
- virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
- /** Get the keyboard and mouse usage of this manipulator.*/
- virtual void getUsage(osg::ApplicationUsage& usage) const;
- private:
- KeyManipMap _manips;
- osg::ref_ptr<CameraManipulator> _current;
- };
- }
- #endif
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