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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
- #ifndef OSGMANIPULATOR_TRANSLATE1DDRAGGER
- #define OSGMANIPULATOR_TRANSLATE1DDRAGGER 1
- #include <osgManipulator/Dragger>
- #include <osgManipulator/Projector>
- namespace osgManipulator {
- /**
- * Dragger for performing 1D translation.
- */
- class OSGMANIPULATOR_EXPORT Translate1DDragger : public Dragger
- {
- public:
- Translate1DDragger();
- META_OSGMANIPULATOR_Object(osgManipulator,Translate1DDragger);
- Translate1DDragger(const osg::Vec3d& s, const osg::Vec3d& e);
- /** Handle pick events on dragger and generate TranslateInLine commands. */
- virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
- /** Setup default geometry for dragger. */
- void setupDefaultGeometry();
- /** Set/Get color for dragger. */
- inline void setColor(const osg::Vec4& color) { _color = color; setMaterialColor(_color,*this); }
- inline const osg::Vec4& getColor() const { return _color; }
- /** Set/Get pick color for dragger. Pick color is color of the dragger when picked.
- It gives a visual feedback to show that the dragger has been picked. */
- inline void setPickColor(const osg::Vec4& color) { _pickColor = color; }
- inline const osg::Vec4& getPickColor() const { return _pickColor; }
- inline void setCheckForNodeInNodePath(bool onOff) { _checkForNodeInNodePath = onOff; }
- protected:
- virtual ~Translate1DDragger();
- osg::ref_ptr< LineProjector > _projector;
- osg::Vec3d _startProjectedPoint;
- osg::Vec4 _color;
- osg::Vec4 _pickColor;
- bool _checkForNodeInNodePath;
- };
- }
- #endif
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