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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_ANGULARACCELOPERATOR
- #define OSGPARTICLE_ANGULARACCELOPERATOR 1
- #include <osgParticle/ModularProgram>
- #include <osgParticle/Operator>
- #include <osgParticle/Particle>
- #include <osg/CopyOp>
- #include <osg/Object>
- #include <osg/Vec3>
- namespace osgParticle
- {
- /** An operator class that applies a constant angular acceleration to
- * the particles.
- */
- class AngularAccelOperator: public Operator {
- public:
- inline AngularAccelOperator();
- inline AngularAccelOperator(const AngularAccelOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- META_Object(osgParticle, AngularAccelOperator);
- /// Get the angular acceleration vector.
- inline const osg::Vec3& getAngularAcceleration() const;
- /// Set the angular acceleration vector.
- inline void setAngularAcceleration(const osg::Vec3& v);
- /// Apply the angular acceleration to a particle. Do not call this method manually.
- inline void operate(Particle* P, double dt);
- /// Perform some initializations. Do not call this method manually.
- inline void beginOperate(Program *prg);
- protected:
- virtual ~AngularAccelOperator() {}
- AngularAccelOperator& operator=(const AngularAccelOperator& ) { return *this; }
- private:
- osg::Vec3 _angul_araccel;
- osg::Vec3 _xf_angul_araccel;
- };
- // INLINE FUNCTIONS
- inline AngularAccelOperator::AngularAccelOperator()
- : Operator(), _angul_araccel(0, 0, 0)
- {
- }
- inline AngularAccelOperator::AngularAccelOperator(const AngularAccelOperator& copy, const osg::CopyOp& copyop)
- : Operator(copy, copyop), _angul_araccel(copy._angul_araccel)
- {
- }
- inline const osg::Vec3& AngularAccelOperator::getAngularAcceleration() const
- {
- return _angul_araccel;
- }
- inline void AngularAccelOperator::setAngularAcceleration(const osg::Vec3& v)
- {
- _angul_araccel = v;
- }
- inline void AngularAccelOperator::operate(Particle* P, double dt)
- {
- P->addAngularVelocity(_xf_angul_araccel * dt);
- }
- inline void AngularAccelOperator::beginOperate(Program *prg)
- {
- if (prg->getReferenceFrame() == ModularProgram::RELATIVE_RF) {
- _xf_angul_araccel = prg->rotateLocalToWorld(_angul_araccel);
- } else {
- _xf_angul_araccel = _angul_araccel;
- }
- }
- }
- #endif
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