123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- *
- * StandardManipulator code Copyright (C) 2010 PCJohn (Jan Peciva)
- * while some pieces of code were taken from OSG.
- * Thanks to company Cadwork (www.cadwork.ch) and
- * Brno University of Technology (www.fit.vutbr.cz) for open-sourcing this work.
- */
- #ifndef OSGGA_CAMERA_MANIPULATOR
- #define OSGGA_CAMERA_MANIPULATOR 1
- #include <osgGA/CameraManipulator>
- namespace osgGA {
- /** StandardManipulator class provides basic functionality
- for user controlled manipulation.*/
- class OSGGA_EXPORT StandardManipulator : public CameraManipulator
- {
- typedef CameraManipulator inherited;
- public:
- // flags
- enum UserInteractionFlags
- {
- UPDATE_MODEL_SIZE = 0x01,
- COMPUTE_HOME_USING_BBOX = 0x02,
- PROCESS_MOUSE_WHEEL = 0x04,
- SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT = 0x08,
- DEFAULT_SETTINGS = UPDATE_MODEL_SIZE /*| COMPUTE_HOME_USING_BBOX*/ | PROCESS_MOUSE_WHEEL
- };
- StandardManipulator( int flags = DEFAULT_SETTINGS );
- StandardManipulator( const StandardManipulator& m,
- const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );
- // We are not using META_Object as this is abstract class.
- // Use META_Object(osgGA,YourManipulator); in your descendant non-abstract classes.
- virtual const char* className() const { return "StandardManipulator"; }
- /** Sets manipulator by eye position and eye orientation.*/
- virtual void setTransformation( const osg::Vec3d& eye, const osg::Quat& rotation ) = 0;
- /** Sets manipulator by eye position, center of rotation, and up vector.*/
- virtual void setTransformation( const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up ) = 0;
- /** Gets manipulator's eye position and eye orientation.*/
- virtual void getTransformation( osg::Vec3d& eye, osg::Quat& rotation ) const = 0;
- /** Gets manipulator's focal center, eye position, and up vector.*/
- virtual void getTransformation( osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up ) const = 0;
- virtual void setNode( osg::Node* );
- virtual const osg::Node* getNode() const;
- virtual osg::Node* getNode();
- virtual void setVerticalAxisFixed( bool value );
- inline bool getVerticalAxisFixed() const;
- inline bool getAllowThrow() const;
- virtual void setAllowThrow( bool allowThrow );
- virtual void setAnimationTime( const double t );
- double getAnimationTime() const;
- bool isAnimating() const;
- virtual void finishAnimation();
- virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual void home( double );
- virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual void getUsage( osg::ApplicationUsage& usage ) const;
- protected:
- virtual bool handleFrame( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleResize( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleMouseMove( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleMouseDrag( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleMousePush( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleMouseRelease( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleKeyDown( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleKeyUp( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleMouseWheel( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool handleMouseDeltaMovement( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool performMovement();
- virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy );
- virtual bool performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy );
- virtual bool performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy );
- virtual bool performMouseDeltaMovement( const float dx, const float dy );
- virtual bool performAnimationMovement( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual void applyAnimationStep( const double currentProgress, const double prevProgress );
- void addMouseEvent( const osgGA::GUIEventAdapter& ea );
- void flushMouseEventStack();
- virtual bool isMouseMoving() const;
- float getThrowScale( const double eventTimeDelta ) const;
- virtual void centerMousePointer( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- static void rotateYawPitch( osg::Quat& rotation, const double yaw, const double pitch,
- const osg::Vec3d& localUp = osg::Vec3d( 0.,0.,0.) );
- static void fixVerticalAxis( osg::Quat& rotation, const osg::Vec3d& localUp, bool disallowFlipOver );
- void fixVerticalAxis( osg::Vec3d& eye, osg::Quat& rotation, bool disallowFlipOver );
- static void fixVerticalAxis( const osg::Vec3d& forward, const osg::Vec3d& up, osg::Vec3d& newUp,
- const osg::Vec3d& localUp, bool disallowFlipOver );
- virtual bool setCenterByMousePointerIntersection( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool startAnimationByMousePointerIntersection( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- // mouse state
- bool _thrown;
- bool _allowThrow;
- float _mouseCenterX, _mouseCenterY;
- // internal event stack comprising last two mouse events.
- osg::ref_ptr< const osgGA::GUIEventAdapter > _ga_t1;
- osg::ref_ptr< const osgGA::GUIEventAdapter > _ga_t0;
- /** The approximate amount of time it is currently taking to draw a frame.
- * This is used to compute the delta in translation/rotation during a thrown display update.
- * It allows us to match an delta in position/rotation independent of the rendering frame rate.
- */
- double _delta_frame_time;
- /** The time the last frame started.
- * Used when _rate_sensitive is true so that we can match display update rate to rotation/translation rate.
- */
- double _last_frame_time;
- // scene data
- osg::ref_ptr< osg::Node > _node;
- double _modelSize;
- bool _verticalAxisFixed;
- // animation stuff
- class OSGGA_EXPORT AnimationData : public osg::Referenced {
- public:
- double _animationTime;
- bool _isAnimating;
- double _startTime;
- double _phase;
- AnimationData();
- void start( const double startTime );
- };
- osg::ref_ptr< AnimationData > _animationData;
- virtual void allocAnimationData() { _animationData = new AnimationData(); }
- // flags
- int _flags;
- // flags indicating that a value is relative to model size
- int _relativeFlags;
- inline bool getRelativeFlag( int index ) const;
- inline void setRelativeFlag( int index, bool value );
- static int numRelativeFlagsAllocated;
- static int allocateRelativeFlag();
- };
- //
- // inline methods
- //
- inline bool StandardManipulator::getRelativeFlag( int index ) const
- {
- return ( _relativeFlags & (0x01 << index) ) != 0;
- }
- inline void StandardManipulator::setRelativeFlag( int index, bool value )
- {
- if( value ) _relativeFlags |= (0x01 << index);
- else _relativeFlags &= ~(0x01 << index);
- }
- /// Returns whether manipulator preserves camera's "UP" vector.
- inline bool StandardManipulator::getVerticalAxisFixed() const
- {
- return _verticalAxisFixed;
- }
- /// Returns true if the camera can be thrown, false otherwise. It defaults to true.
- inline bool StandardManipulator::getAllowThrow() const
- {
- return _allowThrow;
- }
- }
- #endif /* OSGGA_CAMERA_MANIPULATOR */
|