1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
- #ifndef OSGMANIPULATOR_EXPORT_
- #define OSGMANIPULATOR_EXPORT_ 1
- #if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
- # if defined( OSG_LIBRARY_STATIC )
- # define OSGMANIPULATOR_EXPORT
- # elif defined( OSGMANIPULATOR_LIBRARY )
- # define OSGMANIPULATOR_EXPORT __declspec(dllexport)
- # else
- # define OSGMANIPULATOR_EXPORT __declspec(dllimport)
- # endif
- #else
- # define OSGMANIPULATOR_EXPORT
- #endif
- #define META_OSGMANIPULATOR_Object(library,name) \
- virtual osg::Object* cloneType() const { return new name (); } \
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
- virtual const char* libraryName() const { return #library; }\
- virtual const char* className() const { return #name; }
- /**
- \namespace osgManipulator
- The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators.
- */
- #endif
|