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  1. /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
  2. *
  3. * This library is open source and may be redistributed and/or modified under
  4. * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
  5. * (at your option) any later version. The full license is in LICENSE file
  6. * included with this distribution, and on the openscenegraph.org website.
  7. *
  8. * This library is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * OpenSceneGraph Public License for more details.
  12. */
  13. //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
  14. #ifndef OSGMANIPULATOR_EXPORT_
  15. #define OSGMANIPULATOR_EXPORT_ 1
  16. #if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
  17. # if defined( OSG_LIBRARY_STATIC )
  18. # define OSGMANIPULATOR_EXPORT
  19. # elif defined( OSGMANIPULATOR_LIBRARY )
  20. # define OSGMANIPULATOR_EXPORT __declspec(dllexport)
  21. # else
  22. # define OSGMANIPULATOR_EXPORT __declspec(dllimport)
  23. # endif
  24. #else
  25. # define OSGMANIPULATOR_EXPORT
  26. #endif
  27. #define META_OSGMANIPULATOR_Object(library,name) \
  28. virtual osg::Object* cloneType() const { return new name (); } \
  29. virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
  30. virtual const char* libraryName() const { return #library; }\
  31. virtual const char* className() const { return #name; }
  32. /**
  33. \namespace osgManipulator
  34. The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators.
  35. */
  36. #endif