123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_ACCELOPERATOR
- #define OSGPARTICLE_ACCELOPERATOR 1
- #include <osgParticle/ModularProgram>
- #include <osgParticle/Operator>
- #include <osgParticle/Particle>
- #include <osg/CopyOp>
- #include <osg/Object>
- #include <osg/Vec3>
- namespace osgParticle
- {
- /** An operator class that applies a constant acceleration to the particles.
- */
- class AccelOperator: public Operator {
- public:
- inline AccelOperator();
- inline AccelOperator(const AccelOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- META_Object(osgParticle, AccelOperator);
- /// Get the acceleration vector.
- inline const osg::Vec3& getAcceleration() const;
- /// Set the acceleration vector.
- inline void setAcceleration(const osg::Vec3& v);
- /** Quickly set the acceleration vector to the gravity on earth (0, 0, -9.81).
- The acceleration will be multiplied by the <CODE>scale</CODE> parameter.
- */
- inline void setToGravity(float scale = 1);
- /// Apply the acceleration to a particle. Do not call this method manually.
- inline void operate(Particle* P, double dt);
- /// Perform some initializations. Do not call this method manually.
- inline void beginOperate(Program *prg);
- protected:
- virtual ~AccelOperator() {}
- AccelOperator &operator=(const AccelOperator &) { return *this; }
- private:
- osg::Vec3 _accel;
- osg::Vec3 _xf_accel;
- };
- // INLINE FUNCTIONS
- inline AccelOperator::AccelOperator()
- : Operator(), _accel(0, 0, 0)
- {
- }
- inline AccelOperator::AccelOperator(const AccelOperator& copy, const osg::CopyOp& copyop)
- : Operator(copy, copyop), _accel(copy._accel)
- {
- }
- inline const osg::Vec3& AccelOperator::getAcceleration() const
- {
- return _accel;
- }
- inline void AccelOperator::setAcceleration(const osg::Vec3& v)
- {
- _accel = v;
- }
- inline void AccelOperator::setToGravity(float scale)
- {
- _accel.set(0, 0, -9.80665f * scale);
- }
- inline void AccelOperator::operate(Particle* P, double dt)
- {
- P->addVelocity(_xf_accel * dt);
- }
- inline void AccelOperator::beginOperate(Program *prg)
- {
- if (prg->getReferenceFrame() == ModularProgram::RELATIVE_RF) {
- _xf_accel = prg->rotateLocalToWorld(_accel);
- } else {
- _xf_accel = _accel;
- }
- }
- }
- #endif
|